Player Matchup

Cerberus
Cerberus
Jalan1
Cerberus
Level 156
God Stats
1W - 0L
1,429 SR
Queue Stats
28W - 13L
1,581 Elo+
Solo
Ah Puch
Ah Puch
ScraryET
Ah Puch
Level 104
God Stats
4W - 3L
1,976 SR
Queue Stats
70W - 86L
1,443 Elo+
Solo
Fenrir
Fenrir
Spikemoves95
Fenrir
Level 110
God Stats
3W - 3L
1,462 SR
Queue Stats
86W - 90L
1,461 Elo+
Solo
Team Averages
Level 123
1,622 SR
1,495 Elo+

VS

Team Averages
Level 104
1,516 SR
1,442 Elo+
Merlin
Merlin
Circasisam
Merlin
Level 147
God Stats
45W - 76L
1,475 SR
Queue Stats
393W - 414L
1,417 Elo+
Solo
Achilles
Achilles
PRINCE-LIGHT-SKN
Achilles
Level 101
God Stats
8W - 6L
1,623 SR
Queue Stats
39W - 38L
1,485 Elo+
Solo
Arachne
Arachne
Peacemaker22617
Arachne
Level 65
God Stats
18W - 18L
1,450 SR
Queue Stats
162W - 201L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jalan1
Cerberus
15
1 / 1 / 4
8,428
766
7,436
11,439
9,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
ScraryET
Ah Puch
17
4 / 0 / 3
9,349
850
8,780
5,001
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fenrir
15
3 / 1 / 1
8,721
793
4,572
7,389
4,453
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Circasisam
Merlin
16
1 / 2 / 1
8,981
816
8,691
5,879
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 2 / 1
7,941
722
4,937
9,128
9,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 4 / 1
7,109
646
3,220
8,992
2,998
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
2
2
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
Circasisam
Merlin
1
2
1
0.75
W
Cerberus
Jalan1
Cerberus
1
1
4
3
L
1
2
1
0.75
L
0
4
1
0.13
W
Ah Puch
ScraryET
Ah Puch
4
0
3
5.5
W
Fenrir
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,788
Damage
16,848
23,829
Taken
23,999
15,479
Mitigated
14,295
6,165
Healing
3,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Circasisam
Merlin
8,691
513
0
1,789
5,879
1,869
0
2,452
3,235
44,948
587
W
Cerberus
Jalan1
Cerberus
7,436
112
0
3,460
11,439
9,063
0
3,190
8,249
26,801
800
L
4,937
791
0
784
9,128
9,428
0
6,071
2,341
0
10,976
L
3,220
2,124
0
695
8,992
2,998
0
6,603
1,846
0
8,456
W
Ah Puch
ScraryET
Ah Puch
8,780
424
105
1,482
5,001
1,963
718
1,672
3,329
34,158
514
W
Fenrir
4,572
586
0
1,118
7,389
4,453
0
3,730
3,659
7,518
28,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,498
Gold Earned
24,031
211
Minions Killed
137
0
Camps Cleared
0
603,270
Distance Traveled
554,101
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,981
816
108
10
0
178,452
0
W
Cerberus
8,428
766
78
7
0
206,074
2
L
Achilles
7,941
722
14
1
0
194,950
4
L
Arachne
7,109
646
15
1
0
180,699
0
W
Ah Puch
9,349
850
74
7
0
184,942
1
W
Fenrir
8,721
793
59
5
0
212,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role