Player Matchup

Neith
Neith
Achusin
Neith
Level 123
God Stats
47W - 38L
1,610 SR
Queue Stats
86W - 86L
1,481 Elo+
Solo
Merlin
Merlin
AzazelN7
Merlin
Level 147
God Stats
3W - 2L
1,571 SR
Queue Stats
214W - 195L
1,437 Elo+
Solo
Chaac
Chaac
Dreamcast4K
Chaac
Level 64
God Stats
6W - 7L
1,479 SR
Queue Stats
202W - 211L
1,435 Elo+
Solo
Zhong Kui
Zhong Kui
GeN x CRoNiN
Zhong Kui
Level 129
God Stats
23W - 23L
1,451 SR
Queue Stats
543W - 526L
1,455 Elo+
Solo
Atlas
Atlas
Raykule
Atlas
Level 62
God Stats
38W - 26L
1,616 SR
Queue Stats
182W - 170L
1,474 Elo+
Solo
Team Averages
Level 105
1,546 SR
1,456 Elo+

VS

Team Averages
Level 67
1,431 SR
1,412 Elo+
Bake Kujira
Bake Kujira
DNI SKULL
Bake Kujira
Level 69
God Stats
40W - 55L
1,439 SR
Queue Stats
183W - 212L
1,467 Elo+
Party 1
Chang'e
Chang'e
DevilxDNI
Chang'e
Level 87
God Stats
18W - 14L
1,577 SR
Queue Stats
318W - 315L
1,492 Elo+
Party 1
Gilgamesh
Gilgamesh
Dragark7
Gilgamesh
Level 87
God Stats
14W - 10L
1,533 SR
Queue Stats
76W - 64L
1,481 Elo+
Solo
Da Ji
Da Ji
Grylox573
Da Ji
Level 33
God Stats
1W - 1L
1,442 SR
Queue Stats
1W - 2L
1,160 Elo+
Solo
Danzaburou
Danzaburou
R3TR0TM
Danzaburou
Level 57
God Stats
1W - 2L
1,163 SR
Queue Stats
95W - 104L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Achusin
Neith
12
1 / 3 / 0
6,688
478
5,043
8,369
3,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
AzazelN7
Merlin
12
1 / 3 / 0
6,972
498
4,645
6,173
2,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 3 / 0
6,663
476
4,841
13,584
6,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
GeN x CRoNiN
Zhong Kui
13
2 / 4 / 3
7,063
505
11,800
12,312
8,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Atlas
Raykule
Atlas
12
3 / 2 / 2
7,474
534
10,886
14,630
12,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
DNI SKULL
Bake Kujira
13
2 / 2 / 5
7,825
559
12,377
19,499
13,114
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chang'e
DevilxDNI
Chang'e
14
3 / 0 / 2
8,377
598
7,735
7,385
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Dragark7
Gilgamesh
15
5 / 1 / 2
9,044
646
6,033
10,875
6,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
Grylox573
Da Ji
13
2 / 1 / 2
7,198
514
3,250
9,233
3,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
R3TR0TM
Danzaburou
13
3 / 3 / 2
7,653
547
8,884
9,505
3,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
7
Kills
15
15
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
Achusin
Neith
1
3
0
0.33
L
Merlin
AzazelN7
Merlin
1
3
0
0.33
W
Bake Kujira
DNI SKULL
Bake Kujira
2
2
5
2.25
W
Chang'e
DevilxDNI
Chang'e
3
0
2
4
W
Gilgamesh
Dragark7
Gilgamesh
5
1
2
6
L
0
3
0
0
L
Zhong Kui
GeN x CRoNiN
Zhong Kui
2
4
3
0.88
W
Da Ji
Grylox573
Da Ji
2
1
2
3
W
Danzaburou
R3TR0TM
Danzaburou
3
3
2
1.33
L
Atlas
Raykule
Atlas
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,215
Damage
38,279
55,068
Taken
56,497
32,432
Mitigated
28,469
18,342
Healing
20,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Achusin
Neith
5,043
2,220
0
3,710
8,369
3,036
15
900
7,395
0
56,418
L
Merlin
AzazelN7
Merlin
4,645
0
0
986
6,173
2,157
0
0
6,173
43,989
0
W
Bake Kujira
DNI SKULL
Bake Kujira
12,377
5,245
0
8,288
19,499
13,114
0
12,817
6,682
43,824
3,744
W
Chang'e
DevilxDNI
Chang'e
7,735
1,196
760
4,742
7,385
2,394
165
696
6,689
47,303
2,650
W
Gilgamesh
Dragark7
Gilgamesh
6,033
1,467
0
1,264
10,875
6,134
51
4,833
6,042
0
52,205
L
4,841
1,886
0
4,349
13,584
6,028
0
6,322
6,744
0
58,785
L
Zhong Kui
GeN x CRoNiN
Zhong Kui
11,800
4,442
0
3,106
12,312
8,236
0
3,017
9,295
55,299
10,664
W
Da Ji
Grylox573
Da Ji
3,250
649
0
2,418
9,233
3,816
171
461
8,772
0
50,984
W
Danzaburou
R3TR0TM
Danzaburou
8,884
3,824
0
3,266
9,505
3,011
563
7,242
2,263
0
47,840
L
Atlas
Raykule
Atlas
10,886
5,495
2,000
4,191
14,630
12,975
0
7,953
6,603
31,985
1,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,860
Gold Earned
40,097
441
Minions Killed
435
0
Camps Cleared
0
1,264,694
Distance Traveled
1,400,333
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,688
478
97
7
0
245,815
0
L
Merlin
6,972
498
89
6
0
245,650
2
W
Bake Kujira
7,825
559
75
5
0
278,447
0
W
Chang'e
8,377
598
112
8
0
277,067
0
W
Gilgamesh
9,044
646
100
7
0
282,807
0
L
Chaac
6,663
476
104
7
0
275,262
0
L
Zhong Kui
7,063
505
122
9
0
232,643
0
W
Da Ji
7,198
514
80
6
0
308,289
0
W
Danzaburou
7,653
547
68
5
0
253,723
0
L
Atlas
7,474
534
29
2
0
265,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role