Player Matchup

Hun Batz
Hun Batz
AjSituacion_X
Hun Batz
Level 25
God Stats
1W - 1L
1,147 SR
Queue Stats
99W - 74L
1,558 Elo+
Solo
Hercules
Hercules
Mystic Rojo
Hercules
Level 99
God Stats
1W - 3L
1,399 SR
Queue Stats
91W - 85L
1,520 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Procenco
Ah Muzen Cab
Level 102
God Stats
2W - 6L
1,261 SR
Queue Stats
122W - 124L
1,515 Elo+
Party 1
Ah Puch
Ah Puch
Yorch6969
Ah Puch
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,856 Elo+
Solo
Atlas
Atlas
bonk water8659
Atlas
Level 125
God Stats
1W - 3L
1,512 SR
Queue Stats
161W - 154L
1,519 Elo+
Party 1
Team Averages
Level 92
1,364 SR
1,594 Elo+

VS

Team Averages
Level 124
1,475 SR
1,456 Elo+
Zeus
Zeus
 
Zeus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Lefriam
Nu Wa
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,369 Elo+
Solo
Sun Wukong
Sun Wukong
TornRPanda25
Sun Wukong
Level 119
God Stats
1W - 0L
1,374 SR
Queue Stats
50W - 66L
1,436 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TruffleFog
Ah Muzen Cab
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 94L
1,506 Elo+
Solo
Ao Kuang
Ao Kuang
xD iGrizzlyBear
Ao Kuang
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 141L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AjSituacion_X
Hun Batz
14
4 / 3 / 2
8,339
695
11,049
8,858
3,920
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Mystic Rojo
Hercules
15
1 / 1 / 3
7,997
666
4,956
13,341
13,462
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Procenco
Ah Muzen Cab
14
2 / 3 / 3
8,098
675
10,714
12,577
5,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
Yorch6969
Ah Puch
15
5 / 3 / 4
9,262
772
10,403
7,804
3,202
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 1 / 7
8,923
744
8,042
8,105
6,261
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
1 / 1 / 5
8,891
741
15,687
5,329
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nu Wa
Lefriam
Nu Wa
13
1 / 4 / 1
7,666
639
3,963
8,040
2,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
TornRPanda25
Sun Wukong
15
2 / 2 / 5
8,721
727
8,409
12,971
14,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
TruffleFog
Ah Muzen Cab
17
2 / 2 / 6
9,276
773
10,635
12,261
4,760
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
14
4 / 4 / 5
9,114
760
5,186
9,636
7,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
32
13
Kills
10
11
Deaths
13
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
1
5
3.5
L
Hun Batz
AjSituacion_X
Hun Batz
4
3
2
1.67
W
Nu Wa
Lefriam
Nu Wa
1
4
1
0.38
L
Hercules
Mystic Rojo
Hercules
1
1
3
2.5
L
Ah Muzen Cab
Procenco
Ah Muzen Cab
2
3
3
1.17
W
Sun Wukong
TornRPanda25
Sun Wukong
2
2
5
2.25
W
Ah Muzen Cab
TruffleFog
Ah Muzen Cab
2
2
6
2.5
L
Ah Puch
Yorch6969
Ah Puch
5
3
4
2.33
L
1
1
7
4.5
W
Ao Kuang
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,164
Damage
43,880
50,685
Taken
48,237
32,287
Mitigated
30,373
22,286
Healing
13,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
15,687
0
2,013
1,412
5,329
1,727
0
2,199
3,130
33,515
0
L
Hun Batz
AjSituacion_X
Hun Batz
11,049
567
3,824
2,965
8,858
3,920
0
4,614
3,697
0
25,551
W
Nu Wa
Lefriam
Nu Wa
3,963
1,195
745
717
8,040
2,369
21
4,666
3,374
8,958
0
L
Hercules
Mystic Rojo
Hercules
4,956
800
392
7,010
13,341
13,462
0
3,791
8,485
0
13,400
L
Ah Muzen Cab
Procenco
Ah Muzen Cab
10,714
2,556
1,273
1,890
12,577
5,442
0
7,651
4,170
0
25,561
W
Sun Wukong
TornRPanda25
Sun Wukong
8,409
1,590
724
3,957
12,971
14,435
0
3,879
9,092
0
13,270
W
Ah Muzen Cab
TruffleFog
Ah Muzen Cab
10,635
1,084
35
2,415
12,261
4,760
348
6,018
6,243
0
35,787
L
Ah Puch
Yorch6969
Ah Puch
10,403
36
503
1,908
7,804
3,202
0
3,413
3,835
26,132
757
L
8,042
2,577
194
2,327
8,105
6,261
0
2,613
4,868
19,166
0
W
Ao Kuang
5,186
1,609
0
1,174
9,636
7,082
0
1,656
7,980
5,901
115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,619
Gold Earned
43,668
153
Minions Killed
205
0
Camps Cleared
0
1,079,685
Distance Traveled
1,221,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,891
741
64
5
0
252,939
0
L
Hun Batz
8,339
695
33
3
0
239,453
0
W
Nu Wa
7,666
639
21
2
0
225,941
0
L
Hercules
7,997
666
16
1
0
237,527
0
L
Ah Muzen Cab
8,098
675
46
4
0
217,731
0
W
Sun Wukong
8,721
727
28
2
0
255,262
0
W
Ah Muzen Cab
9,276
773
79
7
0
247,378
0
L
Ah Puch
9,262
772
40
3
0
177,397
0
L
Atlas
8,923
744
18
2
0
207,577
0
W
Ao Kuang
9,114
760
13
1
0
240,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role