Player Matchup

Ix Chel
Ix Chel
Diamond I
CryingLightningg
Ix Chel
Diamond I
Level 127
God Stats
7W - 4L
1,726 SR
Queue Stats
57W - 27L
2,234 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond II
Dulzdude
Sun Wukong
Diamond II
Level 160
God Stats
2W - 0L
1,637 SR
Queue Stats
193W - 86L
2,172 MMR
Party 1
Mercury
Mercury
Diamond I
Kaiznl
Mercury
Diamond I
Level 116
God Stats
3W - 0L
1,816 SR
Queue Stats
57W - 26L
2,334 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,726 SR
2,246 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 98
1,575 SR
1,721 MMR
Charybdis
Charybdis
Gold IV
KGodlyy
Charybdis
Gold IV
Level 57
God Stats
1W - 3L
1,516 SR
Queue Stats
52W - 70L
1,747 MMR
Solo
Loki
Loki
Platinum I
Proussa
Loki
Platinum I
Level 130
God Stats
11W - 11L
1,674 SR
Queue Stats
89W - 84L
1,897 MMR
Solo
Sol
Sol
Gold I
TopShottaVV
Sol
Gold I
Level 108
God Stats
6W - 7L
1,536 SR
Queue Stats
154W - 200L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 10
11,160
930
9,923
9,332
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sun Wukong
Dulzdude
Sun Wukong
16
2 / 2 / 18
10,042
837
8,982
13,138
8,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Kaiznl
Mercury
17
9 / 1 / 11
11,267
939
9,008
12,156
7,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Xing TianFafnirGaneshaCthulhu

VS

Bans
Ne ZhaCabrakanSobekGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KGodlyy
Charybdis
15
2 / 4 / 0
9,409
784
8,120
9,059
3,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
Proussa
Loki
14
2 / 8 / 1
9,325
777
7,076
11,205
4,507
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 8 / 1
8,157
680
5,191
10,702
3,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
20
Kills
4
4
Deaths
20
39
Assists
2
Player
Kills
Deaths
Assists
KDA
W
9
1
10
14
W
Sun Wukong
Dulzdude
Sun Wukong
2
2
18
5.5
L
Charybdis
KGodlyy
Charybdis
2
4
0
0.5
W
Mercury
Kaiznl
Mercury
9
1
11
14.5
L
Loki
Proussa
Loki
2
8
1
0.31
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,913
Damage
20,387
34,626
Taken
30,966
19,174
Mitigated
11,423
7,718
Healing
2,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,923
1,348
2,662
2,772
9,332
3,082
449
1,528
7,804
40,170
1,111
W
Sun Wukong
Dulzdude
Sun Wukong
8,982
1,712
0
1,659
13,138
8,515
669
2,041
11,097
0
30,799
L
Charybdis
KGodlyy
Charybdis
8,120
2,841
0
711
9,059
3,377
800
1,916
7,072
0
29,489
W
Mercury
Kaiznl
Mercury
9,008
4,081
0
625
12,156
7,577
2,002
1,594
10,562
0
30,458
L
Loki
Proussa
Loki
7,076
943
0
140
11,205
4,507
238
5,080
5,996
0
23,333
L
5,191
475
0
1,500
10,702
3,539
0
2,519
8,072
21,623
1,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,469
Gold Earned
26,891
144
Minions Killed
122
0
Camps Cleared
0
722,842
Distance Traveled
555,512
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,160
930
64
5
0
214,453
0
W
Sun Wukong
10,042
837
43
4
0
250,540
0
L
Charybdis
9,409
784
55
5
0
183,005
0
W
Mercury
11,267
939
37
3
0
257,849
0
L
Loki
9,325
777
33
3
0
183,936
1
L
Sol
8,157
680
34
3
0
188,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role