Player Matchup

Sol
Sol
 
Sol
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
ETMAEL04
Awilix
Level 128
God Stats
4W - 6L
1,412 SR
Queue Stats
139W - 143L
1,444 Elo+
Solo
Cthulhu
Cthulhu
Gabe1
Cthulhu
Level 139
God Stats
95W - 58L
1,698 SR
Queue Stats
242W - 202L
1,604 Elo+
Party 1
Ymir
Ymir
ModdedWeegee
Ymir
Level 128
God Stats
12W - 13L
1,482 SR
Queue Stats
64W - 50L
1,565 Elo+
Party 1
Artemis
Artemis
Reveilarc
Artemis
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 20L
1,636 Elo+
Party 1
Team Averages
Level 120
1,518 SR
1,550 Elo+

VS

Team Averages
Level 115
1,581 SR
1,531 Elo+
Erlang Shen
Erlang Shen
BuK-LaU-
Erlang Shen
Level 158
God Stats
2W - 5L
1,410 SR
Queue Stats
254W - 243L
1,590 Elo+
Solo
Izanami
Izanami
LalithoO
Izanami
Level 175
God Stats
36W - 31L
1,526 SR
Queue Stats
300W - 320L
1,528 Elo+
Solo
Vulcan
Vulcan
Mutt350
Vulcan
Level 100
God Stats
8W - 10L
1,554 SR
Queue Stats
359W - 347L
1,529 Elo+
Solo
Nemesis
Nemesis
RomeA2423
Nemesis
Level 106
God Stats
13W - 6L
1,794 SR
Queue Stats
179W - 179L
1,543 Elo+
Solo
Fafnir
Fafnir
ThanksObama68
Fafnir
Level 37
God Stats
8W - 7L
1,622 SR
Queue Stats
19W - 27L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 2 / 1
5,490
549
3,987
5,730
1,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
ETMAEL04
Awilix
10
0 / 1 / 5
5,484
548
2,008
6,592
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Gabe1
Cthulhu
11
5 / 1 / 0
6,875
688
6,773
7,773
4,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 0 / 6
6,403
640
2,353
8,495
6,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Artemis
Reveilarc
Artemis
12
6 / 1 / 1
7,061
706
6,700
4,782
1,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BuK-LaU-
Erlang Shen
6
0 / 2 / 0
4,167
417
1,902
5,504
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
LalithoO
Izanami
9
0 / 3 / 1
5,081
508
3,008
5,018
1,307
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Vulcan
Mutt350
Vulcan
12
3 / 1 / 1
6,764
676
5,830
5,344
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
RomeA2423
Nemesis
9
2 / 3 / 1
5,223
522
4,688
8,573
2,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 3
5,354
535
2,646
8,075
7,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
12
Kills
5
5
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
2
1
0.25
L
Erlang Shen
BuK-LaU-
Erlang Shen
0
2
0
0
W
Awilix
ETMAEL04
Awilix
0
1
5
2.5
W
Cthulhu
Gabe1
Cthulhu
5
1
0
5
L
Izanami
LalithoO
Izanami
0
3
1
0.17
W
1
0
6
4
L
Vulcan
Mutt350
Vulcan
3
1
1
3.5
W
Artemis
Reveilarc
Artemis
6
1
1
6.5
L
Nemesis
RomeA2423
Nemesis
2
3
1
0.83
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,821
Damage
18,074
33,372
Taken
32,514
16,002
Mitigated
14,651
11,843
Healing
9,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,987
1,179
0
2,076
5,730
1,630
1,113
2,741
2,989
31,320
0
L
Erlang Shen
BuK-LaU-
Erlang Shen
1,902
977
0
1,820
5,504
2,062
0
2,765
2,316
0
13,289
W
Awilix
ETMAEL04
Awilix
2,008
839
0
2,642
6,592
2,089
0
504
6,088
155
28,287
W
Cthulhu
Gabe1
Cthulhu
6,773
813
315
2,110
7,773
4,753
0
1,241
6,532
39,091
1,646
L
Izanami
LalithoO
Izanami
3,008
2,453
0
242
5,018
1,307
918
294
4,724
0
37,528
W
2,353
878
0
3,342
8,495
6,087
0
2,775
5,720
24,712
1,400
L
Vulcan
Mutt350
Vulcan
5,830
334
0
475
5,344
1,823
0
3,236
2,032
41,362
2,697
W
Artemis
Reveilarc
Artemis
6,700
3,031
0
1,358
4,782
1,443
0
854
3,928
0
41,316
L
Nemesis
RomeA2423
Nemesis
4,688
1,943
0
3,532
8,573
2,166
0
3,028
5,415
0
23,678
L
2,646
821
201
2,893
8,075
7,293
0
3,185
4,792
12,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,313
Gold Earned
26,589
304
Minions Killed
223
0
Camps Cleared
0
1,040,856
Distance Traveled
904,394
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,490
549
60
6
0
201,242
4
L
Erlang Shen
4,167
417
17
2
0
102,703
0
W
Awilix
5,484
548
50
5
0
235,957
0
W
Cthulhu
6,875
688
74
7
0
207,062
2
L
Izanami
5,081
508
83
8
0
171,654
0
W
Ymir
6,403
640
32
3
0
201,190
0
L
Vulcan
6,764
676
72
7
0
213,367
0
W
Artemis
7,061
706
88
9
0
195,405
0
L
Nemesis
5,223
522
43
4
0
209,068
0
L
Fafnir
5,354
535
8
1
0
207,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role