Player Matchup

Nut
Nut
 
Nut
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Dragman39
Jormungandr
Level 105
God Stats
3W - 5L
1,376 SR
Queue Stats
14W - 25L
1,350 Elo+
Solo
Cabrakan
Cabrakan
UnR3alGamer2045
Cabrakan
Level 155
God Stats
108W - 94L
1,546 SR
Queue Stats
298W - 298L
1,448 Elo+
Solo
Chaac
Chaac
dead-_-danny
Chaac
Level 108
God Stats
2W - 3L
1,454 SR
Queue Stats
46W - 44L
1,417 Elo+
Solo
Chang'e
Chang'e
tdnmomo-ARIA
Chang'e
Level 44
God Stats
3W - 6L
1,445 SR
Queue Stats
63W - 79L
1,386 Elo+
Solo
Team Averages
Level 90
1,464 SR
1,420 Elo+

VS

Team Averages
Level 123
1,527 SR
1,413 Elo+
Kumbhakarna
Kumbhakarna
DOTA-GPS
Kumbhakarna
Level 147
God Stats
3W - 3L
1,530 SR
Queue Stats
129W - 143L
1,424 Elo+
Solo
King Arthur
King Arthur
Elpichis3875
King Arthur
Level 66
God Stats
1W - 0L
1,716 SR
Queue Stats
2W - 2L
1,354 Elo+
Solo
Danzaburou
Danzaburou
EmersonDavis388
Danzaburou
Level 49
God Stats
2W - 1L
1,606 SR
Queue Stats
33W - 33L
1,387 Elo+
Solo
Cthulhu
Cthulhu
mzaquine
Cthulhu
Level 269
God Stats
12W - 15L
1,518 SR
Queue Stats
85W - 96L
1,430 Elo+
Solo
Yu Huang
Yu Huang
x3xGalaxy
Yu Huang
Level 82
God Stats
4W - 4L
1,266 SR
Queue Stats
20W - 17L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
4
0 / 4 / 1
4,779
319
1,435
3,661
897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Dragman39
Jormungandr
12
3 / 1 / 3
7,574
505
8,744
13,291
8,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
13
3 / 1 / 0
7,403
494
2,625
9,811
6,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 3 / 0
7,784
519
8,506
12,711
9,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chang'e
tdnmomo-ARIA
Chang'e
13
0 / 1 / 3
7,573
505
6,576
10,733
3,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DOTA-GPS
Kumbhakarna
14
2 / 0 / 2
7,484
499
3,606
10,779
4,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Elpichis3875
King Arthur
14
1 / 2 / 2
8,242
549
7,084
12,185
11,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
EmersonDavis388
Danzaburou
13
3 / 2 / 2
8,303
554
9,617
9,258
3,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cthulhu
mzaquine
Cthulhu
12
3 / 3 / 2
7,742
516
7,427
10,931
9,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Yu Huang
x3xGalaxy
Yu Huang
11
0 / 2 / 2
6,730
449
5,317
6,753
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
8
Kills
9
10
Deaths
9
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
4
1
0.13
W
Kumbhakarna
DOTA-GPS
Kumbhakarna
2
0
2
3
L
Jormungandr
Dragman39
Jormungandr
3
1
3
4.5
W
King Arthur
Elpichis3875
King Arthur
1
2
2
1
W
Danzaburou
EmersonDavis388
Danzaburou
3
2
2
2
L
Cabrakan
3
1
0
3
L
2
3
0
0.67
W
Cthulhu
mzaquine
Cthulhu
3
3
2
1.33
L
Chang'e
tdnmomo-ARIA
Chang'e
0
1
3
1.5
W
Yu Huang
x3xGalaxy
Yu Huang
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,886
Damage
33,051
50,207
Taken
49,906
29,545
Mitigated
30,800
19,147
Healing
14,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
1,435
951
0
236
3,661
897
0
1,297
2,364
0
5,245
W
Kumbhakarna
DOTA-GPS
Kumbhakarna
3,606
52
327
5,729
10,779
4,591
229
2,681
8,059
44,659
0
L
Jormungandr
Dragman39
Jormungandr
8,744
1,632
257
4,261
13,291
8,370
0
3,516
9,775
24,496
1,447
W
King Arthur
Elpichis3875
King Arthur
7,084
289
0
0
12,185
11,979
93
0
11,455
489
53,812
W
Danzaburou
EmersonDavis388
Danzaburou
9,617
4,551
38
3,494
9,258
3,067
3,113
5,102
4,156
0
50,066
L
Cabrakan
2,625
551
0
4,131
9,811
6,902
0
2,224
7,587
51,397
0
L
8,506
878
0
3,991
12,711
9,844
0
1,804
10,907
0
52,770
W
Cthulhu
mzaquine
Cthulhu
7,427
587
45
2,730
10,931
9,179
87
5,722
5,209
33,863
2,035
L
Chang'e
tdnmomo-ARIA
Chang'e
6,576
248
419
5,852
10,733
3,532
0
6,863
3,870
51,407
956
W
Yu Huang
x3xGalaxy
Yu Huang
5,317
391
0
1,640
6,753
1,984
0
3,987
2,766
30,079
1,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,113
Gold Earned
38,501
298
Minions Killed
360
0
Camps Cleared
0
1,211,225
Distance Traveled
1,389,068
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
4,779
319
6
0
0
98,677
0
W
Kumbhakarna
7,484
499
80
5
0
299,053
6
L
Jormungandr
7,574
505
32
2
0
303,834
0
W
King Arthur
8,242
549
89
6
0
268,124
0
W
Danzaburou
8,303
554
61
4
0
255,359
0
L
Cabrakan
7,403
494
89
6
0
270,931
0
L
Chaac
7,784
519
78
5
0
262,067
0
W
Cthulhu
7,742
516
67
4
0
311,422
3
L
Chang'e
7,573
505
93
6
0
275,716
8
W
Yu Huang
6,730
449
63
4
0
255,110
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role