Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Ceag9628
Scylla
Level 156
God Stats
6W - 2L
1,719 SR
Queue Stats
196W - 179L
1,560 Elo+
Solo
Charybdis
Charybdis
Chaselton
Charybdis
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 58L
1,501 Elo+
Party 2
King Arthur
King Arthur
Daravyr
King Arthur
Level 154
God Stats
13W - 20L
1,504 SR
Queue Stats
701W - 724L
1,525 Elo+
Solo
Kukulkan
Kukulkan
Undead Doritos
Kukulkan
Level 56
God Stats
8W - 3L
1,799 SR
Queue Stats
68W - 51L
1,542 Elo+
Party 2
Team Averages
Level 114
1,605 SR
1,526 Elo+

VS

Team Averages
Level 129
1,643 SR
1,556 Elo+
Jormungandr
Jormungandr
BasilBean7552
Jormungandr
Level 137
God Stats
4W - 1L
1,704 SR
Queue Stats
65W - 76L
1,536 Elo+
Solo
Hun Batz
Hun Batz
GungraveAyuu
Hun Batz
Level 155
God Stats
27W - 13L
1,696 SR
Queue Stats
171W - 154L
1,525 Elo+
Solo
Fenrir
Fenrir
PepperoniSecret
Fenrir
Level 187
God Stats
7W - 3L
1,763 SR
Queue Stats
66W - 49L
1,614 Elo+
Party 1
Chaac
Chaac
Trogles
Chaac
Level 141
God Stats
12W - 12L
1,574 SR
Queue Stats
506W - 526L
1,563 Elo+
Solo
Kukulkan
Kukulkan
wesdislikessmite
Kukulkan
Level 24
God Stats
3W - 1L
1,476 SR
Queue Stats
8W - 5L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 1 / 0
5,070
1,014
494
1,166
479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Ceag9628
Scylla
10
0 / 4 / 0
5,267
1,053
3,598
5,796
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Chaselton
Charybdis
10
0 / 4 / 0
5,333
1,067
4,078
8,238
2,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

King Arthur
Daravyr
King Arthur
10
0 / 5 / 0
5,339
1,068
4,179
11,023
7,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
10
0 / 3 / 0
5,375
1,075
3,693
5,713
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

290

VS

Team 2 Tickets

415

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BasilBean7552
Jormungandr
12
4 / 0 / 10
6,876
1,375
4,420
4,921
4,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hun Batz
GungraveAyuu
Hun Batz
11
4 / 0 / 10
6,718
1,344
6,295
2,611
1,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
4 / 0 / 10
7,245
1,449
4,178
5,575
5,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
Trogles
Chaac
11
2 / 0 / 14
6,392
1,278
7,486
3,866
3,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 0 / 7
6,373
1,275
6,652
3,027
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
68
0
Kills
17
17
Deaths
0
0
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
0
0
W
Jormungandr
BasilBean7552
Jormungandr
4
0
10
9
L
Scylla
Ceag9628
Scylla
0
4
0
0
L
Charybdis
Chaselton
Charybdis
0
4
0
0
L
King Arthur
Daravyr
King Arthur
0
5
0
0
W
Hun Batz
GungraveAyuu
Hun Batz
4
0
10
9
W
4
0
10
9
W
Chaac
Trogles
Chaac
2
0
14
9
L
Kukulkan
0
3
0
0
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,042
Damage
29,031
31,936
Taken
20,000
13,977
Mitigated
15,254
560
Healing
6,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
494
196
159
16
1,166
479
0
587
548
956
0
W
Jormungandr
BasilBean7552
Jormungandr
4,420
1,068
254
1,726
4,921
4,140
0
2,409
2,296
11,476
1,358
L
Scylla
Ceag9628
Scylla
3,598
556
0
0
5,796
1,584
0
2,530
3,154
11,076
0
L
Charybdis
Chaselton
Charybdis
4,078
1,857
0
385
8,238
2,512
0
2,064
5,942
0
11,989
L
King Arthur
Daravyr
King Arthur
4,179
65
0
0
11,023
7,479
0
3,171
7,707
0
12,396
W
Hun Batz
GungraveAyuu
Hun Batz
6,295
652
0
0
2,611
1,110
0
398
2,213
0
12,285
W
4,178
1,089
0
1,198
5,575
5,384
0
2,227
3,238
0
8,181
W
Chaac
Trogles
Chaac
7,486
1,333
0
2,378
3,866
3,450
0
928
2,891
0
9,963
L
Kukulkan
3,693
253
0
0
5,713
1,923
0
2,123
3,488
11,693
0
W
6,652
544
0
500
3,027
1,170
0
1,376
1,577
21,928
615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,384
Gold Earned
33,604
79
Minions Killed
99
3
Camps Cleared
3
363,063
Distance Traveled
565,706
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,070
1,014
1
0
0
14,440
0
W
Jormungandr
6,876
1,375
23
5
1
108,057
0
L
Scylla
5,267
1,053
14
3
1
89,974
0
L
Charybdis
5,333
1,067
18
4
1
69,400
0
L
King Arthur
5,339
1,068
20
4
1
98,747
0
W
Hun Batz
6,718
1,344
16
3
0
116,191
0
W
Fenrir
7,245
1,449
12
2
1
121,963
0
W
Chaac
6,392
1,278
5
1
1
115,484
0
L
Kukulkan
5,375
1,075
26
5
0
90,502
0
W
Kukulkan
6,373
1,275
43
9
0
104,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role