Player Matchup

Thor
Thor
 
Thor
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
BaronHasAShopvac
Cabrakan
Level 102
God Stats
2W - 4L
1,490 SR
Queue Stats
337W - 303L
1,587 Elo+
Party 2
Nut
Nut
LordVhardo
Nut
Level 97
God Stats
5W - 2L
1,774 SR
Queue Stats
448W - 430L
1,508 Elo+
Party 4
Zhong Kui
Zhong Kui
RimuruAinz
Zhong Kui
Level 88
God Stats
20W - 15L
1,663 SR
Queue Stats
260W - 253L
1,504 Elo+
Party 2
Anubis
Anubis
TTMACUTINO
Anubis
Level 141
God Stats
2W - 4L
1,346 SR
Queue Stats
248W - 237L
1,451 Elo+
Party 4
Team Averages
Level 107
1,555 SR
1,510 Elo+

VS

Team Averages
Level 151
1,524 SR
1,479 Elo+
Bastet
Bastet
 
Bastet
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
FreddyInferno
Fenrir
Level 106
God Stats
10W - 29L
1,364 SR
Queue Stats
68W - 119L
1,460 Elo+
Party 3
Tyr
Tyr
J0SE07
Tyr
Level 206
God Stats
5W - 1L
1,680 SR
Queue Stats
302W - 277L
1,539 Elo+
Party 1
Vulcan
Vulcan
KillerTuti71017
Vulcan
Level 105
God Stats
12W - 9L
1,698 SR
Queue Stats
145W - 207L
1,479 Elo+
Party 3
Danzaburou
Danzaburou
zoloft127
Danzaburou
Level 158
God Stats
3W - 3L
1,376 SR
Queue Stats
137W - 214L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
3 / 1 / 4
6,109
555
4,248
10,322
3,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

11
1 / 2 / 5
6,530
594
3,142
10,134
11,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 3 / 1
6,218
565
1,823
6,486
2,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
RimuruAinz
Zhong Kui
11
3 / 2 / 1
6,192
563
5,226
6,989
4,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Anubis
TTMACUTINO
Anubis
11
0 / 4 / 0
6,403
582
5,233
8,419
3,458
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
1 / 2 / 4
5,620
511
6,184
6,225
1,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 2 / 2
6,132
557
2,838
8,799
3,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
J0SE07
Tyr
13
5 / 0 / 0
7,381
671
5,717
11,908
5,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 3 / 1
6,386
581
7,494
4,695
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
zoloft127
Danzaburou
13
3 / 1 / 2
7,667
697
5,167
2,848
1,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
8
Kills
12
12
Deaths
8
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
1
4
5
W
Bastet
 
Bastet
1
2
4
1.5
L
1
2
5
1.75
W
2
2
2
1.5
W
Tyr
J0SE07
Tyr
5
0
0
5
W
1
3
1
0.5
L
1
3
1
0.5
L
Zhong Kui
RimuruAinz
Zhong Kui
3
2
1
1.75
L
Anubis
TTMACUTINO
Anubis
0
4
0
0
W
Danzaburou
zoloft127
Danzaburou
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,672
Damage
27,400
42,350
Taken
34,475
25,730
Mitigated
13,118
13,555
Healing
13,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,248
1,174
0
2,750
10,322
3,807
0
1,298
8,946
0
46,478
W
Bastet
 
Bastet
6,184
1,249
0
1,514
6,225
1,791
0
2,352
3,873
0
25,069
L
3,142
557
0
2,921
10,134
11,887
0
2,608
7,349
21,951
1,591
W
2,838
240
0
2,665
8,799
3,506
0
2,255
6,544
0
46,646
W
Tyr
J0SE07
Tyr
5,717
580
0
6,734
11,908
5,377
0
5,203
6,705
0
48,798
W
7,494
394
0
789
4,695
1,418
0
2,788
1,907
42,559
844
L
1,823
533
0
1,293
6,486
2,312
0
0
6,486
0
39,778
L
Zhong Kui
RimuruAinz
Zhong Kui
5,226
783
0
3,030
6,989
4,266
0
3,099
3,646
34,544
10,801
L
Anubis
TTMACUTINO
Anubis
5,233
81
0
3,561
8,419
3,458
0
0
8,419
44,803
1,068
W
Danzaburou
zoloft127
Danzaburou
5,167
2,091
0
1,527
2,848
1,026
0
482
2,366
0
53,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,452
Gold Earned
33,186
383
Minions Killed
376
0
Camps Cleared
0
1,095,725
Distance Traveled
1,282,289
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,109
555
78
7
0
249,263
0
W
Bastet
5,620
511
36
3
0
290,845
5
L
Cabrakan
6,530
594
25
2
0
233,058
2
W
Fenrir
6,132
557
82
7
0
266,021
0
W
Tyr
7,381
671
79
7
0
263,845
2
W
Vulcan
6,386
581
81
7
0
232,479
2
L
Nut
6,218
565
94
9
0
203,328
0
L
Zhong Kui
6,192
563
96
9
0
210,896
0
L
Anubis
6,403
582
90
8
0
199,180
0
W
Danzaburou
7,667
697
98
9
0
229,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role