Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
KnightOfTheNite4
Cupid
Level 129
God Stats
1W - 4L
1,324 SR
Queue Stats
185W - 181L
1,429 Elo+
Party 2
Charon
Charon
Skullz91
Charon
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,459 Elo+
Party 2
Ix Chel
Ix Chel
YungSkeeter96
Ix Chel
Level 147
God Stats
14W - 7L
1,658 SR
Queue Stats
577W - 576L
1,493 Elo+
Solo
Kukulkan
Kukulkan
deathscythe-234
Kukulkan
Level 127
God Stats
4W - 9L
1,490 SR
Queue Stats
85W - 76L
1,464 Elo+
Party 2
Team Averages
Level 119
1,494 SR
1,469 Elo+

VS

Team Averages
Level 105
1,430 SR
1,482 Elo+
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Elvaronplata
Odin
Level 115
God Stats
45W - 52L
1,508 SR
Queue Stats
395W - 394L
1,426 Elo+
Solo
Vulcan
Vulcan
Lion07
Vulcan
Level 146
God Stats
8W - 2L
1,500 SR
Queue Stats
75W - 45L
1,588 Elo+
Solo
Fenrir
Fenrir
Tcao420
Fenrir
Level 62
God Stats
42W - 40L
1,504 SR
Queue Stats
75W - 74L
1,451 Elo+
Party 1
King Arthur
King Arthur
wsgrey
King Arthur
Level 78
God Stats
5W - 3L
1,137 SR
Queue Stats
78W - 76L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
1 / 4 / 0
6,466
462
5,949
13,403
5,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 3 / 0
6,703
479
3,338
7,654
2,117
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
Skullz91
Charon
10
0 / 3 / 0
6,475
463
3,411
9,614
4,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ix Chel
14
2 / 3 / 0
8,152
582
8,339
11,141
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
13
1 / 4 / 0
7,612
544
5,662
8,076
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
6 / 1 / 1
9,004
643
6,304
6,959
2,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 0 / 5
8,115
580
7,362
10,907
8,735
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
Lion07
Vulcan
16
7 / 0 / 2
9,403
672
11,884
8,005
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Tcao420
Fenrir
13
1 / 1 / 1
6,741
482
1,739
9,157
3,356
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
wsgrey
King Arthur
13
2 / 2 / 1
7,708
551
6,790
15,273
8,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
4
Kills
17
17
Deaths
4
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
4
0
0.25
W
Izanami
 
Izanami
6
1
1
6.5
W
1
0
5
3.5
L
0
3
0
0
W
Vulcan
Lion07
Vulcan
7
0
2
8
L
Charon
Skullz91
Charon
0
3
0
0
W
Fenrir
Tcao420
Fenrir
1
1
1
1.5
L
Ix Chel
2
3
0
0.67
L
Kukulkan
1
4
0
0.25
W
King Arthur
wsgrey
King Arthur
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,699
Damage
34,079
49,888
Taken
50,301
18,543
Mitigated
26,152
17,411
Healing
15,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,949
549
0
3,874
13,403
5,445
0
4,317
8,912
0
52,187
W
Izanami
 
Izanami
6,304
3,935
0
3,726
6,959
2,913
235
983
5,976
0
85,887
W
7,362
418
211
2,615
10,907
8,735
0
4,281
6,626
1,327
29,849
L
3,338
1,764
822
2,518
7,654
2,117
736
0
7,654
0
56,008
W
Vulcan
Lion07
Vulcan
11,884
281
275
4,672
8,005
2,591
859
3,054
4,951
70,884
2,217
L
Charon
Skullz91
Charon
3,411
925
140
2,391
9,614
4,659
0
1,272
8,287
20,428
0
W
Fenrir
Tcao420
Fenrir
1,739
285
0
1,104
9,157
3,356
188
1,048
8,109
0
37,987
L
Ix Chel
8,339
484
598
6,409
11,141
3,739
172
927
10,205
56,740
0
L
Kukulkan
5,662
259
0
659
8,076
2,583
440
5,380
2,288
65,321
0
W
King Arthur
wsgrey
King Arthur
6,790
979
0
2,849
15,273
8,557
0
8,046
7,227
0
44,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,408
Gold Earned
40,971
457
Minions Killed
453
0
Camps Cleared
0
1,360,382
Distance Traveled
1,473,926
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,466
462
79
6
0
315,086
0
W
Izanami
9,004
643
152
11
0
255,489
1
W
Odin
8,115
580
36
3
0
328,848
4
L
Cupid
6,703
479
115
8
0
252,802
0
W
Vulcan
9,403
672
134
10
0
312,005
3
L
Charon
6,475
463
25
2
0
266,228
4
W
Fenrir
6,741
482
53
4
0
296,043
0
L
Ix Chel
8,152
582
110
8
0
256,743
2
L
Kukulkan
7,612
544
128
9
0
269,523
0
W
King Arthur
7,708
551
78
6
0
281,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role