Player Matchup

Apollo
Apollo
 
Apollo
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Blackr1984
Arachne
Level 46
God Stats
8W - 8L
1,467 SR
Queue Stats
62W - 71L
1,447 Elo+
Solo
Mulan
Mulan
DrSlayo
Mulan
Level 83
God Stats
14W - 2L
1,888 SR
Queue Stats
231W - 221L
1,459 Elo+
Party 1
Janus
Janus
Tbr0ski
Janus
Level 88
God Stats
3W - 2L
1,639 SR
Queue Stats
115W - 93L
1,446 Elo+
Party 1
Sobek
Sobek
WackyKeyboard57
Sobek
Level 77
God Stats
2W - 1L
1,752 SR
Queue Stats
180W - 181L
1,424 Elo+
Party 1
Team Averages
Level 79
1,649 SR
1,455 Elo+

VS

Team Averages
Level 94
1,608 SR
1,500 Elo+
Amaterasu
Amaterasu
Amfd2001
Amaterasu
Level 18
God Stats
24W - 20L
1,545 SR
Queue Stats
49W - 51L
1,496 Elo+
Party 2
Fenrir
Fenrir
JulianTwo
Fenrir
Level 109
God Stats
2W - 1L
1,694 SR
Queue Stats
27W - 30L
1,491 Elo+
Solo
Ymir
Ymir
RG_3xOG
Ymir
Level 122
God Stats
20W - 18L
1,616 SR
Queue Stats
258W - 264L
1,502 Elo+
Party 2
Eset
Eset
kill code5
Eset
Level 114
God Stats
2W - 2L
1,675 SR
Queue Stats
319W - 301L
1,506 Elo+
Solo
Izanami
Izanami
whiskey1bravo
Izanami
Level 107
God Stats
25W - 25L
1,511 SR
Queue Stats
354W - 369L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 1 / 2
6,522
593
3,951
5,659
1,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Blackr1984
Arachne
11
2 / 1 / 1
6,606
601
4,142
7,199
1,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
DrSlayo
Mulan
12
3 / 3 / 0
7,141
649
8,146
9,193
4,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
Tbr0ski
Janus
10
2 / 5 / 1
6,091
554
5,323
7,236
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 3
6,217
565
2,181
10,133
6,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Amfd2001
Amaterasu
11
4 / 3 / 3
6,890
626
5,183
12,754
7,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
JulianTwo
Fenrir
12
3 / 1 / 5
6,352
577
7,273
9,569
4,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
RG_3xOG
Ymir
9
0 / 2 / 0
5,485
499
1,801
8,156
5,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
5 / 2 / 4
7,389
672
5,943
4,436
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
11
0 / 2 / 0
5,883
535
4,511
5,267
1,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
10
Kills
12
12
Deaths
10
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
1
2
3
L
Amaterasu
Amfd2001
Amaterasu
4
3
3
1.83
W
Arachne
Blackr1984
Arachne
2
1
1
2.5
W
Mulan
DrSlayo
Mulan
3
3
0
1
L
Fenrir
JulianTwo
Fenrir
3
1
5
5.5
L
Ymir
RG_3xOG
Ymir
0
2
0
0
W
Janus
Tbr0ski
Janus
2
5
1
0.5
W
1
2
3
1.25
L
5
2
4
3.5
L
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,743
Damage
24,711
39,420
Taken
40,182
16,478
Mitigated
19,524
13,188
Healing
17,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,951
2,300
0
2,842
5,659
1,848
0
270
5,389
0
42,620
L
Amaterasu
Amfd2001
Amaterasu
5,183
2,190
0
5,535
12,754
7,336
313
1,508
11,180
0
42,110
W
Arachne
Blackr1984
Arachne
4,142
3,091
0
2,874
7,199
1,937
0
1,435
5,676
0
40,002
W
Mulan
DrSlayo
Mulan
8,146
902
0
2,814
9,193
4,458
0
0
9,193
0
45,125
L
Fenrir
JulianTwo
Fenrir
7,273
720
0
5,351
9,569
4,070
0
1,095
8,394
0
48,617
L
Ymir
RG_3xOG
Ymir
1,801
328
137
2,362
8,156
5,225
0
2,123
5,917
9,910
2,058
W
Janus
Tbr0ski
Janus
5,323
285
0
1,490
7,236
1,701
0
2,999
3,933
35,905
953
W
2,181
533
0
3,168
10,133
6,534
0
2,002
8,091
16,112
0
L
5,943
981
287
1,361
4,436
1,273
0
2,041
2,043
44,504
1,690
L
Izanami
4,511
2,750
0
2,257
5,267
1,620
0
644
4,583
0
57,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,577
Gold Earned
31,999
308
Minions Killed
374
0
Camps Cleared
0
1,226,812
Distance Traveled
1,147,192
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,522
593
78
7
0
226,918
0
L
Amaterasu
6,890
626
64
6
0
221,614
0
W
Arachne
6,606
601
66
6
0
283,413
0
W
Mulan
7,141
649
78
7
0
228,279
1
L
Fenrir
6,352
577
72
7
0
262,324
0
L
Ymir
5,485
499
27
2
0
227,639
5
W
Janus
6,091
554
63
6
0
238,490
1
W
Sobek
6,217
565
23
2
0
249,712
3
L
Eset
7,389
672
106
10
0
231,440
0
L
Izanami
5,883
535
105
10
0
204,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role