Player Matchup

He Bo
He Bo
Corian1234
He Bo
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,517 Elo+
Solo
Guan Yu
Guan Yu
Scherliharry
Guan Yu
Level 136
God Stats
3W - 1L
1,819 SR
Queue Stats
135W - 133L
1,447 Elo+
Solo
Scylla
Scylla
doukas52
Scylla
Level 49
God Stats
1W - 1L
1,423 SR
Queue Stats
107W - 90L
1,410 Elo+
Solo
Zeus
Zeus
nnnechto
Zeus
Level 63
God Stats
2W - 5L
1,358 SR
Queue Stats
293W - 310L
1,485 Elo+
Solo
Rama
Rama
xwardxd2
Rama
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 21L
1,215 Elo+
Solo
Team Averages
Level 83
1,520 SR
1,415 Elo+

VS

Team Averages
Level 109
1,471 SR
1,441 Elo+
Ymir
Ymir
 
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Black81Widow
Medusa
Level 106
God Stats
5W - 4L
1,497 SR
Queue Stats
231W - 249L
1,424 Elo+
Solo
Baba Yaga
Baba Yaga
LEEyKORA
Baba Yaga
Level 86
God Stats
1W - 2L
1,187 SR
Queue Stats
71W - 84L
1,443 Elo+
Party 1
Sylvanus
Sylvanus
Lexuristraz
Sylvanus
Level 128
God Stats
11W - 3L
1,672 SR
Queue Stats
534W - 552L
1,378 Elo+
Solo
Odin
Odin
theiser101
Odin
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 44L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
14
2 / 6 / 2
8,140
740
6,218
11,868
4,753
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
Scherliharry
Guan Yu
11
0 / 8 / 1
7,210
655
5,356
20,754
10,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Scylla
doukas52
Scylla
15
1 / 4 / 3
8,108
737
11,227
9,077
2,881
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Zeus
14
1 / 5 / 3
7,650
695
14,957
9,345
3,114
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
13
1 / 7 / 3
7,993
727
6,776
12,015
3,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
11 / 1 / 12
11,041
1,004
12,668
19,431
12,150
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
17
5 / 0 / 15
9,962
906
14,032
8,815
3,012
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Baba Yaga
LEEyKORA
Baba Yaga
15
4 / 3 / 17
9,559
869
16,598
7,993
3,104
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Lexuristraz
Sylvanus
15
2 / 1 / 21
9,965
906
7,408
14,760
11,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
8 / 2 / 19
10,374
943
8,729
17,785
18,319
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
114
5
Kills
30
30
Deaths
7
12
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
11
1
12
17
W
Medusa
5
0
15
12.5
L
He Bo
2
6
2
0.5
W
Baba Yaga
LEEyKORA
Baba Yaga
4
3
17
4.17
W
Sylvanus
Lexuristraz
Sylvanus
2
1
21
12.5
L
Guan Yu
Scherliharry
Guan Yu
0
8
1
0.06
L
Scylla
doukas52
Scylla
1
4
3
0.63
L
Zeus
1
5
3
0.5
W
8
2
19
8.75
L
Rama
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,534
Damage
59,435
63,059
Taken
68,784
24,754
Mitigated
48,276
18,256
Healing
41,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
12,668
1,378
1,365
8,512
19,431
12,150
579
7,874
11,557
17,355
0
W
Medusa
14,032
6,590
2,325
2,772
8,815
3,012
2,331
5,288
3,527
0
37,229
L
He Bo
6,218
569
901
2,347
11,868
4,753
0
7,989
3,879
12,946
206
W
Baba Yaga
LEEyKORA
Baba Yaga
16,598
592
0
1,480
7,993
3,104
312
2,266
5,727
30,440
0
W
Sylvanus
Lexuristraz
Sylvanus
7,408
2,437
13,018
8,634
14,760
11,691
1,133
9,834
4,926
14,507
0
L
Guan Yu
Scherliharry
Guan Yu
5,356
251
4,697
6,503
20,754
10,297
0
11,271
9,483
0
7,607
L
Scylla
doukas52
Scylla
11,227
728
332
1,080
9,077
2,881
0
4,102
4,975
25,929
0
L
Zeus
14,957
916
693
564
9,345
3,114
0
7,063
2,282
23,523
0
W
8,729
1,731
1,121
2,549
17,785
18,319
1,315
7,105
10,680
1,221
16,477
L
Rama
6,776
5,443
334
805
12,015
3,709
0
7,370
4,645
0
16,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,101
Gold Earned
50,901
114
Minions Killed
128
0
Camps Cleared
0
954,099
Distance Traveled
1,033,016
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,041
1,004
11
1
0
207,742
0
W
Medusa
9,962
906
46
4
0
184,676
0
L
He Bo
8,140
740
16
1
0
170,667
0
W
Baba Yaga
9,559
869
34
3
0
214,654
0
W
Sylvanus
9,965
906
13
1
0
192,732
0
L
Guan Yu
7,210
655
4
0
0
212,500
0
L
Scylla
8,108
737
46
4
0
197,918
0
L
Zeus
7,650
695
16
1
0
201,513
0
W
Odin
10,374
943
24
2
0
233,212
0
L
Rama
7,993
727
32
3
0
171,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role