Player Matchup

Jormungandr
Jormungandr
A9entOrang33
Jormungandr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 11L
1,602 Elo+
Party 2
Zeus
Zeus
Darkskies19
Zeus
Level 160
God Stats
2W - 0L
1,440 SR
Queue Stats
75W - 57L
1,545 Elo+
Party 2
Charon
Charon
ECKOSE7EN
Charon
Level 176
God Stats
1W - 0L
1,609 SR
Queue Stats
26W - 17L
1,543 Elo+
Party 2
Hun Batz
Hun Batz
IP Man 919
Hun Batz
Level 196
God Stats
1W - 3L
1,094 SR
Queue Stats
398W - 447L
1,505 Elo+
Solo
Ares
Ares
smack2dr1pp
Ares
Level 156
God Stats
1W - 0L
1,192 SR
Queue Stats
53W - 80L
1,385 Elo+
Party 2
Team Averages
Level 151
1,367 SR
1,516 Elo+

VS

Team Averages
Level 113
1,439 SR
1,483 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
DesiredOne
Baba Yaga
Level 128
God Stats
0W - 3L
1,167 SR
Queue Stats
21W - 39L
1,416 Elo+
Party 1
He Bo
He Bo
Namagem
He Bo
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 34L
1,327 Elo+
Party 1
Awilix
Awilix
Stoooooj
Awilix
Level 126
God Stats
3W - 3L
1,529 SR
Queue Stats
254W - 118L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
A9entOrang33
Jormungandr
15
7 / 0 / 7
8,799
1,257
7,148
5,884
4,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
4 / 2 / 7
8,074
1,153
7,054
4,373
1,493
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
ECKOSE7EN
Charon
13
1 / 1 / 13
7,482
1,069
4,902
6,468
3,988
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
IP Man 919
Hun Batz
12
2 / 4 / 10
7,565
1,081
6,764
7,590
3,389
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 3 / 6
6,881
983
1,996
8,158
7,015
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
3 / 4 / 5
6,278
897
6,310
6,706
3,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mulan
 
Mulan
5
0 / 0 / 0
4,832
690
0
258
82
Baba Yaga
DesiredOne
Baba Yaga
13
6 / 3 / 2
7,156
1,022
5,722
7,352
2,828
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

He Bo
Namagem
He Bo
11
0 / 5 / 6
5,859
837
5,207
6,372
1,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
Stoooooj
Awilix
13
1 / 3 / 5
6,426
918
7,454
9,915
10,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
28
15
Kills
10
10
Deaths
15
43
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
4
5
1.38
L
Mulan
 
Mulan
0
0
0
0
W
Jormungandr
A9entOrang33
Jormungandr
7
0
7
10.5
W
4
2
7
3.75
L
Baba Yaga
DesiredOne
Baba Yaga
6
3
2
2.33
W
Charon
ECKOSE7EN
Charon
1
1
13
7.5
W
Hun Batz
IP Man 919
Hun Batz
2
4
10
1.75
L
He Bo
Namagem
He Bo
0
5
6
0.6
L
Awilix
Stoooooj
Awilix
1
3
5
1.17
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,864
Damage
24,693
32,473
Taken
30,603
20,216
Mitigated
18,636
9,120
Healing
5,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,310
538
0
529
6,706
3,176
0
3,148
3,365
0
13,324
L
Mulan
 
Mulan
0
0
0
0
258
82
0
230
28
0
0
W
Jormungandr
A9entOrang33
Jormungandr
7,148
1,450
1,563
2,787
5,884
4,331
305
2,255
3,629
17,934
1,654
W
7,054
473
21
982
4,373
1,493
884
574
3,799
14,545
0
L
Baba Yaga
DesiredOne
Baba Yaga
5,722
461
304
1,402
7,352
2,828
0
5,493
1,372
14,500
0
W
Charon
ECKOSE7EN
Charon
4,902
242
221
821
6,468
3,988
1,068
2,737
3,731
8,992
877
W
Hun Batz
IP Man 919
Hun Batz
6,764
1,563
0
1,716
7,590
3,389
1,036
2,278
5,312
0
16,455
L
He Bo
Namagem
He Bo
5,207
75
170
394
6,372
1,939
0
4,048
2,095
9,086
0
L
Awilix
Stoooooj
Awilix
7,454
3,249
579
2,202
9,915
10,611
0
5,639
3,912
0
12,194
W
1,996
193
0
1,009
8,158
7,015
205
3,085
5,073
2,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,801
Gold Earned
30,551
85
Minions Killed
50
0
Camps Cleared
0
806,759
Distance Traveled
576,884
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,278
897
6
1
0
142,779
0
L
Mulan
4,832
690
0
0
0
125
0
W
Jormungandr
8,799
1,257
25
4
0
183,210
0
W
Zeus
8,074
1,153
28
4
0
147,358
0
L
Baba Yaga
7,156
1,022
21
3
0
151,241
0
W
Charon
7,482
1,069
12
2
0
162,596
0
W
Hun Batz
7,565
1,081
18
3
0
157,627
0
L
He Bo
5,859
837
13
2
0
144,625
0
L
Awilix
6,426
918
10
1
0
138,114
0
W
Ares
6,881
983
2
0
0
155,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role