Player Matchup

Artemis
Artemis
CCube69
Artemis
Level 103
God Stats
5W - 6L
1,579 SR
Queue Stats
225W - 217L
1,460 Elo+
Solo
Terra
Terra
Inu09
Terra
Level 129
God Stats
20W - 22L
1,532 SR
Queue Stats
49W - 63L
1,491 Elo+
Party 1
Arachne
Arachne
NemeanSlayer
Arachne
Level 83
God Stats
12W - 19L
1,442 SR
Queue Stats
16W - 28L
1,404 Elo+
Party 1
Mulan
Mulan
PanPanT
Mulan
Level 66
God Stats
3W - 6L
1,459 SR
Queue Stats
18W - 31L
1,428 Elo+
Party 1
Cthulhu
Cthulhu
QuanyQuan
Cthulhu
Level 129
God Stats
4W - 3L
1,703 SR
Queue Stats
62W - 78L
1,511 Elo+
Party 1
Team Averages
Level 102
1,543 SR
1,459 Elo+

VS

Team Averages
Level 137
1,424 SR
1,534 Elo+
Neith
Neith
Adhyel__
Neith
Level 90
God Stats
1W - 0L
1,333 SR
Queue Stats
40W - 34L
1,465 Elo+
Solo
Zeus
Zeus
Darkmoon_2805
Zeus
Level 158
God Stats
5W - 5L
1,433 SR
Queue Stats
474W - 457L
1,463 Elo+
Solo
Artemis
Artemis
KiingJAK
Artemis
Level 139
God Stats
1W - 0L
1,181 SR
Queue Stats
49W - 23L
1,689 Elo+
Solo
Osiris
Osiris
PhilMianuss9643
Osiris
Level 158
God Stats
4W - 3L
1,486 SR
Queue Stats
276W - 260L
1,525 Elo+
Solo
Yemoja
Yemoja
S1-Tier
Yemoja
Level 138
God Stats
14W - 7L
1,687 SR
Queue Stats
152W - 151L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CCube69
Artemis
10
2 / 1 / 1
5,644
564
6,887
3,837
1,090
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Terra
Inu09
Terra
8
1 / 0 / 1
5,752
575
3,223
5,678
3,307
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
NemeanSlayer
Arachne
8
1 / 6 / 1
4,966
497
2,253
8,031
2,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mulan
PanPanT
Mulan
9
0 / 4 / 0
5,187
519
4,041
9,626
3,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
QuanyQuan
Cthulhu
9
0 / 3 / 1
4,945
495
3,074
6,615
2,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Adhyel__
Neith
10
0 / 3 / 2
5,379
538
2,930
7,106
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 2
7,452
745
5,219
2,602
734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
KiingJAK
Artemis
12
3 / 0 / 2
6,215
622
3,692
6,429
1,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 1 / 1
7,712
771
8,742
9,716
8,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
S1-Tier
Yemoja
9
1 / 0 / 2
5,742
574
1,248
7,480
4,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
14
14
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
Adhyel__
Neith
0
3
2
0.33
L
Artemis
CCube69
Artemis
2
1
1
2.5
W
4
0
2
5
L
Terra
Inu09
Terra
1
0
1
1.5
W
Artemis
KiingJAK
Artemis
3
0
2
4
L
Arachne
NemeanSlayer
Arachne
1
6
1
0.25
L
Mulan
PanPanT
Mulan
0
4
0
0
W
6
1
1
6.5
L
Cthulhu
QuanyQuan
Cthulhu
0
3
1
0.17
W
Yemoja
S1-Tier
Yemoja
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,478
Damage
21,831
33,787
Taken
33,333
12,997
Mitigated
16,740
9,392
Healing
14,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Adhyel__
Neith
2,930
864
0
1,310
7,106
1,921
0
1,167
5,939
0
28,896
L
Artemis
CCube69
Artemis
6,887
2,235
0
1,691
3,837
1,090
0
267
3,570
0
42,172
W
5,219
1,098
0
548
2,602
734
91
471
2,092
46,904
957
L
Terra
Inu09
Terra
3,223
197
192
1,617
5,678
3,307
0
1,313
4,335
16,242
1,438
W
Artemis
KiingJAK
Artemis
3,692
995
0
2,544
6,429
1,905
0
707
5,657
0
52,685
L
Arachne
NemeanSlayer
Arachne
2,253
1,463
0
1,298
8,031
2,412
0
1,429
6,494
0
15,400
L
Mulan
PanPanT
Mulan
4,041
1,051
0
2,806
9,626
3,512
0
302
9,272
0
30,227
W
8,742
3,633
0
3,955
9,716
8,143
275
858
8,784
0
54,328
L
Cthulhu
QuanyQuan
Cthulhu
3,074
125
0
1,788
6,615
2,676
0
2,706
3,671
30,243
0
W
Yemoja
S1-Tier
Yemoja
1,248
380
2,424
3,287
7,480
4,037
0
2,601
4,764
11,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,494
Gold Earned
32,500
239
Minions Killed
360
0
Camps Cleared
0
1,046,820
Distance Traveled
1,019,405
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,379
538
59
6
0
197,474
0
L
Artemis
5,644
564
74
7
0
189,855
0
W
Zeus
7,452
745
116
12
0
202,474
2
L
Terra
5,752
575
23
2
0
233,804
4
W
Artemis
6,215
622
82
8
0
218,151
0
L
Arachne
4,966
497
32
3
0
197,325
0
L
Mulan
5,187
519
58
6
0
188,487
0
W
Osiris
7,712
771
86
9
0
203,225
0
L
Cthulhu
4,945
495
52
5
0
237,349
2
W
Yemoja
5,742
574
17
2
0
198,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role