Player Matchup

Hun Batz
Hun Batz
Silver V
ADDKingGode
Hun Batz
Silver V
Level 103
God Stats
3W - 1L
1,762 SR
Queue Stats
19W - 38L
1,116 MMR
Party 1
Gilgamesh
Gilgamesh
Silver II
MYWRATHUPONU881
Gilgamesh
Silver II
Level 68
God Stats
28W - 38L
1,424 SR
Queue Stats
304W - 376L
950 MMR
Solo
Chang'e
Chang'e
Silver III
Matos2Duces
Chang'e
Silver III
Level 126
God Stats
13W - 20L
1,445 SR
Queue Stats
44W - 63L
1,079 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,544 SR
1,048 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 142
1,571 SR
1,072 MMR
Thor
Thor
Silver III
HongoLocoRojo
Thor
Silver III
Level 150
God Stats
8W - 16L
1,419 SR
Queue Stats
197W - 253L
840 MMR
Solo
Discordia
Discordia
Silver II
JohanDV77
Discordia
Silver II
Level 118
God Stats
16W - 12L
1,667 SR
Queue Stats
43W - 66L
1,253 MMR
Solo
Geb
Geb
Silver II
zhivok
Geb
Silver II
Level 159
God Stats
2W - 3L
1,627 SR
Queue Stats
401W - 485L
1,124 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ADDKingGode
Hun Batz
17
2 / 1 / 7
9,797
816
8,629
9,179
3,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
MYWRATHUPONU881
Gilgamesh
15
3 / 4 / 5
9,741
812
7,017
15,850
6,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chang'e
Matos2Duces
Chang'e
17
6 / 1 / 3
10,715
893
10,932
10,115
3,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
HeraNu WaYmirKumbhakarnaCthulhu

VS

Bans
BacchusArtemisMedusaCernunnosDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 4
8,424
702
3,160
11,744
4,295
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Discordia
JohanDV77
Discordia
15
4 / 4 / 2
9,240
770
10,078
8,408
3,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
zhivok
Geb
14
2 / 3 / 3
8,473
706
7,473
12,310
11,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
11
Kills
6
6
Deaths
11
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ADDKingGode
Hun Batz
2
1
7
5.5
L
0
4
4
0.5
L
Discordia
JohanDV77
Discordia
4
4
2
1.25
W
Gilgamesh
MYWRATHUPONU881
Gilgamesh
3
4
5
1.38
W
Chang'e
Matos2Duces
Chang'e
6
1
3
7.5
L
Geb
zhivok
Geb
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,578
Damage
20,711
35,144
Taken
32,462
13,633
Mitigated
19,188
10,612
Healing
5,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ADDKingGode
Hun Batz
8,629
1,847
0
1,107
9,179
3,597
1,484
4,979
3,892
0
32,442
L
3,160
292
0
1,961
11,744
4,295
0
4,264
7,231
0
22,224
L
Discordia
JohanDV77
Discordia
10,078
679
0
1,886
8,408
3,357
0
2,588
5,513
25,106
0
W
Gilgamesh
MYWRATHUPONU881
Gilgamesh
7,017
2,228
0
1,478
15,850
6,999
1,203
6,815
8,794
121
34,040
W
Chang'e
Matos2Duces
Chang'e
10,932
470
3,198
4,829
10,115
3,037
1,132
4,610
5,324
31,703
2,860
L
Geb
zhivok
Geb
7,473
541
0
1,181
12,310
11,536
0
3,566
8,474
16,785
480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,253
Gold Earned
26,137
133
Minions Killed
83
0
Camps Cleared
0
683,760
Distance Traveled
608,224
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,797
816
42
4
0
231,444
0
L
Thor
8,424
702
34
3
0
190,896
2
L
Discordia
9,240
770
40
3
0
196,318
0
W
Gilgamesh
9,741
812
42
4
0
213,285
2
W
Chang'e
10,715
893
49
4
0
239,031
0
L
Geb
8,473
706
9
1
0
221,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role