Player Matchup

Baba Yaga
Baba Yaga
Gavin234567
Baba Yaga
Level 144
God Stats
8W - 9L
1,507 SR
Queue Stats
436W - 452L
1,511 Elo+
Party 1
Ganesha
Ganesha
Reckless IVIata
Ganesha
Level 109
God Stats
8W - 8L
1,611 SR
Queue Stats
198W - 187L
1,560 Elo+
Solo
Charon
Charon
Sarachi559
Charon
Level 158
God Stats
2W - 3L
1,605 SR
Queue Stats
158W - 162L
1,445 Elo+
Solo
Raijin
Raijin
StillTheRipper
Raijin
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 253L
1,417 Elo+
Solo
Horus
Horus
WobblyDionysus0
Horus
Level 135
God Stats
3W - 3L
1,632 SR
Queue Stats
366W - 352L
1,489 Elo+
Party 1
Team Averages
Level 137
1,571 SR
1,484 Elo+

VS

Team Averages
Level 114
1,456 SR
1,504 Elo+
Susano
Susano
CANCERBERITO
Susano
Level 89
God Stats
1W - 0L
1,266 SR
Queue Stats
37W - 32L
1,532 Elo+
Solo
Jormungandr
Jormungandr
GoldnProdigy
Jormungandr
Level 134
God Stats
2W - 2L
1,385 SR
Queue Stats
137W - 121L
1,541 Elo+
Party 2
Cerberus
Cerberus
JODDAA1
Cerberus
Level 127
God Stats
8W - 2L
1,792 SR
Queue Stats
246W - 237L
1,505 Elo+
Solo
Skadi
Skadi
LC Brute
Skadi
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 165L
1,511 Elo+
Party 2
Terra
Terra
ShãttèŕÐŕèãmź
Terra
Level 96
God Stats
2W - 2L
1,337 SR
Queue Stats
197W - 187L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Gavin234567
Baba Yaga
20
3 / 5 / 9
11,472
765
17,266
19,048
23,431
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

1
0 / 0 / 0
3,708
247
0
0
0
Charon
Sarachi559
Charon
20
10 / 5 / 6
11,734
782
19,729
20,200
14,199
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

5
0 / 0 / 0
6,674
445
0
0
0
18
3 / 5 / 10
10,513
701
10,545
25,755
27,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
14
1 / 4 / 7
9,665
644
3,778
12,735
5,383
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
GoldnProdigy
Jormungandr
20
8 / 5 / 4
12,836
856
19,699
22,175
21,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cerberus
JODDAA1
Cerberus
18
3 / 5 / 9
12,277
818
14,666
25,130
29,294
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
LC Brute
Skadi
19
2 / 3 / 7
11,203
747
16,189
11,614
4,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 1 / 11
11,620
775
5,483
9,907
8,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
53
16
Kills
15
15
Deaths
18
25
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Susano
1
4
7
1.13
L
Baba Yaga
Gavin234567
Baba Yaga
3
5
9
1.5
W
Jormungandr
GoldnProdigy
Jormungandr
8
5
4
2
W
Cerberus
JODDAA1
Cerberus
3
5
9
1.5
W
Skadi
LC Brute
Skadi
2
3
7
1.83
L
0
0
0
0
L
Charon
Sarachi559
Charon
10
5
6
2.6
W
1
1
11
6.5
L
0
0
0
0
L
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,540
Damage
59,815
65,003
Taken
81,561
65,159
Mitigated
69,106
25,716
Healing
32,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
3,778
679
872
1,972
12,735
5,383
1,539
6,162
6,333
0
11,904
L
Baba Yaga
Gavin234567
Baba Yaga
17,266
1,306
524
2,141
19,048
23,431
0
8,780
9,885
36,944
1,276
W
Jormungandr
GoldnProdigy
Jormungandr
19,699
4,035
792
4,482
22,175
21,056
1,414
7,577
14,110
42,247
0
W
Cerberus
JODDAA1
Cerberus
14,666
776
1,077
8,684
25,130
29,294
721
7,023
17,698
30,665
2,347
W
Skadi
LC Brute
Skadi
16,189
7,536
3,316
2,052
11,614
4,846
4,398
8,043
3,045
0
39,520
L
0
0
0
0
0
0
0
0
0
0
0
L
Charon
Sarachi559
Charon
19,729
3,371
1,197
2,338
20,200
14,199
48
12,833
6,947
46,058
0
W
5,483
226
6,064
3,168
9,907
8,527
441
5,223
4,363
16,121
0
L
0
0
0
0
0
0
0
0
0
0
0
L
10,545
4,747
8,435
11,081
25,755
27,529
0
15,170
10,177
0
17,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,101
Gold Earned
57,601
120
Minions Killed
176
0
Camps Cleared
0
698,607
Distance Traveled
1,386,986
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,665
644
9
1
0
289,954
0
L
Baba Yaga
11,472
765
57
4
0
208,925
0
W
Jormungandr
12,836
856
41
3
0
259,148
0
W
Cerberus
12,277
818
59
4
0
295,370
0
W
Skadi
11,203
747
41
3
0
271,515
0
L
Ganesha
3,708
247
0
0
0
0
0
L
Charon
11,734
782
49
3
0
244,102
0
W
Terra
11,620
775
26
2
0
270,999
0
L
Raijin
6,674
445
0
0
0
0
0
L
Horus
10,513
701
14
1
0
245,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role