Player Matchup

Chaac
Chaac
OblockaRagnarok
Chaac
Level 101
God Stats
0W - 1L
1,721 SR
Queue Stats
10W - 13L
1,460 Elo+
Party 1
Kukulkan
Kukulkan
TH3SLAY3R02
Kukulkan
Level 133
God Stats
0W - 1L
1,666 SR
Queue Stats
24W - 20L
1,505 Elo+
Party 1
Sol
Sol
TheLokiMaster84
Sol
Level 203
God Stats
0W - 2L
1,315 SR
Queue Stats
39W - 47L
1,449 Elo+
Party 1
Yemoja
Yemoja
lubzu
Yemoja
Level 137
God Stats
1W - 2L
1,489 SR
Queue Stats
87W - 63L
1,548 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
quaniss
Ah Muzen Cab
Level 157
God Stats
0W - 1L
1,483 SR
Queue Stats
31W - 23L
1,536 Elo+
Party 1
Team Averages
Level 146
1,535 SR
1,500 Elo+

VS

Team Averages
Level 137
1,667 SR
1,519 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
D3sTr0iY3r_PR_
Zhong Kui
Level 109
God Stats
2W - 0L
1,711 SR
Queue Stats
59W - 43L
1,557 Elo+
Solo
Arachne
Arachne
MopeyTurtle
Arachne
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 68L
1,519 Elo+
Solo
Odin
Odin
ortejo
Odin
Level 146
God Stats
6W - 0L
1,977 SR
Queue Stats
444W - 450L
1,484 Elo+
Solo
Hel
Hel
toon-the-army
Hel
Level 205
God Stats
5W - 3L
1,647 SR
Queue Stats
894W - 923L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
7,327
611
9,983
15,818
10,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Kukulkan
TH3SLAY3R02
Kukulkan
16
1 / 4 / 3
8,485
707
17,165
11,049
3,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

15
2 / 5 / 1
8,610
718
9,544
11,852
3,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
lubzu
Yemoja
14
1 / 4 / 3
8,861
738
2,454
14,886
8,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Muzen Cab
quaniss
Ah Muzen Cab
13
2 / 7 / 2
8,022
669
13,347
13,547
3,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
10 / 1 / 12
11,275
940
30,232
10,295
4,394
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
D3sTr0iY3r_PR_
Zhong Kui
18
10 / 1 / 9
11,011
918
12,956
17,420
17,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
MopeyTurtle
Arachne
16
4 / 1 / 16
9,619
802
11,365
12,660
5,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
ortejo
Odin
15
1 / 2 / 18
9,126
761
5,790
12,026
13,645
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
0 / 1 / 15
8,742
729
4,687
14,196
10,202
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
95
6
Kills
25
25
Deaths
6
12
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
10
1
12
16
W
Zhong Kui
D3sTr0iY3r_PR_
Zhong Kui
10
1
9
14.5
W
Arachne
MopeyTurtle
Arachne
4
1
16
12
L
0
5
3
0.3
L
Kukulkan
TH3SLAY3R02
Kukulkan
1
4
3
0.63
L
2
5
1
0.5
L
Yemoja
lubzu
Yemoja
1
4
3
0.63
W
Odin
ortejo
Odin
1
2
18
5
L
Ah Muzen Cab
quaniss
Ah Muzen Cab
2
7
2
0.43
W
0
1
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,493
Damage
65,030
67,152
Taken
66,597
29,352
Mitigated
51,335
23,910
Healing
42,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
30,232
370
2,507
3,175
10,295
4,394
664
3,574
6,441
55,718
1,146
W
Zhong Kui
D3sTr0iY3r_PR_
Zhong Kui
12,956
1,196
1,159
4,579
17,420
17,447
2,077
8,701
8,344
28,553
0
W
Arachne
MopeyTurtle
Arachne
11,365
9,020
894
1,761
12,660
5,647
1,790
4,697
7,803
0
18,059
L
9,983
917
1,175
3,063
15,818
10,740
0
12,201
3,617
0
15,878
L
Kukulkan
TH3SLAY3R02
Kukulkan
17,165
193
1,719
489
11,049
3,851
43
6,258
4,791
47,515
1,115
L
9,544
1,315
560
2,163
11,852
3,198
0
8,385
3,467
18,843
689
L
Yemoja
lubzu
Yemoja
2,454
268
10,768
3,437
14,886
8,221
52
10,110
4,776
8,435
0
W
Odin
ortejo
Odin
5,790
936
1,013
1,069
12,026
13,645
399
4,308
7,598
0
14,419
L
Ah Muzen Cab
quaniss
Ah Muzen Cab
13,347
2,913
245
291
13,547
3,342
106
10,096
3,451
0
31,270
W
4,687
137
16,323
10,064
14,196
10,202
260
5,818
8,037
6,516
1,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,305
Gold Earned
49,773
205
Minions Killed
153
0
Camps Cleared
0
985,478
Distance Traveled
1,180,348
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,275
940
58
5
0
231,358
0
W
Zhong Kui
11,011
918
48
4
0
236,822
0
W
Arachne
9,619
802
17
1
0
251,765
0
L
Chaac
7,327
611
18
2
0
197,466
0
L
Kukulkan
8,485
707
89
7
0
216,860
0
L
Sol
8,610
718
42
4
0
198,113
0
L
Yemoja
8,861
738
16
1
0
198,883
0
W
Odin
9,126
761
19
2
0
210,513
0
L
Ah Muzen Cab
8,022
669
40
3
0
174,156
0
W
Hel
8,742
729
11
1
0
249,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role