Player Matchup

Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold V
Codythegreat287
Xbalanque
Gold V
Level 125
God Stats
5W - 0L
1,781 SR
Queue Stats
83W - 98L
1,399 MMR
Solo
Khepri
Khepri
Gold III
jachan9
Khepri
Gold III
Level 145
God Stats
6W - 3L
1,626 SR
Queue Stats
288W - 288L
1,394 MMR
Solo
Lancelot
Lancelot
Bronze IV
playhardwinhard
Lancelot
Bronze IV
Level 136
God Stats
1W - 0L
1,735 SR
Queue Stats
2W - 5L
1,372 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,628 SR
1,433 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 110
1,517 SR
1,443 MMR
Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
MGSLyonhardt
Sun Wukong
Silver III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 44L
1,392 MMR
Solo
Discordia
Discordia
Gold V
Manu7n7
Discordia
Gold V
Level 100
God Stats
4W - 5L
1,525 SR
Queue Stats
181W - 194L
1,457 MMR
Solo
Set
Set
Silver II
MrPoronga666
Set
Silver II
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,478 MMR
Solo
Fenrir
Fenrir
Silver I
NoNameMan8852
Fenrir
Silver I
Level 69
God Stats
52W - 54L
1,560 SR
Queue Stats
96W - 108L
1,390 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
7 / 0 / 1
9,379
670
9,095
9,960
7,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
 
Scylla
14
3 / 2 / 2
8,475
605
4,797
7,158
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Xbalanque
Codythegreat287
Xbalanque
11
2 / 5 / 3
7,438
531
8,731
8,953
2,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
jachan9
Khepri
13
3 / 3 / 5
8,136
581
6,397
14,422
12,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
13
1 / 2 / 3
7,530
538
4,517
10,182
4,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
DanzaburouAthenaHorus

VS

Bans
BastetKing ArthurArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
5 / 4 / 3
7,784
556
9,387
9,496
3,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
MGSLyonhardt
Sun Wukong
8
0 / 4 / 0
5,579
399
2,766
8,940
5,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
Manu7n7
Discordia
12
0 / 4 / 1
6,914
494
9,083
7,800
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 1 / 0
7,806
558
4,106
11,639
5,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
3 / 4 / 4
7,542
539
8,213
13,621
10,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
16
Kills
12
12
Deaths
17
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
0
1
7.5
W
Scylla
 
Scylla
3
2
2
2
L
Medusa
 
Medusa
5
4
3
1.63
W
Xbalanque
Codythegreat287
Xbalanque
2
5
3
0.7
L
Sun Wukong
MGSLyonhardt
Sun Wukong
0
4
0
0
L
Discordia
Manu7n7
Discordia
0
4
1
0.13
L
4
1
0
4
L
3
4
4
1.25
W
Khepri
jachan9
Khepri
3
3
5
1.83
W
Lancelot
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,537
Damage
33,555
50,675
Taken
51,496
29,971
Mitigated
27,230
12,603
Healing
9,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,095
2,044
0
4,622
9,960
7,485
17
1,428
8,532
5,226
64,251
W
Scylla
 
Scylla
4,797
1,117
0
1,023
7,158
2,124
0
4,000
3,158
47,284
0
L
Medusa
 
Medusa
9,387
4,476
0
2,301
9,496
3,136
689
2,568
6,880
0
56,801
W
Xbalanque
Codythegreat287
Xbalanque
8,731
5,016
0
1,723
8,953
2,931
0
623
8,330
0
44,041
L
Sun Wukong
MGSLyonhardt
Sun Wukong
2,766
361
0
1,671
8,940
5,829
0
515
8,033
0
22,442
L
Discordia
Manu7n7
Discordia
9,083
910
0
320
7,800
2,455
0
4,250
3,504
51,742
1,028
L
4,106
1,756
0
1,612
11,639
5,343
0
1,608
9,912
0
65,174
L
8,213
1,714
0
3,493
13,621
10,467
369
3,215
10,319
0
32,066
W
Khepri
jachan9
Khepri
6,397
976
0
4,356
14,422
12,903
0
1,208
13,214
32,917
0
W
Lancelot
4,517
941
0
879
10,182
4,528
260
1,947
8,235
0
61,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,958
Gold Earned
35,625
446
Minions Killed
377
0
Camps Cleared
0
1,464,612
Distance Traveled
1,304,302
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,379
670
126
9
0
281,161
4
W
Scylla
8,475
605
103
7
0
272,098
2
L
Medusa
7,784
556
79
6
0
275,330
0
W
Xbalanque
7,438
531
80
6
0
263,721
0
L
Sun Wukong
5,579
399
38
3
0
183,086
2
L
Discordia
6,914
494
89
6
0
264,796
0
L
Set
7,806
558
114
8
0
341,291
0
L
Fenrir
7,542
539
57
4
0
239,799
0
W
Khepri
8,136
581
47
3
0
293,444
6
W
Lancelot
7,530
538
90
6
0
354,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role