Player Matchup

Cabrakan
Cabrakan
Gold IV
 
Cabrakan
Gold IV
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
Cartafiloz
Bellona
Silver II
Level 136
God Stats
1W - 1L
1,284 SR
Queue Stats
10W - 11L
1,455 MMR
Solo
Ullr
Ullr
Silver I
Miguelon_216
Ullr
Silver I
Level 178
God Stats
4W - 6L
1,452 SR
Queue Stats
40W - 45L
1,335 MMR
Party 2
Bastet
Bastet
Gold III
iTzManuel_pR
Bastet
Gold III
Level 179
God Stats
6W - 1L
1,522 SR
Queue Stats
39W - 35L
1,595 MMR
Party 2
Agni
Agni
Gold IV
johancito19
Agni
Gold IV
Level 86
God Stats
46W - 39L
1,553 SR
Queue Stats
186W - 190L
1,466 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 162
1,462 SR
1,470 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,496 SR
1,471 MMR
Sol
Sol
Bronze III
 
Sol
Bronze III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold II
IRONMARTHUR666
Susano
Gold II
Level 154
God Stats
71W - 39L
1,635 SR
Queue Stats
254W - 262L
1,588 MMR
Party 1
Neith
Neith
Gold V
T1 Murphy
Neith
Gold V
Level 64
God Stats
10W - 12L
1,561 SR
Queue Stats
258W - 262L
1,374 MMR
Party 1
Atlas
Atlas
Gold V
ninohundojuando
Atlas
Gold V
Level 98
God Stats
11W - 15L
1,471 SR
Queue Stats
98W - 113L
1,440 MMR
Solo
Osiris
Osiris
Gold I
okB4UShout
Osiris
Gold I
Level 129
God Stats
0W - 1L
1,313 SR
Queue Stats
214W - 218L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
8
1 / 0 / 4
4,955
708
1,639
5,521
3,521
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Cartafiloz
Bellona
8
2 / 3 / 0
4,519
646
3,136
6,963
3,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

9
5 / 0 / 0
5,103
729
2,570
2,760
831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bastet
8
1 / 1 / 0
4,137
591
1,667
4,837
1,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

8
1 / 1 / 1
4,141
592
3,155
3,153
657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SkadiBake KujiraAwilixThanatos

VS

Bans
YmirChronosChaacRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
4
0 / 4 / 0
3,141
449
1,172
2,724
512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 2 / 0
4,450
636
2,181
5,391
1,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
T1 Murphy
Neith
7
1 / 1 / 0
4,144
592
2,329
5,220
1,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
4,052
579
1,493
2,661
1,335
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Osiris
okB4UShout
Osiris
9
2 / 3 / 1
5,122
732
4,755
6,712
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
10
Kills
5
5
Deaths
10
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
0
4
3
L
Sol
 
Sol
0
4
0
0
W
Bellona
Cartafiloz
Bellona
2
3
0
0.67
L
2
2
0
1
W
5
0
0
5
L
Neith
T1 Murphy
Neith
1
1
0
1
W
Bastet
1
1
0
1
W
1
1
1
1.5
L
0
0
0
0
L
Osiris
okB4UShout
Osiris
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,167
Damage
11,930
23,234
Taken
22,708
9,458
Mitigated
7,788
10,988
Healing
7,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
1,639
230
961
2,399
5,521
3,521
0
1,268
4,253
12,945
2,173
L
Sol
 
Sol
1,172
661
0
177
2,724
512
0
503
2,221
6,600
1,589
W
Bellona
Cartafiloz
Bellona
3,136
1,568
0
2,681
6,963
3,372
0
0
6,963
0
19,681
L
2,181
475
0
2,376
5,391
1,452
0
973
4,332
0
22,902
W
2,570
1,277
0
953
2,760
831
0
1,278
1,482
0
27,697
L
Neith
T1 Murphy
Neith
2,329
382
0
1,198
5,220
1,203
0
2,686
2,262
0
21,172
W
Bastet
1,667
278
0
2,656
4,837
1,077
0
0
4,837
0
21,244
W
3,155
188
0
1,338
3,153
657
0
0
3,153
20,317
0
L
1,493
760
0
1,062
2,661
1,335
0
164
2,497
12,040
0
L
Osiris
okB4UShout
Osiris
4,755
2,193
0
2,976
6,712
3,286
0
0
6,712
0
30,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,855
Gold Earned
20,909
199
Minions Killed
190
0
Camps Cleared
0
734,406
Distance Traveled
665,215
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
4,955
708
23
3
0
138,120
0
L
Sol
3,141
449
17
2
0
79,454
1
W
Bellona
4,519
646
39
6
0
137,381
0
L
Susano
4,450
636
53
8
0
156,825
0
W
Ullr
5,103
729
57
8
0
132,957
0
L
Neith
4,144
592
39
6
0
143,926
1
W
Bastet
4,137
591
49
7
0
177,264
0
W
Agni
4,141
592
31
4
0
148,684
0
L
Atlas
4,052
579
20
3
0
152,682
1
L
Osiris
5,122
732
61
9
0
132,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role