Player Matchup

Vamana
Vamana
 
Vamana
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Alfamode
Ymir
Level 209
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,491 Elo+
Party 1
Ra
Ra
ItzReyku
Ra
Level 193
God Stats
8W - 9L
1,642 SR
Queue Stats
106W - 80L
1,625 Elo+
Party 1
Artemis
Artemis
JujiVampiric
Artemis
Level 32
God Stats
2W - 0L
1,746 SR
Queue Stats
25W - 5L
1,693 Elo+
Party 1
Hun Batz
Hun Batz
TiltedZapFan
Hun Batz
Level 108
God Stats
3W - 3L
1,602 SR
Queue Stats
56W - 55L
1,517 Elo+
Party 1
Team Averages
Level 143
1,598 SR
1,565 Elo+

VS

Team Averages
Level 123
1,589 SR
1,553 Elo+
Lancelot
Lancelot
 
Lancelot
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Clion61
Ne Zha
Level 128
God Stats
3W - 1L
1,724 SR
Queue Stats
21W - 15L
1,580 Elo+
Solo
Chang'e
Chang'e
LegacyForge
Chang'e
Level 149
God Stats
0W - 1L
1,721 SR
Queue Stats
87W - 71L
1,562 Elo+
Party 2
Freya
Freya
Linkjsc
Freya
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 51L
1,558 Elo+
Party 2
Fafnir
Fafnir
PREECHAA
Fafnir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 69L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
4 / 3 / 1
6,735
674
7,398
11,286
4,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ymir
10
2 / 0 / 6
6,683
668
2,672
4,794
3,279
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 1 / 0
6,331
633
2,577
5,088
1,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
JujiVampiric
Artemis
11
5 / 1 / 3
6,422
642
7,062
6,003
2,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
TiltedZapFan
Hun Batz
9
2 / 1 / 1
5,426
543
2,274
6,848
2,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
3 / 4 / 1
5,610
561
8,455
9,443
4,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Clion61
Ne Zha
10
1 / 2 / 3
5,615
562
3,898
8,619
2,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
LegacyForge
Chang'e
11
1 / 1 / 0
6,125
613
3,134
6,377
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
Linkjsc
Freya
8
1 / 4 / 0
4,892
489
3,174
5,943
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Fafnir
PREECHAA
Fafnir
9
0 / 3 / 1
5,317
532
1,384
7,697
5,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
14
Kills
6
6
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
3
1
1.5
L
Lancelot
 
Lancelot
3
4
1
0.88
W
Ymir
2
0
6
5
L
Ne Zha
Clion61
Ne Zha
1
2
3
1.25
W
1
1
0
1
W
Artemis
JujiVampiric
Artemis
5
1
3
6.5
L
Chang'e
LegacyForge
Chang'e
1
1
0
1
L
Freya
Linkjsc
Freya
1
4
0
0.25
L
Fafnir
PREECHAA
Fafnir
0
3
1
0.17
W
Hun Batz
TiltedZapFan
Hun Batz
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,983
Damage
20,045
34,019
Taken
38,079
13,514
Mitigated
16,311
7,571
Healing
11,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
7,398
3,304
0
2,800
11,286
4,544
0
0
11,286
571
39,893
L
Lancelot
 
Lancelot
8,455
1,647
0
2,166
9,443
4,389
0
211
9,232
0
33,667
W
Ymir
2,672
602
0
1,324
4,794
3,279
135
1,138
3,408
13,582
0
L
Ne Zha
Clion61
Ne Zha
3,898
395
0
1,760
8,619
2,950
0
406
8,181
0
44,272
W
2,577
525
348
1,533
5,088
1,462
0
3,044
2,044
40,749
366
W
Artemis
JujiVampiric
Artemis
7,062
2,679
0
1,025
6,003
2,161
61
1,677
4,150
0
47,142
L
Chang'e
LegacyForge
Chang'e
3,134
327
618
3,646
6,377
1,332
0
1,869
4,162
44,931
0
L
Freya
Linkjsc
Freya
3,174
783
0
1,317
5,943
1,792
0
1,615
4,328
19,347
1,433
L
Fafnir
PREECHAA
Fafnir
1,384
252
0
2,102
7,697
5,848
0
951
6,746
12,762
1,760
W
Hun Batz
TiltedZapFan
Hun Batz
2,274
362
0
541
6,848
2,068
0
1,233
5,507
0
34,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,597
Gold Earned
27,559
323
Minions Killed
289
0
Camps Cleared
0
1,087,354
Distance Traveled
1,025,137
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,735
674
75
8
0
207,154
3
L
Lancelot
5,610
561
47
5
0
202,396
0
W
Ymir
6,683
668
9
1
0
208,666
4
L
Ne Zha
5,615
562
80
8
0
238,185
1
W
Ra
6,331
633
91
9
0
230,184
0
W
Artemis
6,422
642
84
8
0
209,565
0
L
Chang'e
6,125
613
89
9
0
233,750
4
L
Freya
4,892
489
50
5
0
189,049
0
L
Fafnir
5,317
532
23
2
0
161,757
0
W
Hun Batz
5,426
543
64
6
0
231,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role