Player Matchup

Fenrir
Fenrir
XKINGV
Fenrir
Level 133
God Stats
1W - 0L
1,283 SR
Queue Stats
12W - 5L
1,483 Elo+
Party 1
Chronos
Chronos
urmyrival
Chronos
Level 124
God Stats
4W - 7L
1,555 SR
Queue Stats
35W - 32L
1,477 Elo+
Party 1
Mulan
Mulan
werdketnoip1222
Mulan
Level 128
God Stats
1W - 1L
1,428 SR
Queue Stats
12W - 8L
1,173 Elo+
Party 1
Team Averages
Level 128
1,422 SR
1,378 Elo+

VS

Team Averages
Level 115
1,553 SR
1,564 Elo+
Vulcan
Vulcan
FloralGorilla36
Vulcan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,621 Elo+
Solo
Geb
Geb
TOXICTOADs
Geb
Level 149
God Stats
20W - 15L
1,615 SR
Queue Stats
249W - 246L
1,528 Elo+
Party 2
Hou Yi
Hou Yi
This9iggaday
Hou Yi
Level 128
God Stats
210W - 235L
1,545 SR
Queue Stats
585W - 625L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
XKINGV
Fenrir
14
3 / 0 / 10
8,561
856
9,384
12,930
7,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
urmyrival
Chronos
16
7 / 0 / 5
9,755
976
8,455
4,803
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 1 / 8
8,394
839
5,580
9,439
6,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,390
739
8,122
7,381
2,985
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 1
6,916
692
8,533
11,801
9,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hou Yi
12
0 / 4 / 1
6,903
690
4,214
7,897
2,882
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
13
Kills
1
1
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
0
4
1
0.13
L
Hou Yi
0
4
1
0.13
W
Fenrir
XKINGV
Fenrir
3
0
10
8
W
Chronos
urmyrival
Chronos
7
0
5
9.5
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,419
Damage
20,869
27,172
Taken
27,079
15,408
Mitigated
15,707
5,812
Healing
2,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,122
350
336
220
7,381
2,985
0
1,772
5,233
27,674
0
L
8,533
764
123
781
11,801
9,840
0
3,706
7,591
13,843
2,178
L
Hou Yi
4,214
1,443
0
963
7,897
2,882
0
2,159
5,325
0
18,847
W
Fenrir
XKINGV
Fenrir
9,384
1,826
178
3,881
12,930
7,146
120
6,908
5,610
0
23,725
W
Chronos
urmyrival
Chronos
8,455
2,569
0
786
4,803
1,637
3,210
2,845
1,858
38,870
1,043
W
5,580
287
0
967
9,439
6,625
180
5,119
4,073
0
20,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,710
Gold Earned
21,209
143
Minions Killed
93
0
Camps Cleared
0
590,000
Distance Traveled
515,622
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,390
739
41
4
0
156,095
0
L
Geb
6,916
692
9
1
0
186,368
0
L
Hou Yi
6,903
690
43
4
0
173,159
2
W
Fenrir
8,561
856
30
3
0
195,092
0
W
Chronos
9,755
976
89
9
0
191,919
0
W
Mulan
8,394
839
24
2
0
202,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role