Player Matchup

Mercury
Mercury
 
Mercury
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Unbracedking
Medusa
Level 141
God Stats
14W - 22L
1,580 SR
Queue Stats
116W - 126L
1,474 Elo+
Party 3
Janus
Janus
WatermelonChamoy
Janus
Level 123
God Stats
8W - 11L
1,352 SR
Queue Stats
751W - 723L
1,442 Elo+
Party 2
Ymir
Ymir
blackHawk7664
Ymir
Level 127
God Stats
30W - 18L
1,526 SR
Queue Stats
265W - 244L
1,505 Elo+
Party 3
Achilles
Achilles
rockerx111
Achilles
Level 84
God Stats
25W - 37L
1,397 SR
Queue Stats
202W - 214L
1,384 Elo+
Party 2
Team Averages
Level 121
1,471 SR
1,461 Elo+

VS

Team Averages
Level 69
1,496 SR
1,514 Elo+
Achilles
Achilles
CALCIO-SAMA
Achilles
Level 129
God Stats
8W - 16L
1,425 SR
Queue Stats
450W - 423L
1,551 Elo+
Solo
Surtr
Surtr
Dot_It_BLUE
Surtr
Level 112
God Stats
574W - 508L
1,556 SR
Queue Stats
574W - 509L
1,518 Elo+
Solo
Izanami
Izanami
GraveLordLeo
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Terra
Terra
ZullitheKoboldTV
Terra
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
crymsonprince
Baba Yaga
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 1 / 7
6,041
465
1,411
4,097
1,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
15
12 / 0 / 2
8,986
691
9,444
3,897
1,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
6 / 3 / 3
8,196
630
8,103
8,014
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 1 / 9
7,781
599
5,307
8,808
7,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Achilles
rockerx111
Achilles
12
1 / 4 / 1
6,714
516
4,942
16,851
14,175
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CALCIO-SAMA
Achilles
13
4 / 4 / 0
7,099
546
7,441
11,946
4,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 2 / 2
7,669
590
12,688
11,462
6,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
GraveLordLeo
Izanami
9
0 / 8 / 0
5,118
394
2,618
8,836
1,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 4 / 0
4,907
377
832
7,200
4,368
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
crymsonprince
Baba Yaga
9
1 / 4 / 2
5,756
443
3,035
6,996
2,641
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
22
Kills
9
9
Deaths
22
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
0
1
7
3.5
L
Achilles
CALCIO-SAMA
Achilles
4
4
0
1
L
4
2
2
2.5
L
Izanami
GraveLordLeo
Izanami
0
8
0
0
W
Medusa
12
0
2
13
W
6
3
3
2.5
L
0
4
0
0
W
3
1
9
7.5
L
Baba Yaga
crymsonprince
Baba Yaga
1
4
2
0.5
W
Achilles
rockerx111
Achilles
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,207
Damage
26,614
41,667
Taken
46,440
27,041
Mitigated
20,245
11,549
Healing
13,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,411
240
0
660
4,097
1,244
0
243
3,854
0
26,791
L
Achilles
CALCIO-SAMA
Achilles
7,441
3,460
0
4,801
11,946
4,469
0
2,323
9,509
0
54,053
L
12,688
5,198
0
4,673
11,462
6,834
84
1,821
9,561
2,071
55,065
L
Izanami
GraveLordLeo
Izanami
2,618
1,791
215
933
8,836
1,933
0
1,761
7,073
0
25,090
W
Medusa
9,444
3,878
0
1,945
3,897
1,397
1,509
429
3,468
0
65,472
W
8,103
846
0
1,876
8,014
2,580
45
1,415
6,523
49,673
2,501
L
832
225
422
1,184
7,200
4,368
0
1,782
5,376
9,910
258
W
5,307
948
210
1,938
8,808
7,645
0
1,456
7,317
34,658
2,512
L
Baba Yaga
crymsonprince
Baba Yaga
3,035
501
0
1,205
6,996
2,641
87
4,829
1,897
24,373
685
W
Achilles
rockerx111
Achilles
4,942
1,067
0
4,920
16,851
14,175
0
1,192
14,783
0
41,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,718
Gold Earned
30,549
391
Minions Killed
285
0
Camps Cleared
0
1,227,087
Distance Traveled
1,281,920
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,041
465
46
4
0
206,133
0
L
Achilles
7,099
546
100
8
0
293,691
0
L
Surtr
7,669
590
92
7
0
257,822
0
L
Izanami
5,118
394
38
3
0
225,882
0
W
Medusa
8,986
691
109
8
0
256,232
0
W
Janus
8,196
630
109
8
0
258,415
1
L
Terra
4,907
377
26
2
0
243,638
0
W
Ymir
7,781
599
51
4
0
256,696
4
L
Baba Yaga
5,756
443
29
2
0
260,887
0
W
Achilles
6,714
516
76
6
0
249,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role