Player Matchup

Odin
Odin
 
Odin
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Brissinger
Cerberus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,441 Elo+
Party 1
Ah Puch
Ah Puch
Brodziatydzikus
Ah Puch
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,495 Elo+
Party 1
Ix Chel
Ix Chel
Nikon322
Ix Chel
Level 109
God Stats
0W - 1L
1,251 SR
Queue Stats
66W - 76L
1,494 Elo+
Party 1
Geb
Geb
iMaster0
Geb
Level 30
God Stats
0W - 1L
1,521 SR
Queue Stats
11W - 21L
1,473 Elo+
Party 1
Team Averages
Level 81
1,454 SR
1,481 Elo+

VS

Team Averages
Level 107
1,521 SR
1,435 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DimpoTheCholo
Chiron
Level 117
God Stats
3W - 3L
1,646 SR
Queue Stats
126W - 120L
1,431 Elo+
Party 2
Mulan
Mulan
PuniWuNan1Wu
Mulan
Level 158
God Stats
2W - 2L
1,280 SR
Queue Stats
338W - 319L
1,419 Elo+
Party 2
Discordia
Discordia
Sprggs
Discordia
Level 107
God Stats
3W - 0L
1,670 SR
Queue Stats
57W - 58L
1,410 Elo+
Party 2
Apollo
Apollo
sprggs
Apollo
Level 47
God Stats
2W - 1L
1,508 SR
Queue Stats
179W - 185L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
1
0 / 0 / 0
2,668
243
0
0
0
Cerberus
Brissinger
Cerberus
17
4 / 3 / 4
8,014
729
10,044
16,477
17,382
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
3 / 8 / 6
8,381
762
8,013
10,877
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
Nikon322
Ix Chel
15
1 / 4 / 7
7,745
704
11,496
8,701
3,204
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 5 / 1
7,383
671
7,924
12,579
8,052
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
1 / 5 / 16
9,117
829
4,804
17,965
14,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

18
7 / 1 / 9
10,576
961
17,687
8,946
3,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

16
7 / 3 / 11
10,191
926
10,699
12,729
9,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
Sprggs
Discordia
16
5 / 1 / 9
9,753
887
8,563
5,894
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
sprggs
Apollo
15
0 / 1 / 13
8,647
786
3,604
9,355
4,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
78
10
Kills
20
20
Deaths
11
18
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
0
0
0
W
Sylvanus
 
Sylvanus
1
5
16
1.8
L
Cerberus
Brissinger
Cerberus
4
3
4
2
L
3
8
6
0.75
W
7
1
9
11.5
L
Ix Chel
Nikon322
Ix Chel
1
4
7
1.13
W
7
3
11
4.17
W
Discordia
Sprggs
Discordia
5
1
9
9.5
L
2
5
1
0.5
W
Apollo
sprggs
Apollo
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,477
Damage
45,357
48,634
Taken
54,889
31,766
Mitigated
35,081
12,773
Healing
24,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
 
Sylvanus
4,804
1,033
5,934
6,343
17,965
14,376
564
12,914
5,051
8,609
0
L
Cerberus
Brissinger
Cerberus
10,044
184
645
5,473
16,477
17,382
0
4,962
11,515
15,805
0
L
8,013
726
421
449
10,877
3,128
0
3,625
7,252
17,337
0
W
17,687
7,269
2,004
3,006
8,946
3,971
3,884
7,018
1,928
0
44,818
L
Ix Chel
Nikon322
Ix Chel
11,496
1,140
2,443
2,035
8,701
3,204
0
3,502
5,199
25,759
585
W
10,699
1,797
823
1,714
12,729
9,644
309
6,599
6,130
551
16,014
W
Discordia
Sprggs
Discordia
8,563
619
828
546
5,894
2,453
597
3,509
2,385
25,277
0
L
7,924
56
140
1,167
12,579
8,052
0
1,829
10,750
15,388
471
W
Apollo
sprggs
Apollo
3,604
2,113
765
2,691
9,355
4,637
1,782
6,759
2,596
0
16,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,191
Gold Earned
48,284
86
Minions Killed
176
0
Camps Cleared
0
728,437
Distance Traveled
948,006
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
2,668
243
0
0
0
0
0
W
Sylvanus
9,117
829
9
1
0
150,911
0
L
Cerberus
8,014
729
15
1
0
199,758
0
L
Ah Puch
8,381
762
19
2
0
165,608
0
W
Chiron
10,576
961
89
8
0
197,716
0
L
Ix Chel
7,745
704
34
3
0
190,679
0
W
Mulan
10,191
926
26
2
0
195,299
0
W
Discordia
9,753
887
20
2
0
187,743
0
L
Geb
7,383
671
18
2
0
172,392
0
W
Apollo
8,647
786
32
3
0
216,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role