Player Matchup

Zhong Kui
Zhong Kui
KeithIsLaw
Zhong Kui
Level 107
God Stats
27W - 21L
1,466 SR
Queue Stats
146W - 163L
1,407 Elo+
Party 2
Tyr
Tyr
MurasameFall
Tyr
Level 156
God Stats
3W - 1L
1,880 SR
Queue Stats
84W - 79L
1,533 Elo+
Party 2
Khepri
Khepri
jingojaz
Khepri
Level 108
God Stats
0W - 2L
1,307 SR
Queue Stats
61W - 50L
1,499 Elo+
Party 2
Anhur
Anhur
just-PRYME7
Anhur
Level 138
God Stats
5W - 4L
1,386 SR
Queue Stats
405W - 421L
1,549 Elo+
Party 2
Lancelot
Lancelot
triplife94
Lancelot
Level 42
God Stats
4W - 6L
1,448 SR
Queue Stats
61W - 82L
1,313 Elo+
Solo
Team Averages
Level 110
1,497 SR
1,460 Elo+

VS

Team Averages
Level 126
1,669 SR
1,516 Elo+
Achilles
Achilles
Amatsuhiko
Achilles
Level 136
God Stats
5W - 3L
1,433 SR
Queue Stats
69W - 59L
1,508 Elo+
Party 3
Cthulhu
Cthulhu
BIOREDRUM
Cthulhu
Level 125
God Stats
4W - 3L
1,625 SR
Queue Stats
42W - 41L
1,484 Elo+
Party 3
Hades
Hades
HijoDelDiablo503
Hades
Level 124
God Stats
6W - 3L
1,928 SR
Queue Stats
195W - 210L
1,562 Elo+
Party 1
Charybdis
Charybdis
Hyper-Soldier503
Charybdis
Level 105
God Stats
7W - 3L
1,776 SR
Queue Stats
117W - 126L
1,507 Elo+
Party 1
Poseidon
Poseidon
angel1995tu_tata
Poseidon
Level 140
God Stats
137W - 123L
1,584 SR
Queue Stats
275W - 297L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KeithIsLaw
Zhong Kui
9
0 / 6 / 0
5,517
502
6,063
10,264
5,791
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

11
1 / 0 / 0
6,522
593
5,708
10,228
7,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
jingojaz
Khepri
8
0 / 1 / 0
5,212
474
2,308
8,114
4,383
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

8
0 / 2 / 0
4,740
431
2,769
6,958
1,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
triplife94
Lancelot
8
0 / 4 / 0
5,024
457
3,126
10,990
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Amatsuhiko
Achilles
11
0 / 0 / 2
6,487
590
6,558
9,961
10,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
BIOREDRUM
Cthulhu
11
3 / 0 / 3
6,589
599
4,142
6,079
3,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 6
6,829
621
4,258
7,897
4,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
11
2 / 0 / 3
6,322
575
4,508
3,967
913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
7 / 0 / 6
7,983
726
11,271
8,458
2,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
33
1
Kills
13
13
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Achilles
Amatsuhiko
Achilles
0
0
2
1
W
Cthulhu
BIOREDRUM
Cthulhu
3
0
3
4.5
W
1
1
6
4
W
Charybdis
2
0
3
3.5
L
Zhong Kui
KeithIsLaw
Zhong Kui
0
6
0
0
L
1
0
0
1
W
7
0
6
10
L
Khepri
jingojaz
Khepri
0
1
0
0
L
0
2
0
0
L
Lancelot
triplife94
Lancelot
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,974
Damage
30,737
46,554
Taken
36,362
22,730
Mitigated
22,321
15,067
Healing
17,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Amatsuhiko
Achilles
6,558
1,418
0
4,320
9,961
10,918
287
506
9,455
96
36,038
W
Cthulhu
BIOREDRUM
Cthulhu
4,142
565
2,152
2,245
6,079
3,027
491
2,147
3,932
21,614
0
W
4,258
272
235
4,203
7,897
4,522
240
3,312
4,585
34,775
0
W
Charybdis
4,508
2,195
117
1,955
3,967
913
1,805
232
3,735
0
39,279
L
Zhong Kui
KeithIsLaw
Zhong Kui
6,063
663
0
3,196
10,264
5,791
0
6,333
3,931
35,654
2,240
L
5,708
1,377
0
1,975
10,228
7,476
0
1,905
7,384
0
40,024
W
11,271
2,050
0
2,188
8,458
2,941
496
2,084
6,374
74,640
1,113
L
Khepri
jingojaz
Khepri
2,308
220
1,544
1,708
8,114
4,383
0
3,009
5,063
17,801
0
L
2,769
1,350
0
1,585
6,958
1,720
0
3,212
3,746
0
22,944
L
Lancelot
triplife94
Lancelot
3,126
1,060
53
5,006
10,990
3,360
0
5,195
5,795
0
29,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,015
Gold Earned
34,210
269
Minions Killed
341
0
Camps Cleared
0
1,120,689
Distance Traveled
1,158,516
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,487
590
63
6
0
240,767
0
W
Cthulhu
6,589
599
24
2
0
232,745
0
W
Hades
6,829
621
81
7
0
223,098
0
W
Charybdis
6,322
575
64
6
0
202,677
0
L
Zhong Kui
5,517
502
62
6
0
185,950
0
L
Tyr
6,522
593
88
8
0
244,004
2
W
Poseidon
7,983
726
109
10
0
259,229
0
L
Khepri
5,212
474
14
1
0
218,112
3
L
Anhur
4,740
431
42
4
0
185,191
0
L
Lancelot
5,024
457
63
6
0
287,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role