Player Matchup

Kuzenbo
Kuzenbo
Platinum III
Kuromi69
Kuzenbo
Platinum III
Level 39
God Stats
4W - 0L
1,914 SR
Queue Stats
17W - 5L
2,189 MMR
Party 1
Arachne
Arachne
Gold II
Sŋowie
Arachne
Gold II
Level 109
God Stats
2W - 0L
2,004 SR
Queue Stats
14W - 4L
1,863 MMR
Party 1
Vulcan
Vulcan
Platinum III
Yυzuriha
Vulcan
Platinum III
Level 157
God Stats
2W - 1L
1,753 SR
Queue Stats
23W - 4L
2,115 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 102
1,890 SR
2,056 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,669 SR
1,906 MMR
Raijin
Raijin
Platinum IV
DefiantM7
Raijin
Platinum IV
Level 147
God Stats
14W - 15L
1,681 SR
Queue Stats
115W - 134L
1,748 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
GeoTheChamp
Danzaburou
Platinum IV
Level 123
God Stats
24W - 25L
1,626 SR
Queue Stats
106W - 125L
1,904 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
edgareza96
Sun Wukong
Diamond IV
Level 156
God Stats
22W - 16L
1,700 SR
Queue Stats
77W - 66L
2,065 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Kuromi69
Kuzenbo
18
2 / 2 / 17
11,651
832
10,960
16,224
21,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Sŋowie
Arachne
19
10 / 4 / 9
12,754
911
17,286
20,267
17,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vulcan
Yυzuriha
Vulcan
20
10 / 1 / 11
13,605
972
27,394
8,696
3,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AchillesMedusaNe ZhaSerqetThoth

VS

Bans
FafnirIx ChelOdinDiscordiaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DefiantM7
Raijin
16
2 / 8 / 2
11,163
797
7,494
15,833
3,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
GeoTheChamp
Danzaburou
15
3 / 9 / 3
10,772
769
9,996
17,477
4,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
edgareza96
Sun Wukong
16
2 / 5 / 4
10,679
763
10,408
24,727
27,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
16
22
Kills
7
7
Deaths
22
37
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Raijin
DefiantM7
Raijin
2
8
2
0.38
L
Danzaburou
GeoTheChamp
Danzaburou
3
9
3
0.5
W
Kuzenbo
Kuromi69
Kuzenbo
2
2
17
5.25
W
Arachne
Sŋowie
Arachne
10
4
9
3.63
W
Vulcan
Yυzuriha
Vulcan
10
1
11
15.5
L
Sun Wukong
edgareza96
Sun Wukong
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,640
Damage
27,898
45,187
Taken
58,037
42,689
Mitigated
35,624
10,448
Healing
8,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
DefiantM7
Raijin
7,494
685
0
530
15,833
3,366
0
11,442
3,348
36,522
0
L
Danzaburou
GeoTheChamp
Danzaburou
9,996
2,155
0
1,460
17,477
4,359
0
12,482
3,597
0
32,694
W
Kuzenbo
Kuromi69
Kuzenbo
10,960
2,539
0
3,600
16,224
21,629
666
3,926
11,884
32,380
520
W
Arachne
Sŋowie
Arachne
17,286
11,335
0
4,701
20,267
17,564
1,138
3,593
16,229
0
48,247
W
Vulcan
Yυzuriha
Vulcan
27,394
673
0
2,147
8,696
3,496
1,027
1,347
7,061
68,290
891
L
Sun Wukong
edgareza96
Sun Wukong
10,408
1,598
0
6,159
24,727
27,899
0
11,090
11,807
1,252
34,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,010
Gold Earned
32,614
177
Minions Killed
173
0
Camps Cleared
0
895,567
Distance Traveled
636,573
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,163
797
92
7
0
181,126
0
L
Danzaburou
10,772
769
49
4
0
198,767
2
W
Kuzenbo
11,651
832
20
1
0
294,403
0
W
Arachne
12,754
911
54
4
0
306,829
0
W
Vulcan
13,605
972
103
7
0
294,335
0
L
Sun Wukong
10,679
763
32
2
0
256,680
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role