Player Matchup

Discordia
Discordia
 
Discordia
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Luis4zeem
Medusa
Level 196
God Stats
4W - 0L
1,726 SR
Queue Stats
106W - 102L
1,529 Elo+
Solo
Ares
Ares
Safeseven134
Ares
Level 109
God Stats
4W - 2L
1,454 SR
Queue Stats
596W - 569L
1,511 Elo+
Solo
Ao Kuang
Ao Kuang
Turlless
Ao Kuang
Level 175
God Stats
25W - 5L
1,928 SR
Queue Stats
423W - 99L
1,834 Elo+
Party 1
Fenrir
Fenrir
Wuℓff
Fenrir
Level 155
God Stats
10W - 1L
1,960 SR
Queue Stats
1,550W - 254L
1,923 Elo+
Party 1
Team Averages
Level 168
1,714 SR
1,659 Elo+

VS

Team Averages
Level 132
1,560 SR
1,577 Elo+
He Bo
He Bo
AlexisFalcon31
He Bo
Level 158
God Stats
0W - 3L
1,159 SR
Queue Stats
206W - 202L
1,623 Elo+
Solo
Persephone
Persephone
AmplifiedMayhem
Persephone
Level 61
God Stats
8W - 10L
1,580 SR
Queue Stats
262W - 298L
1,530 Elo+
Solo
Sylvanus
Sylvanus
GamesDoug
Sylvanus
Level 206
God Stats
32W - 34L
1,602 SR
Queue Stats
405W - 303L
1,647 Elo+
Solo
Sun Wukong
Sun Wukong
Joyini5
Sun Wukong
Level 127
God Stats
2W - 1L
1,885 SR
Queue Stats
13W - 14L
1,589 Elo+
Solo
Atlas
Atlas
Shhhh Not Tito
Atlas
Level 106
God Stats
44W - 47L
1,571 SR
Queue Stats
210W - 216L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
7 / 2 / 6
9,499
1,055
13,155
6,060
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
Luis4zeem
Medusa
14
0 / 1 / 5
8,115
902
4,194
4,015
1,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

14
4 / 4 / 6
8,597
955
3,616
11,502
7,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
Turlless
Ao Kuang
14
5 / 2 / 9
8,628
959
11,449
10,055
3,301
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Wuℓff
Fenrir
14
2 / 4 / 9
8,117
902
9,256
10,451
7,756
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
7,780
864
2,103
10,175
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
AmplifiedMayhem
Persephone
14
4 / 5 / 3
8,609
957
6,556
8,692
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
GamesDoug
Sylvanus
13
4 / 1 / 6
8,250
917
7,101
9,044
6,206
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Joyini5
Sun Wukong
13
1 / 4 / 6
7,614
846
6,130
11,865
8,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 8
8,105
901
7,988
8,388
5,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
39
18
Kills
13
13
Deaths
18
35
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
7
2
6
5
L
2
5
3
0.7
L
Persephone
AmplifiedMayhem
Persephone
4
5
3
1.1
L
Sylvanus
GamesDoug
Sylvanus
4
1
6
7
L
Sun Wukong
Joyini5
Sun Wukong
1
4
6
1
W
Medusa
Luis4zeem
Medusa
0
1
5
2.5
W
4
4
6
1.75
L
2
3
8
2
W
Ao Kuang
Turlless
Ao Kuang
5
2
9
4.75
W
Fenrir
Wuℓff
Fenrir
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,670
Damage
29,878
42,083
Taken
48,164
22,262
Mitigated
26,036
7,341
Healing
9,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
13,155
710
0
298
6,060
2,103
48
3,800
2,260
33,932
0
L
2,103
169
0
822
10,175
3,042
108
5,208
4,701
13,722
686
L
Persephone
AmplifiedMayhem
Persephone
6,556
332
0
347
8,692
2,469
178
5,305
3,100
17,052
48
L
Sylvanus
GamesDoug
Sylvanus
7,101
1,867
1,560
4,846
9,044
6,206
0
5,072
3,626
12,750
1,665
L
Sun Wukong
Joyini5
Sun Wukong
6,130
1,612
0
1,667
11,865
8,617
0
5,578
6,095
0
19,685
W
Medusa
Luis4zeem
Medusa
4,194
1,897
0
1,295
4,015
1,497
2,441
2,243
1,772
0
27,874
W
3,616
37
0
897
11,502
7,605
0
6,326
5,176
6,440
0
L
7,988
2,897
0
37
8,388
5,702
0
5,756
2,346
17,423
1,335
W
Ao Kuang
Turlless
Ao Kuang
11,449
1,043
0
3,084
10,055
3,301
0
4,681
5,374
22,300
0
W
Fenrir
Wuℓff
Fenrir
9,256
2,499
0
1,767
10,451
7,756
196
5,554
4,897
484
18,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,956
Gold Earned
40,358
175
Minions Killed
142
0
Camps Cleared
0
894,628
Distance Traveled
811,514
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,499
1,055
58
6
0
183,187
0
L
He Bo
7,780
864
31
3
0
151,766
0
L
Persephone
8,609
957
30
3
0
164,174
0
L
Sylvanus
8,250
917
17
2
0
133,829
0
L
Sun Wukong
7,614
846
29
3
0
176,459
4
W
Medusa
8,115
902
59
7
0
149,594
4
W
Ares
8,597
955
7
1
0
168,514
0
L
Atlas
8,105
901
35
4
0
185,286
5
W
Ao Kuang
8,628
959
19
2
0
200,527
0
W
Fenrir
8,117
902
32
4
0
192,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role