Player Matchup

Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
MVswat0
Charybdis
Level 84
God Stats
0W - 2L
1,585 SR
Queue Stats
12W - 9L
1,529 Elo+
Party 2
Thor
Thor
THEBEASTEATER99
Thor
Level 108
God Stats
0W - 2L
1,274 SR
Queue Stats
94W - 102L
1,446 Elo+
Solo
Kuzenbo
Kuzenbo
Wackinitgood
Kuzenbo
Level 123
God Stats
0W - 1L
1,605 SR
Queue Stats
24W - 26L
1,489 Elo+
Solo
Hera
Hera
tenken-soujiro
Hera
Level 98
God Stats
1W - 1L
1,778 SR
Queue Stats
12W - 9L
1,529 Elo+
Party 2
Team Averages
Level 112
1,549 SR
1,499 Elo+

VS

Team Averages
Level 144
1,596 SR
1,506 Elo+
Pele
Pele
CR055Prime
Pele
Level 158
God Stats
20W - 17L
1,497 SR
Queue Stats
257W - 239L
1,478 Elo+
Solo
Aphrodite
Aphrodite
Haykezlind
Aphrodite
Level 128
God Stats
247W - 214L
1,602 SR
Queue Stats
342W - 321L
1,513 Elo+
Solo
Maui
Maui
MrToast1996
Maui
Level 129
God Stats
5W - 4L
1,595 SR
Queue Stats
214W - 218L
1,497 Elo+
Solo
Ix Chel
Ix Chel
adamdlc
Ix Chel
Level 162
God Stats
14W - 8L
1,659 SR
Queue Stats
728W - 737L
1,525 Elo+
Party 1
Chaac
Chaac
juliankoncer117
Chaac
Level 144
God Stats
76W - 48L
1,624 SR
Queue Stats
189W - 179L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 1 / 2
6,955
696
7,327
9,698
5,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
MVswat0
Charybdis
10
0 / 2 / 0
5,632
563
3,921
6,892
1,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 2 / 1
6,756
676
3,816
7,594
2,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kuzenbo
Wackinitgood
Kuzenbo
5
0 / 10 / 1
4,456
446
1,601
11,801
6,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 3 / 1
5,602
560
3,504
5,165
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 3 / 2
6,098
610
4,221
9,508
3,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Aphrodite
Haykezlind
Aphrodite
11
3 / 0 / 3
6,014
601
4,081
4,625
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 0 / 5
5,607
561
4,969
7,307
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ix Chel
adamdlc
Ix Chel
10
5 / 2 / 3
6,251
625
5,368
7,110
2,251
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 3 / 0
5,441
544
4,240
8,926
7,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
8
Kills
17
18
Deaths
8
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
1
2
3
W
6
3
2
2.33
W
Aphrodite
Haykezlind
Aphrodite
3
0
3
4.5
L
Charybdis
MVswat0
Charybdis
0
2
0
0
W
2
0
5
4.5
L
5
2
1
2.75
L
Kuzenbo
Wackinitgood
Kuzenbo
0
10
1
0.05
W
Ix Chel
adamdlc
Ix Chel
5
2
3
3.25
W
1
3
0
0.33
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,169
Damage
22,879
41,150
Taken
37,476
17,419
Mitigated
17,043
8,868
Healing
15,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,327
2,197
0
4,121
9,698
5,087
573
38
9,660
0
50,005
W
4,221
895
0
1,971
9,508
3,297
0
482
9,026
0
34,224
W
Aphrodite
Haykezlind
Aphrodite
4,081
672
2,247
3,956
4,625
1,312
478
199
4,426
28,326
1,390
L
Charybdis
MVswat0
Charybdis
3,921
1,614
0
2,611
6,892
1,822
0
4,262
1,835
0
36,669
W
4,969
1,303
0
1,257
7,307
2,928
236
1,322
5,985
24,676
2,774
L
3,816
832
0
520
7,594
2,525
495
1,292
6,174
0
34,121
L
Kuzenbo
Wackinitgood
Kuzenbo
1,601
1,058
0
926
11,801
6,533
4
4,194
7,157
3,543
0
W
Ix Chel
adamdlc
Ix Chel
5,368
492
180
3,283
7,110
2,251
15
3,102
4,008
41,048
1,587
W
4,240
1,161
0
2,226
8,926
7,255
0
0
8,926
435
32,065
L
3,504
936
0
690
5,165
1,452
0
3,167
1,996
30,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,401
Gold Earned
29,411
258
Minions Killed
295
0
Camps Cleared
0
1,056,780
Distance Traveled
1,019,244
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,955
696
89
9
0
216,418
0
W
Pele
6,098
610
54
5
0
234,638
1
W
Aphrodite
6,014
601
62
6
0
204,829
0
L
Charybdis
5,632
563
63
6
0
196,460
0
W
Maui
5,607
561
59
6
0
186,453
0
L
Thor
6,756
676
56
6
0
231,541
0
L
Kuzenbo
4,456
446
2
0
0
196,115
0
W
Ix Chel
6,251
625
61
6
0
200,907
0
W
Chaac
5,441
544
59
6
0
192,417
0
L
Hera
5,602
560
48
5
0
216,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role