Player Matchup

Osiris
Osiris
 
Osiris
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Bigbjohn
Ares
Level 107
God Stats
19W - 14L
1,704 SR
Queue Stats
171W - 159L
1,564 Elo+
Solo
Ishtar
Ishtar
DarkLordRav3n
Ishtar
Level 239
God Stats
2W - 5L
1,504 SR
Queue Stats
28W - 22L
1,513 Elo+
Solo
Kukulkan
Kukulkan
EquivocalReality
Kukulkan
Level 169
God Stats
8W - 3L
1,775 SR
Queue Stats
224W - 190L
1,575 Elo+
Solo
Fenrir
Fenrir
Zaptoast28
Fenrir
Level 108
God Stats
1W - 0L
1,825 SR
Queue Stats
11W - 15L
1,399 Elo+
Solo
Team Averages
Level 134
1,662 SR
1,510 Elo+

VS

Team Averages
Level 140
1,572 SR
1,483 Elo+
Mercury
Mercury
DeathlyDiamond
Mercury
Level 67
God Stats
7W - 6L
1,790 SR
Queue Stats
118W - 110L
1,584 Elo+
Solo
Medusa
Medusa
DoriDoe
Medusa
Level 205
God Stats
2W - 2L
1,689 SR
Queue Stats
8W - 18L
1,390 Elo+
Party 1
Scylla
Scylla
GoosyGator
Scylla
Level 124
God Stats
4W - 8L
1,460 SR
Queue Stats
585W - 539L
1,567 Elo+
Solo
Mulan
Mulan
Guttaboyswag
Mulan
Level 146
God Stats
11W - 22L
1,435 SR
Queue Stats
396W - 369L
1,433 Elo+
Party 1
Athena
Athena
JAXSON8531
Athena
Level 160
God Stats
5W - 7L
1,488 SR
Queue Stats
118W - 145L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
5 / 0 / 2
7,975
798
6,754
9,978
5,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Ares
10
3 / 1 / 6
6,385
639
6,259
10,391
7,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
5 / 1 / 4
6,345
635
9,306
4,957
1,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 0 / 1
7,039
704
3,877
2,425
850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Zaptoast28
Fenrir
12
4 / 0 / 3
6,398
640
4,450
8,173
3,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
4,776
478
1,451
7,864
2,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
DoriDoe
Medusa
8
0 / 4 / 0
4,723
472
3,114
7,334
1,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Scylla
GoosyGator
Scylla
12
1 / 2 / 0
6,096
610
3,791
3,800
909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 0
5,005
501
4,151
9,189
9,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
JAXSON8531
Athena
7
0 / 4 / 0
4,808
481
3,161
13,640
7,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
19
Kills
1
2
Deaths
19
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
0
2
6
W
Ares
3
1
6
6
W
5
1
4
7
L
0
4
0
0
L
Medusa
DoriDoe
Medusa
0
4
0
0
W
2
0
1
2.5
L
Scylla
GoosyGator
Scylla
1
2
0
0.5
L
0
5
0
0
L
Athena
JAXSON8531
Athena
0
4
0
0
W
Fenrir
Zaptoast28
Fenrir
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,646
Damage
15,668
35,924
Taken
41,827
19,147
Mitigated
21,171
13,288
Healing
8,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,754
3,316
0
7,315
9,978
5,265
164
325
9,301
0
56,817
W
Ares
6,259
1,070
0
2,367
10,391
7,962
11
1,520
8,871
17,442
0
W
9,306
4,489
0
1,471
4,957
1,678
457
932
4,025
0
44,005
L
1,451
450
0
481
7,864
2,331
0
2,105
5,573
0
30,211
L
Medusa
DoriDoe
Medusa
3,114
1,831
0
1,368
7,334
1,844
0
2,177
5,157
0
29,568
W
3,877
262
0
780
2,425
850
0
1,308
1,117
47,285
568
L
Scylla
GoosyGator
Scylla
3,791
567
0
625
3,800
909
0
701
3,009
49,540
0
L
4,151
1,089
0
1,568
9,189
9,038
0
0
9,189
0
29,487
L
Athena
JAXSON8531
Athena
3,161
770
1,385
3,380
13,640
7,049
0
4,767
8,849
8,745
624
W
Fenrir
Zaptoast28
Fenrir
4,450
877
0
1,355
8,173
3,392
0
2,530
5,643
0
45,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,142
Gold Earned
25,408
362
Minions Killed
282
0
Camps Cleared
0
1,016,556
Distance Traveled
1,010,195
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,975
798
93
9
0
177,027
0
W
Ares
6,385
639
17
2
0
219,888
4
W
Ishtar
6,345
635
69
7
0
180,609
2
L
Mercury
4,776
478
51
5
0
228,522
0
L
Medusa
4,723
472
44
4
0
206,262
2
W
Kukulkan
7,039
704
112
11
0
203,219
4
L
Scylla
6,096
610
107
11
0
192,611
2
L
Mulan
5,005
501
56
6
0
182,526
1
L
Athena
4,808
481
24
2
0
200,274
0
W
Fenrir
6,398
640
71
7
0
235,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role