Player Matchup

Kukulkan
Kukulkan
Dl4n0r
Kukulkan
Level 52
God Stats
1W - 3L
1,535 SR
Queue Stats
56W - 63L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
EddRM
Sun Wukong
Level 127
God Stats
13W - 10L
1,510 SR
Queue Stats
143W - 146L
1,487 Elo+
Solo
Charon
Charon
JoyfulMarker262
Charon
Level 97
God Stats
1W - 2L
1,512 SR
Queue Stats
628W - 629L
1,486 Elo+
Solo
Cernunnos
Cernunnos
MoistHandys
Cernunnos
Level 123
God Stats
22W - 34L
1,452 SR
Queue Stats
441W - 436L
1,474 Elo+
Party 1
Arachne
Arachne
MrBloomE
Arachne
Level 117
God Stats
9W - 6L
1,634 SR
Queue Stats
67W - 72L
1,444 Elo+
Party 1
Team Averages
Level 103
1,529 SR
1,474 Elo+

VS

Team Averages
Level 101
1,546 SR
1,475 Elo+
Cthulhu
Cthulhu
Aoi T0do
Cthulhu
Level 81
God Stats
12W - 15L
1,560 SR
Queue Stats
262W - 261L
1,462 Elo+
Party 2
Hou Yi
Hou Yi
ItsNaj
Hou Yi
Level 127
God Stats
19W - 9L
1,398 SR
Queue Stats
223W - 199L
1,500 Elo+
Solo
Anubis
Anubis
Leviatan0209
Anubis
Level 86
God Stats
59W - 43L
1,588 SR
Queue Stats
145W - 142L
1,469 Elo+
Solo
Ravana
Ravana
MackMej
Ravana
Level 101
God Stats
24W - 29L
1,468 SR
Queue Stats
328W - 318L
1,469 Elo+
Party 2
Ah Puch
Ah Puch
xVitalxKillerx
Ah Puch
Level 108
God Stats
33W - 13L
1,716 SR
Queue Stats
507W - 483L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dl4n0r
Kukulkan
16
0 / 1 / 1
9,019
531
5,482
5,668
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
EddRM
Sun Wukong
15
7 / 3 / 1
10,111
595
9,278
11,809
4,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
0 / 2 / 5
7,001
412
4,392
8,942
6,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cernunnos
MoistHandys
Cernunnos
13
2 / 5 / 2
7,854
462
4,856
12,945
4,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Arachne
MrBloomE
Arachne
14
4 / 2 / 5
8,560
504
7,581
14,617
5,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aoi T0do
Cthulhu
14
4 / 2 / 4
8,267
486
5,321
12,857
9,163
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hou Yi
ItsNaj
Hou Yi
16
5 / 2 / 4
9,671
569
11,431
9,422
3,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
13
2 / 7 / 3
8,405
494
9,382
13,723
4,306
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
MackMej
Ravana
15
0 / 2 / 5
8,114
477
8,437
7,878
2,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
1 / 1 / 1
8,318
489
6,728
6,136
2,009
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
29
13
Kills
12
13
Deaths
14
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aoi T0do
Cthulhu
4
2
4
3
L
Kukulkan
Dl4n0r
Kukulkan
0
1
1
0.5
L
Sun Wukong
EddRM
Sun Wukong
7
3
1
2.5
W
Hou Yi
ItsNaj
Hou Yi
5
2
4
3.5
L
0
2
5
1.25
W
Anubis
2
7
3
0.5
W
Ravana
MackMej
Ravana
0
2
5
1.25
L
Cernunnos
MoistHandys
Cernunnos
2
5
2
0.6
L
Arachne
MrBloomE
Arachne
4
2
5
3.25
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,589
Damage
41,299
53,981
Taken
50,016
22,699
Mitigated
21,741
13,554
Healing
20,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aoi T0do
Cthulhu
5,321
743
310
4,043
12,857
9,163
62
4,563
8,294
37,544
4,066
L
Kukulkan
Dl4n0r
Kukulkan
5,482
322
0
1,688
5,668
1,866
0
2,275
3,393
75,699
0
L
Sun Wukong
EddRM
Sun Wukong
9,278
2,041
0
1,923
11,809
4,892
0
6,687
5,122
0
65,743
W
Hou Yi
ItsNaj
Hou Yi
11,431
7,017
0
5,521
9,422
3,287
444
2,817
6,605
0
83,815
L
4,392
976
0
2,384
8,942
6,590
0
4,204
4,738
26,571
0
W
Anubis
9,382
402
217
5,121
13,723
4,306
0
177
13,546
52,300
0
W
Ravana
MackMej
Ravana
8,437
1,976
0
2,338
7,878
2,976
0
1,450
6,428
0
84,218
L
Cernunnos
MoistHandys
Cernunnos
4,856
1,705
0
2,927
12,945
4,243
0
2,990
9,955
0
50,865
L
Arachne
MrBloomE
Arachne
7,581
5,957
0
4,632
14,617
5,108
0
5,016
9,601
0
48,496
W
6,728
59
0
3,229
6,136
2,009
658
965
5,171
64,613
1,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,545
Gold Earned
42,775
488
Minions Killed
554
0
Camps Cleared
0
1,740,362
Distance Traveled
1,663,036
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,267
486
67
4
0
362,844
0
L
Kukulkan
9,019
531
164
10
0
356,565
2
L
Sun Wukong
10,111
595
120
7
0
340,934
2
W
Hou Yi
9,671
569
141
8
0
294,821
0
L
Charon
7,001
412
45
3
0
307,732
0
W
Anubis
8,405
494
97
6
0
267,650
2
W
Ravana
8,114
477
128
8
0
402,606
0
L
Cernunnos
7,854
462
85
5
0
319,326
0
L
Arachne
8,560
504
74
4
0
415,805
0
W
Ah Puch
8,318
489
121
7
0
335,115
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role