Player Matchup

Cthulhu
Cthulhu
BruhFam
Cthulhu
Level 146
God Stats
2W - 1L
1,506 SR
Queue Stats
149W - 156L
1,518 Elo+
Solo
Tsukuyomi
Tsukuyomi
HailIllusion
Tsukuyomi
Level 102
God Stats
7W - 4L
1,508 SR
Queue Stats
328W - 326L
1,421 Elo+
Party 1
Baron Samedi
Baron Samedi
JugularVein
Baron Samedi
Level 143
God Stats
2W - 1L
1,506 SR
Queue Stats
160W - 163L
1,515 Elo+
Solo
Skadi
Skadi
Sasuke94150
Skadi
Level 129
God Stats
2W - 0L
1,724 SR
Queue Stats
81W - 65L
1,510 Elo+
Solo
Ah Puch
Ah Puch
i ate a muffin
Ah Puch
Level 190
God Stats
6W - 1L
1,803 SR
Queue Stats
363W - 369L
1,472 Elo+
Party 1
Team Averages
Level 142
1,609 SR
1,487 Elo+

VS

Team Averages
Level 114
1,419 SR
1,554 Elo+
Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Bluestar069
Olorun
Level 126
God Stats
2W - 3L
1,474 SR
Queue Stats
508W - 542L
1,508 Elo+
Solo
Tiamat
Tiamat
LiveADELART
Tiamat
Level 156
God Stats
1W - 3L
1,289 SR
Queue Stats
133W - 151L
1,492 Elo+
Solo
Ravana
Ravana
ShakaZulaka
Ravana
Level 105
God Stats
5W - 10L
1,332 SR
Queue Stats
708W - 740L
1,545 Elo+
Solo
Cliodhna
Cliodhna
thatmofo94
Cliodhna
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BruhFam
Cthulhu
15
8 / 2 / 13
9,478
948
9,794
13,558
13,573
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
HailIllusion
Tsukuyomi
15
3 / 3 / 18
8,749
875
7,745
9,133
3,772
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
JugularVein
Baron Samedi
16
6 / 2 / 14
9,772
977
8,550
5,836
2,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 1 / 14
9,083
908
3,787
5,406
1,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
7 / 2 / 11
9,954
995
11,512
7,103
2,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
3 / 7 / 4
7,721
772
8,608
10,383
3,214
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
13
1 / 6 / 4
7,198
720
4,278
9,176
3,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Tiamat
13
2 / 5 / 2
7,576
758
6,786
7,302
7,133
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
13
1 / 4 / 3
7,097
710
2,554
8,662
6,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cliodhna
thatmofo94
Cliodhna
12
1 / 6 / 3
6,957
696
6,269
8,251
2,991
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
24
28
Kills
8
10
Deaths
28
70
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
3
7
4
0.71
L
Olorun
1
6
4
0.5
W
Cthulhu
BruhFam
Cthulhu
8
2
13
7.25
W
Tsukuyomi
HailIllusion
Tsukuyomi
3
3
18
4
W
Baron Samedi
JugularVein
Baron Samedi
6
2
14
6.5
L
Tiamat
2
5
2
0.6
W
4
1
14
11
L
Ravana
1
4
3
0.63
W
7
2
11
6.25
L
Cliodhna
thatmofo94
Cliodhna
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,388
Damage
28,495
41,036
Taken
43,774
24,892
Mitigated
22,700
16,752
Healing
6,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
8,608
417
291
716
10,383
3,214
0
7,122
3,261
17,306
0
L
Olorun
4,278
1,963
1,375
1,681
9,176
3,251
0
6,996
2,180
13,688
0
W
Cthulhu
BruhFam
Cthulhu
9,794
102
1,064
4,643
13,558
13,573
503
5,877
7,287
18,322
1,768
W
Tsukuyomi
HailIllusion
Tsukuyomi
7,745
716
726
1,762
9,133
3,772
1,128
5,577
3,556
0
17,874
W
Baron Samedi
JugularVein
Baron Samedi
8,550
733
2,544
1,710
5,836
2,781
1,132
1,328
4,386
23,872
759
L
Tiamat
6,786
490
0
995
7,302
7,133
0
4,825
2,477
12,047
448
W
3,787
923
441
1,141
5,406
1,976
3,114
1,810
3,560
0
14,335
L
Ravana
2,554
388
0
808
8,662
6,111
0
4,169
4,493
0
9,140
W
11,512
156
0
2,721
7,103
2,790
1,024
4,184
2,809
26,404
680
L
Cliodhna
thatmofo94
Cliodhna
6,269
0
224
505
8,251
2,991
0
5,605
2,646
0
10,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,036
Gold Earned
36,549
141
Minions Killed
78
0
Camps Cleared
0
923,630
Distance Traveled
782,581
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,721
772
13
1
0
155,615
0
L
Olorun
7,198
720
33
3
0
143,985
0
W
Cthulhu
9,478
948
13
1
0
202,603
0
W
Tsukuyomi
8,749
875
18
2
0
194,528
0
W
Baron Samedi
9,772
977
47
5
0
188,982
0
L
Tiamat
7,576
758
10
1
0
147,390
0
W
Skadi
9,083
908
26
3
0
164,173
0
L
Ravana
7,097
710
12
1
0
185,034
0
W
Ah Puch
9,954
995
37
4
0
173,344
0
L
Cliodhna
6,957
696
10
1
0
150,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role