Player Matchup

Anhur
Anhur
Gold V
JuicyMeatball
Anhur
Gold V
Level 103
God Stats
1W - 0L
1,729 SR
Queue Stats
16W - 19L
1,665 MMR
Party 1
Cerberus
Cerberus
Gold V
JustAbanan514
Cerberus
Gold V
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,665 MMR
Party 1
Jormungandr
Jormungandr
Platinum IV
Kio717
Jormungandr
Platinum IV
Level 159
God Stats
72W - 82L
1,559 SR
Queue Stats
874W - 876L
1,658 MMR
Party 2
Scylla
Scylla
Gold II
afinafia
Scylla
Gold II
Level 160
God Stats
58W - 49L
1,580 SR
Queue Stats
697W - 689L
1,670 MMR
Party 2
Bastet
Bastet
Gold II
ivanfb99
Bastet
Gold II
Level 142
God Stats
2W - 2L
1,329 SR
Queue Stats
6W - 9L
1,759 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,539 SR
1,683 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,503 SR
1,689 MMR
The Morrigan
The Morrigan
Platinum V
FelsSplitter773
The Morrigan
Platinum V
Level 153
God Stats
6W - 4L
1,538 SR
Queue Stats
77W - 68L
1,751 MMR
Party 3
Pele
Pele
Gold II
RenoiSoin_
Pele
Gold II
Level 147
God Stats
48W - 43L
1,595 SR
Queue Stats
616W - 625L
1,666 MMR
Solo
Cupid
Cupid
Platinum III
SorryImSoHigh
Cupid
Platinum III
Level 164
God Stats
18W - 12L
1,668 SR
Queue Stats
61W - 66L
1,749 MMR
Solo
Horus
Horus
Platinum IV
StekoMoleko
Horus
Platinum IV
Level 58
God Stats
0W - 2L
1,322 SR
Queue Stats
77W - 77L
1,638 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
VIooi
Erlang Shen
Platinum V
Level 154
God Stats
0W - 1L
1,391 SR
Queue Stats
165W - 160L
1,639 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,240
582
3,046
4,097
930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
JustAbanan514
Cerberus
8
0 / 1 / 4
5,116
568
2,358
7,883
3,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Jormungandr
Kio717
Jormungandr
9
0 / 2 / 1
5,568
619
3,771
7,770
7,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Scylla
afinafia
Scylla
10
5 / 0 / 4
6,387
710
5,758
4,287
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
ivanfb99
Bastet
10
4 / 1 / 5
5,987
665
5,328
6,094
2,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
SusanoKing ArthurSobekAwilixMedusa

VS

Bans
SurtrNe ZhaThanatosFenrirJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FelsSplitter773
The Morrigan
8
0 / 4 / 0
4,436
493
1,820
5,271
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 4 / 0
5,072
564
2,456
9,568
2,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
2 / 1 / 2
5,485
609
5,258
5,632
1,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 1 / 1
5,309
590
3,614
8,648
3,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Erlang Shen
VIooi
Erlang Shen
8
0 / 3 / 2
4,624
514
4,482
8,122
4,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
10
Kills
6
6
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
FelsSplitter773
The Morrigan
0
4
0
0
W
1
2
0
0.5
W
Cerberus
JustAbanan514
Cerberus
0
1
4
2
W
Jormungandr
Kio717
Jormungandr
0
2
1
0.25
L
2
4
0
0.5
L
2
1
2
3
L
2
1
1
2.5
L
Erlang Shen
VIooi
Erlang Shen
0
3
2
0.33
W
Scylla
afinafia
Scylla
5
0
4
7
W
Bastet
ivanfb99
Bastet
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,261
Damage
17,630
30,131
Taken
37,241
14,715
Mitigated
13,607
9,203
Healing
14,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
FelsSplitter773
The Morrigan
1,820
285
0
682
5,271
1,380
0
1,710
3,275
18,403
424
W
3,046
1,908
0
1,320
4,097
930
0
0
4,097
0
35,403
W
Cerberus
JustAbanan514
Cerberus
2,358
294
0
2,625
7,883
3,577
0
0
7,883
11,207
1,412
W
Jormungandr
Kio717
Jormungandr
3,771
1,680
0
2,459
7,770
7,085
78
0
7,770
34,246
1,490
L
2,456
704
0
2,742
9,568
2,998
11
1,908
7,486
0
38,578
L
5,258
2,964
626
2,923
5,632
1,605
0
452
5,180
0
36,440
L
3,614
2,042
1,303
2,320
8,648
3,355
0
2,564
6,032
0
20,822
L
Erlang Shen
VIooi
Erlang Shen
4,482
2,548
0
3,721
8,122
4,269
0
3,892
4,190
0
23,039
W
Scylla
afinafia
Scylla
5,758
1,001
0
950
4,287
1,073
0
1,287
2,722
30,314
1,644
W
Bastet
ivanfb99
Bastet
5,328
1,542
0
1,849
6,094
2,050
0
146
5,868
0
37,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,298
Gold Earned
24,926
274
Minions Killed
240
0
Camps Cleared
0
967,243
Distance Traveled
847,711
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
4,436
493
41
5
0
140,507
2
W
Anhur
5,240
582
65
7
0
174,854
1
W
Cerberus
5,116
568
16
2
0
198,018
0
W
Jormungandr
5,568
619
69
8
0
160,941
0
L
Pele
5,072
564
68
8
0
199,868
0
L
Cupid
5,485
609
64
7
0
159,229
2
L
Horus
5,309
590
31
3
0
188,196
1
L
Erlang Shen
4,624
514
36
4
0
159,911
3
W
Scylla
6,387
710
61
7
0
196,906
0
W
Bastet
5,987
665
63
7
0
236,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role