Player Matchup

Maui
Maui
CremasterDartos
Maui
Level 127
God Stats
18W - 20L
1,566 SR
Queue Stats
495W - 480L
1,493 Elo+
Solo
Thoth
Thoth
FirstGod507
Thoth
Level 86
God Stats
3W - 9L
1,426 SR
Queue Stats
32W - 48L
1,409 Elo+
Party 3
Bacchus
Bacchus
Maton07
Bacchus
Level 65
God Stats
1W - 1L
1,702 SR
Queue Stats
67W - 85L
1,435 Elo+
Party 3
Anhur
Anhur
Seikn
Anhur
Level 142
God Stats
2W - 2L
1,627 SR
Queue Stats
35W - 38L
1,479 Elo+
Party 3
Mercury
Mercury
Targueryan183
Mercury
Level 55
God Stats
1W - 1L
1,682 SR
Queue Stats
9W - 25L
1,302 Elo+
Party 3
Team Averages
Level 95
1,601 SR
1,423 Elo+

VS

Team Averages
Level 151
1,650 SR
1,622 Elo+
Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
BabyChefD
Tsukuyomi
Level 128
God Stats
36W - 10L
1,839 SR
Queue Stats
715W - 249L
1,824 Elo+
Party 1
Merlin
Merlin
Gatosuperñonga
Merlin
Level 160
God Stats
4W - 3L
1,580 SR
Queue Stats
224W - 192L
1,532 Elo+
Party 2
Serqet
Serqet
Strokе
Serqet
Level 150
God Stats
26W - 10L
1,831 SR
Queue Stats
508W - 167L
1,754 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,114
611
5,775
10,506
7,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 5 / 0
5,054
505
2,386
7,574
1,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Maton07
Bacchus
6
0 / 6 / 0
4,448
445
1,515
11,234
4,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Seikn
Anhur
9
1 / 4 / 1
5,335
534
2,374
6,813
1,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mercury
8
1 / 5 / 0
5,069
507
2,420
8,533
1,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
6 / 0 / 8
7,253
725
11,883
4,022
1,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

King Arthur
 
King Arthur
12
2 / 0 / 2
6,863
686
7,132
10,376
6,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
BabyChefD
Tsukuyomi
12
6 / 1 / 3
6,805
681
5,118
6,473
1,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 1 / 0
6,539
654
5,496
3,558
1,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Serqet
Strokе
Serqet
11
6 / 0 / 6
7,016
702
4,822
7,364
3,107
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
2
Kills
24
24
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
0
8
10
W
King Arthur
 
King Arthur
2
0
2
3
W
Tsukuyomi
BabyChefD
Tsukuyomi
6
1
3
7.5
L
0
4
0
0
L
0
5
0
0
W
4
1
0
4
L
Bacchus
Maton07
Bacchus
0
6
0
0
L
Anhur
Seikn
Anhur
1
4
1
0.38
W
Serqet
Strokе
Serqet
6
0
6
9
L
Mercury
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,470
Damage
34,451
44,660
Taken
31,793
17,271
Mitigated
13,230
9,085
Healing
8,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,883
4,972
0
625
4,022
1,083
56
1,053
2,969
0
48,699
W
King Arthur
 
King Arthur
7,132
392
0
2,750
10,376
6,152
0
5,078
5,298
0
48,995
W
Tsukuyomi
BabyChefD
Tsukuyomi
5,118
1,387
0
2,960
6,473
1,821
0
581
5,892
0
47,129
L
5,775
3,439
0
2,928
10,506
7,586
0
234
10,219
35,699
10,724
L
2,386
83
0
1,286
7,574
1,811
0
3,435
3,669
29,114
0
W
5,496
188
0
605
3,558
1,067
465
1,214
2,344
35,071
1,588
L
Bacchus
Maton07
Bacchus
1,515
70
544
1,341
11,234
4,594
0
665
10,410
6,261
0
L
Anhur
Seikn
Anhur
2,374
487
0
1,276
6,813
1,438
0
0
6,551
0
25,672
W
Serqet
Strokе
Serqet
4,822
1,241
0
1,229
7,364
3,107
0
1,053
6,311
0
19,825
L
Mercury
2,420
1,231
0
1,710
8,533
1,842
0
299
8,190
0
21,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,020
Gold Earned
34,476
249
Minions Killed
344
0
Camps Cleared
0
1,022,606
Distance Traveled
1,124,239
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,253
725
75
8
0
211,114
0
W
King Arthur
6,863
686
80
8
0
215,251
0
W
Tsukuyomi
6,805
681
94
9
0
240,800
5
L
Maui
6,114
611
89
9
0
195,548
0
L
Thoth
5,054
505
58
6
0
187,977
3
W
Merlin
6,539
654
61
6
0
213,978
0
L
Bacchus
4,448
445
5
1
0
213,542
0
L
Anhur
5,335
534
47
5
0
189,000
0
W
Serqet
7,016
702
34
3
0
243,096
6
L
Mercury
5,069
507
50
5
0
236,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role