Player Matchup

Danzaburou
Danzaburou
AchillesSamaras
Danzaburou
Level 126
God Stats
332W - 317L
1,530 SR
Queue Stats
408W - 400L
1,477 Elo+
Solo
Ullr
Ullr
Carti Kun8264
Ullr
Level 113
God Stats
0W - 2L
1,141 SR
Queue Stats
11W - 18L
1,527 Elo+
Party 2
Geb
Geb
HellishGNO
Geb
Level 126
God Stats
0W - 1L
1,544 SR
Queue Stats
5W - 3L
1,793 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Juan Uzumaki635
Morgan Le Fay
Level 114
God Stats
0W - 1L
1,453 SR
Queue Stats
11W - 19L
1,514 Elo+
Party 2
Cu Chulainn
Cu Chulainn
theforsaken771
Cu Chulainn
Level 156
God Stats
3W - 6L
1,613 SR
Queue Stats
50W - 58L
1,383 Elo+
Solo
Team Averages
Level 127
1,456 SR
1,539 Elo+

VS

Team Averages
Level 85
1,562 SR
1,563 Elo+
Geb
Geb
BigSmitties
Geb
Level 9
God Stats
1W - 3L
1,556 SR
Queue Stats
13W - 10L
1,722 Elo+
Party 1
Ra
Ra
BrimWNoYanke104
Ra
Level 107
God Stats
6W - 4L
1,519 SR
Queue Stats
281W - 253L
1,523 Elo+
Solo
Hachiman
Hachiman
KorbonzoBean
Hachiman
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 21L
1,554 Elo+
Party 1
Erlang Shen
Erlang Shen
Thery123
Erlang Shen
Level 97
God Stats
2W - 0L
1,666 SR
Queue Stats
168W - 145L
1,514 Elo+
Solo
Loki
Loki
truckfire11
Loki
Level 105
God Stats
130W - 100L
1,571 SR
Queue Stats
600W - 580L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AchillesSamaras
Danzaburou
14
0 / 0 / 0
7,176
478
1,330
5,866
2,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 1
6,663
444
6,235
9,331
2,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 2 / 0
6,421
428
2,976
9,745
6,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Juan Uzumaki635
Morgan Le Fay
14
3 / 3 / 1
7,992
533
5,208
8,068
3,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
theforsaken771
Cu Chulainn
13
2 / 1 / 0
8,006
534
8,090
10,062
7,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
7,558
504
4,824
6,903
5,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 5 / 4
7,889
526
3,989
8,670
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
KorbonzoBean
Hachiman
15
2 / 0 / 2
8,327
555
6,105
5,265
1,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Thery123
Erlang Shen
11
0 / 1 / 1
6,044
403
2,241
9,542
7,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 1 / 2
8,365
558
9,915
10,012
3,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
7
Kills
9
9
Deaths
7
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AchillesSamaras
Danzaburou
0
0
0
0
W
1
0
2
2
W
0
5
4
0.4
L
2
3
1
0.83
L
0
2
0
0
L
Morgan Le Fay
Juan Uzumaki635
Morgan Le Fay
3
3
1
1.17
W
Hachiman
KorbonzoBean
Hachiman
2
0
2
3
W
Erlang Shen
Thery123
Erlang Shen
0
1
1
0.5
L
Cu Chulainn
theforsaken771
Cu Chulainn
2
1
0
2
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,839
Damage
27,074
43,072
Taken
40,392
21,519
Mitigated
22,561
11,805
Healing
8,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AchillesSamaras
Danzaburou
1,330
468
0
4,190
5,866
2,192
0
969
4,897
0
62,507
W
4,824
839
0
1,361
6,903
5,539
226
1,653
5,250
31,894
3,013
W
3,989
257
168
1,612
8,670
3,142
308
3,675
4,995
62,742
887
L
6,235
1,948
0
1,994
9,331
2,872
0
1,412
7,919
0
29,552
L
2,976
623
0
2,201
9,745
6,290
0
1,812
7,837
25,521
0
L
Morgan Le Fay
Juan Uzumaki635
Morgan Le Fay
5,208
788
0
1,336
8,068
3,014
0
3,434
4,560
53,231
1,727
W
Hachiman
KorbonzoBean
Hachiman
6,105
4,702
0
2,046
5,265
1,992
1,780
1,438
3,827
0
64,381
W
Erlang Shen
Thery123
Erlang Shen
2,241
875
0
2,001
9,542
7,896
266
0
9,542
0
24,465
L
Cu Chulainn
theforsaken771
Cu Chulainn
8,090
675
0
2,084
10,062
7,151
0
795
9,267
0
54,057
W
9,915
3,157
0
1,597
10,012
3,992
165
1,274
8,738
0
53,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,258
Gold Earned
38,183
391
Minions Killed
361
0
Camps Cleared
0
1,354,181
Distance Traveled
1,435,337
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,176
478
114
8
0
197,295
0
W
Geb
7,558
504
34
2
0
311,473
0
W
Ra
7,889
526
111
7
0
269,412
0
L
Ullr
6,663
444
59
4
0
316,823
0
L
Geb
6,421
428
36
2
0
286,334
4
L
Morgan Le Fay
7,992
533
100
7
0
266,241
3
W
Hachiman
8,327
555
109
7
0
270,273
0
W
Erlang Shen
6,044
403
38
3
0
242,185
0
L
Cu Chulainn
8,006
534
82
5
0
287,488
3
W
Loki
8,365
558
69
5
0
341,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role