Player Matchup

Anubis
Anubis
CristianoR0naldo
Anubis
Level 128
God Stats
104W - 87L
1,534 SR
Queue Stats
192W - 190L
1,514 Elo+
Party 2
Scylla
Scylla
Frannnnnnnn
Scylla
Level 163
God Stats
2W - 4L
1,543 SR
Queue Stats
324W - 279L
1,503 Elo+
Party 2
Anhur
Anhur
Ianash
Anhur
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,533 Elo+
Solo
Mercury
Mercury
NikdiX
Mercury
Level 191
God Stats
3W - 3L
1,520 SR
Queue Stats
152W - 148L
1,571 Elo+
Solo
Achilles
Achilles
la25
Achilles
Level 152
God Stats
1W - 1L
1,728 SR
Queue Stats
98W - 91L
1,576 Elo+
Party 2
Team Averages
Level 160
1,565 SR
1,540 Elo+

VS

Team Averages
Level 162
1,520 SR
1,589 Elo+
Zeus
Zeus
 
Zeus
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Dracols
Chiron
Level 126
God Stats
3W - 8L
1,264 SR
Queue Stats
81W - 81L
1,501 Elo+
Solo
Vamana
Vamana
EletroBoy
Vamana
Level 162
God Stats
2W - 1L
1,835 SR
Queue Stats
326W - 220L
1,639 Elo+
Party 1
Izanami
Izanami
JhÒÓN
Izanami
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 13L
1,805 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,054
550
4,938
7,364
2,723
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
12
0 / 2 / 1
6,061
551
3,139
3,611
958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Ianash
Anhur
9
0 / 6 / 0
5,304
482
3,542
8,055
2,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
NikdiX
Mercury
10
1 / 5 / 0
5,769
524
2,568
7,781
2,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
la25
Achilles
9
1 / 3 / 1
5,860
533
3,231
8,622
3,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
4 / 0 / 2
7,541
686
4,612
2,367
661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sobek
 
Sobek
11
0 / 0 / 8
6,335
576
3,138
7,153
5,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chiron
Dracols
Chiron
13
3 / 0 / 7
7,352
668
7,186
5,239
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
EletroBoy
Vamana
13
4 / 3 / 3
7,481
680
5,738
11,867
6,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Izanami
JhÒÓN
Izanami
14
10 / 0 / 4
7,613
692
4,642
7,343
2,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
3
Kills
21
21
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
0
2
5
W
Sobek
 
Sobek
0
0
8
4
L
1
5
2
0.4
W
Chiron
Dracols
Chiron
3
0
7
6.5
W
Vamana
EletroBoy
Vamana
4
3
3
1.83
L
Scylla
0
2
1
0.25
L
Anhur
Ianash
Anhur
0
6
0
0
W
Izanami
JhÒÓN
Izanami
10
0
4
12
L
Mercury
NikdiX
Mercury
1
5
0
0.2
L
Achilles
la25
Achilles
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,418
Damage
25,316
35,433
Taken
33,969
11,707
Mitigated
16,623
7,496
Healing
16,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
4,612
236
0
925
2,367
661
572
696
1,671
56,073
0
W
Sobek
 
Sobek
3,138
195
0
3,705
7,153
5,711
87
1,723
5,430
22,392
2,427
L
4,938
618
0
1,807
7,364
2,723
0
841
6,523
37,014
409
W
Chiron
Dracols
Chiron
7,186
2,491
244
3,298
5,239
1,410
588
0
5,239
0
52,822
W
Vamana
EletroBoy
Vamana
5,738
2,662
0
3,943
11,867
6,569
0
4,960
6,907
0
52,548
L
Scylla
3,139
226
0
750
3,611
958
0
2,211
1,400
52,715
237
L
Anhur
Ianash
Anhur
3,542
947
0
756
8,055
2,260
0
742
7,313
0
31,279
W
Izanami
JhÒÓN
Izanami
4,642
2,141
0
3,921
7,343
2,272
0
663
6,680
0
57,709
L
Mercury
NikdiX
Mercury
2,568
2,014
0
529
7,781
2,205
0
1,033
6,748
0
31,358
L
Achilles
la25
Achilles
3,231
432
1,026
2,628
8,622
3,561
0
2,839
5,783
0
19,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,048
Gold Earned
36,322
338
Minions Killed
432
0
Camps Cleared
0
1,126,766
Distance Traveled
1,131,289
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,541
686
126
11
0
229,014
3
W
Sobek
6,335
576
36
3
0
236,684
4
L
Anubis
6,054
550
74
7
0
200,721
2
W
Chiron
7,352
668
96
9
0
213,239
5
W
Vamana
7,481
680
89
8
0
193,596
0
L
Scylla
6,061
551
104
9
0
228,550
4
L
Anhur
5,304
482
58
5
0
209,895
4
W
Izanami
7,613
692
85
8
0
258,756
0
L
Mercury
5,769
524
69
6
0
239,752
1
L
Achilles
5,860
533
33
3
0
247,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role