Player Matchup

Xing Tian
Xing Tian
Gold III
 
Xing Tian
Gold III
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
Crush1230
Janus
Gold II
Level 164
God Stats
87W - 86L
1,480 SR
Queue Stats
488W - 489L
1,565 MMR
Solo
Cabrakan
Cabrakan
Gold IV
ESLEITMIKE
Cabrakan
Gold IV
Level 157
God Stats
40W - 26L
1,509 SR
Queue Stats
172W - 175L
1,506 MMR
Solo
Medusa
Medusa
Gold IV
Unbracedking
Medusa
Gold IV
Level 141
God Stats
15W - 6L
1,590 SR
Queue Stats
92W - 90L
1,465 MMR
Party 2
Arachne
Arachne
Gold II
blackHawk7664
Arachne
Gold II
Level 127
God Stats
39W - 33L
1,652 SR
Queue Stats
73W - 71L
1,590 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 159
1,546 SR
1,525 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 84
1,603 SR
1,532 MMR
Surtr
Surtr
Bronze III
KiloWhatt06
Surtr
Bronze III
Level 56
God Stats
2W - 1L
1,833 SR
Queue Stats
4W - 10L
1,500 MMR
Party 3
Maui
Maui
Silver II
SlimTimTram
Maui
Silver II
Level 46
God Stats
0W - 1L
1,316 SR
Queue Stats
51W - 49L
1,530 MMR
Party 1
Izanami
Izanami
Silver II
Thesupersaiyanj
Izanami
Silver II
Level 157
God Stats
2W - 1L
1,714 SR
Queue Stats
11W - 9L
1,590 MMR
Party 1
Ah Puch
Ah Puch
Gold III
iPurgeXps
Ah Puch
Gold III
Level 118
God Stats
8W - 9L
1,581 SR
Queue Stats
239W - 267L
1,539 MMR
Solo
Fenrir
Fenrir
Bronze III
ЯППЯ
Fenrir
Bronze III
Level 44
God Stats
0W - 1L
1,571 SR
Queue Stats
11W - 19L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
0 / 1 / 12
7,341
524
4,172
11,613
9,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
Crush1230
Janus
16
8 / 2 / 5
9,627
688
10,827
7,353
2,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
ESLEITMIKE
Cabrakan
15
10 / 0 / 5
9,777
698
14,061
7,843
5,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
13
1 / 3 / 1
6,986
499
4,360
10,118
2,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
12
1 / 3 / 1
7,143
510
3,098
10,118
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bans
PoseidonAo KuangThanatos

VS

Bans
GaneshaThothLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
6,695
478
2,927
12,117
5,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 5 / 5
6,464
462
2,857
13,263
8,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 1 / 4
8,963
640
9,091
6,756
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ah Puch
iPurgeXps
Ah Puch
13
4 / 4 / 0
7,680
549
7,401
9,441
2,703
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
ЯППЯ
Fenrir
13
2 / 4 / 4
7,109
508
3,946
11,534
3,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
20
Kills
9
9
Deaths
21
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
0
1
12
6
W
Janus
Crush1230
Janus
8
2
5
5.25
W
Cabrakan
ESLEITMIKE
Cabrakan
10
0
5
12.5
L
0
7
0
0
L
0
5
5
0.5
L
3
1
4
5
W
Medusa
1
3
1
0.5
W
Arachne
1
3
1
0.5
L
Ah Puch
iPurgeXps
Ah Puch
4
4
0
1
L
Fenrir
ЯППЯ
Fenrir
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,518
Damage
26,222
47,045
Taken
53,111
23,430
Mitigated
22,625
12,255
Healing
14,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
4,172
223
0
1,663
11,613
9,441
38
2,203
9,410
19,453
507
W
Janus
Crush1230
Janus
10,827
146
0
730
7,353
2,676
0
3,073
4,280
78,078
257
W
Cabrakan
ESLEITMIKE
Cabrakan
14,061
1,771
0
2,649
7,843
5,715
0
2,014
5,829
60,168
1,364
L
2,927
872
0
3,378
12,117
5,999
0
7,485
3,967
345
35,486
L
2,857
491
0
1,621
13,263
8,088
0
7,920
4,968
13,382
2,031
L
9,091
5,729
0
3,096
6,756
2,204
564
1,044
5,672
0
84,158
W
Medusa
4,360
1,453
0
2,791
10,118
2,684
0
1,162
8,956
0
45,618
W
Arachne
3,098
2,470
0
4,422
10,118
2,914
0
1,741
8,377
0
50,230
L
Ah Puch
iPurgeXps
Ah Puch
7,401
0
0
2,802
9,441
2,703
0
5,342
3,770
57,156
0
L
Fenrir
ЯППЯ
Fenrir
3,946
624
0
3,532
11,534
3,631
0
6,276
4,896
0
47,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,874
Gold Earned
36,911
463
Minions Killed
393
0
Camps Cleared
0
1,551,151
Distance Traveled
1,385,024
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,341
524
29
2
0
323,473
0
W
Janus
9,627
688
150
11
0
334,674
1
W
Cabrakan
9,777
698
131
9
0
236,974
0
L
Surtr
6,695
478
61
4
0
245,196
0
L
Maui
6,464
462
22
2
0
292,684
1
L
Izanami
8,963
640
138
10
0
272,889
6
W
Medusa
6,986
499
70
5
0
312,018
2
W
Arachne
7,143
510
83
6
0
344,012
0
L
Ah Puch
7,680
549
94
7
0
267,527
0
L
Fenrir
7,109
508
78
6
0
306,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role