Player Matchup

Sun Wukong
Sun Wukong
Silver III
 
Sun Wukong
Silver III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold II
 
Nu Wa
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
Jorgesan1128
Danzaburou
Silver II
Level 116
God Stats
12W - 9L
1,612 SR
Queue Stats
35W - 41L
1,174 MMR
Solo
Yemoja
Yemoja
Gold V
PF Flyyers
Yemoja
Gold V
Level 157
God Stats
8W - 0L
2,015 SR
Queue Stats
61W - 67L
1,163 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
RorschachSH
Ao Kuang
Gold I
Level 158
God Stats
1W - 1L
1,318 SR
Queue Stats
242W - 239L
1,523 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,589 SR
1,372 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 154
1,582 SR
1,298 MMR
Skadi
Skadi
Gold III
Billiet14
Skadi
Gold III
Level 125
God Stats
110W - 85L
1,613 SR
Queue Stats
209W - 205L
1,524 MMR
Party 1
Ymir
Ymir
Silver III
DaddyBlakeWM
Ymir
Silver III
Level 146
God Stats
1W - 2L
1,725 SR
Queue Stats
107W - 124L
1,058 MMR
Solo
Arachne
Arachne
Silver III
Duke3008
Arachne
Silver III
Level 139
God Stats
48W - 34L
1,599 SR
Queue Stats
226W - 252L
1,146 MMR
Solo
Hades
Hades
Gold III
FabricioTM
Hades
Gold III
Level 204
God Stats
3W - 5L
1,521 SR
Queue Stats
231W - 247L
1,527 MMR
Party 1
Ra
Ra
Silver I
M3X1C4N1S1M0
Ra
Silver I
Level 158
God Stats
49W - 62L
1,453 SR
Queue Stats
926W - 990L
1,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
1 / 1 / 1
8,599
573
6,391
10,773
6,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
 
Nu Wa
14
3 / 3 / 2
8,360
557
8,884
7,964
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Jorgesan1128
Danzaburou
13
1 / 3 / 2
7,792
519
10,026
10,693
4,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
PF Flyyers
Yemoja
12
0 / 2 / 4
7,548
503
3,189
12,177
7,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ao Kuang
RorschachSH
Ao Kuang
16
8 / 1 / 2
9,100
607
12,029
12,252
4,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bans
LokiChang'eJormungandrAthena

VS

Bans
BacchusCthulhuAgniGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Billiet14
Skadi
14
2 / 2 / 2
7,649
510
11,410
10,385
3,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 3 / 2
7,252
483
5,397
15,143
9,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
Duke3008
Arachne
13
2 / 2 / 0
7,323
488
5,980
11,715
3,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hades
15
2 / 4 / 1
8,538
569
6,277
13,438
4,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 0
7,428
495
3,657
9,576
5,910
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
13
Kills
10
10
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
1
1.5
W
Nu Wa
 
Nu Wa
3
3
2
1.33
L
Skadi
Billiet14
Skadi
2
2
2
1.5
L
3
3
2
1.33
L
Arachne
Duke3008
Arachne
2
2
0
1
L
Hades
2
4
1
0.63
W
Danzaburou
Jorgesan1128
Danzaburou
1
3
2
0.67
L
1
2
0
0.5
W
Yemoja
PF Flyyers
Yemoja
0
2
4
1
W
Ao Kuang
RorschachSH
Ao Kuang
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,519
Damage
32,721
53,859
Taken
60,257
25,271
Mitigated
26,890
21,020
Healing
26,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,391
732
0
2,433
10,773
6,443
0
3,398
7,326
0
70,964
W
Nu Wa
 
Nu Wa
8,884
2,017
0
204
7,964
2,526
184
4,489
3,475
62,125
0
L
Skadi
Billiet14
Skadi
11,410
4,865
0
2,461
10,385
3,293
74
3,088
7,297
0
64,880
L
5,397
1,786
0
4,266
15,143
9,944
90
6,107
9,036
27,566
1,951
L
Arachne
Duke3008
Arachne
5,980
3,831
0
7,294
11,715
3,166
0
3,617
8,098
0
41,998
L
Hades
6,277
44
328
6,824
13,438
4,577
440
8,439
4,999
75,771
1,593
W
Danzaburou
Jorgesan1128
Danzaburou
10,026
5,355
0
3,356
10,693
4,678
687
1,226
9,467
0
65,060
L
3,657
476
60
5,496
9,576
5,910
0
1,632
7,944
54,919
262
W
Yemoja
PF Flyyers
Yemoja
3,189
664
3,408
5,384
12,177
7,489
231
2,561
9,616
19,872
2,880
W
Ao Kuang
RorschachSH
Ao Kuang
12,029
3,921
0
6,235
12,252
4,135
0
3,149
9,103
58,756
10,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,399
Gold Earned
38,190
468
Minions Killed
457
0
Camps Cleared
0
1,434,149
Distance Traveled
1,400,935
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,599
573
128
9
0
284,079
0
W
Nu Wa
8,360
557
91
6
0
278,787
8
L
Skadi
7,649
510
94
6
0
287,770
4
L
Ymir
7,252
483
44
3
0
282,832
0
L
Arachne
7,323
488
76
5
0
359,936
5
L
Hades
8,538
569
156
10
0
236,360
2
W
Danzaburou
7,792
519
110
7
0
272,653
0
L
Ra
7,428
495
87
6
0
234,037
2
W
Yemoja
7,548
503
36
2
0
268,721
0
W
Ao Kuang
9,100
607
103
7
0
329,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role