Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 255
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ETV Strange
Ymir
Level 99
God Stats
36W - 27L
1,639 SR
Queue Stats
495W - 492L
1,544 Elo+
Solo
Chernobog
Chernobog
IVI A X 1 M U 5
Chernobog
Level 156
God Stats
2W - 4L
1,434 SR
Queue Stats
576W - 562L
1,557 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
tyoo8047
Morgan Le Fay
Level 145
God Stats
5W - 4L
1,662 SR
Queue Stats
527W - 530L
1,532 Elo+
Solo
Team Averages
Level 157
1,547 SR
1,527 Elo+

VS

Team Averages
Level 154
1,686 SR
1,520 Elo+
Hachiman
Hachiman
GrimmGRiNNZ
Hachiman
Level 165
God Stats
3W - 1L
1,598 SR
Queue Stats
55W - 43L
1,536 Elo+
Party 1
Thor
Thor
Mitts
Thor
Level 159
God Stats
7W - 5L
1,942 SR
Queue Stats
311W - 279L
1,489 Elo+
Solo
Zeus
Zeus
RichTickler15
Zeus
Level 159
God Stats
38W - 34L
1,529 SR
Queue Stats
754W - 730L
1,550 Elo+
Solo
Mulan
Mulan
Taillow500
Mulan
Level 156
God Stats
32W - 18L
1,714 SR
Queue Stats
364W - 330L
1,510 Elo+
Party 1
Sylvanus
Sylvanus
ThatGuyCarm
Sylvanus
Level 132
God Stats
32W - 17L
1,647 SR
Queue Stats
196W - 171L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
6 / 2 / 1
7,197
600
4,569
8,587
3,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bakasura
 
Bakasura
11
1 / 5 / 2
6,191
516
4,264
10,721
3,651
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 3 / 3
5,679
473
4,439
11,592
7,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
IVI A X 1 M U 5
Chernobog
10
1 / 4 / 3
5,629
469
8,098
11,738
3,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
tyoo8047
Morgan Le Fay
13
0 / 1 / 2
6,667
556
3,739
6,083
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GrimmGRiNNZ
Hachiman
12
4 / 1 / 4
6,692
558
11,412
8,229
2,829
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
Mitts
Thor
13
4 / 3 / 5
7,112
593
6,727
8,646
2,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 2
7,205
600
3,100
4,012
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mulan
13
4 / 2 / 2
8,006
667
7,890
9,373
8,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
ThatGuyCarm
Sylvanus
11
2 / 2 / 6
6,998
583
6,550
10,297
8,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
9
Kills
15
15
Deaths
9
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
6
2
1
3.25
L
Bakasura
 
Bakasura
1
5
2
0.4
L
1
3
3
0.83
W
Hachiman
GrimmGRiNNZ
Hachiman
4
1
4
6
L
Chernobog
IVI A X 1 M U 5
Chernobog
1
4
3
0.63
W
Thor
Mitts
Thor
4
3
5
2.17
W
1
1
2
2
W
Mulan
4
2
2
2.5
W
Sylvanus
ThatGuyCarm
Sylvanus
2
2
6
2.5
L
Morgan Le Fay
tyoo8047
Morgan Le Fay
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,109
Damage
35,679
48,721
Taken
40,557
19,066
Mitigated
22,892
14,136
Healing
13,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,569
473
0
1,175
8,587
3,164
0
1,322
7,211
0
37,817
L
Bakasura
 
Bakasura
4,264
2,750
0
3,390
10,721
3,651
0
198
10,483
0
22,909
L
4,439
1,136
0
2,519
11,592
7,056
0
3,111
8,481
18,899
0
W
Hachiman
GrimmGRiNNZ
Hachiman
11,412
6,566
0
3,660
8,229
2,829
416
2,206
6,023
0
43,665
L
Chernobog
IVI A X 1 M U 5
Chernobog
8,098
4,723
0
5,512
11,738
3,282
0
2,979
8,759
0
39,897
W
Thor
Mitts
Thor
6,727
1,269
0
2,573
8,646
2,577
0
1,064
7,098
0
50,079
W
3,100
334
0
960
4,012
887
0
1,967
1,765
40,223
150
W
Mulan
7,890
1,317
0
2,246
9,373
8,104
434
223
8,542
0
54,602
W
Sylvanus
ThatGuyCarm
Sylvanus
6,550
2,298
1,196
3,189
10,297
8,495
336
2,162
8,135
28,839
0
L
Morgan Le Fay
tyoo8047
Morgan Le Fay
3,739
81
0
1,540
6,083
1,913
0
1,758
4,137
44,514
1,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,363
Gold Earned
36,013
334
Minions Killed
398
0
Camps Cleared
0
1,258,672
Distance Traveled
1,149,194
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,197
600
67
6
0
280,481
0
L
Bakasura
6,191
516
69
6
0
247,309
0
L
Ymir
5,679
473
31
3
0
219,921
0
W
Hachiman
6,692
558
77
6
0
215,863
2
L
Chernobog
5,629
469
66
6
0
232,253
0
W
Thor
7,112
593
81
7
0
266,096
0
W
Zeus
7,205
600
105
9
0
233,571
4
W
Mulan
8,006
667
103
9
0
213,890
0
W
Sylvanus
6,998
583
32
3
0
219,774
0
L
Morgan Le Fay
6,667
556
101
8
0
278,708
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role