Player Matchup

Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Gobane
Sylvanus
Level 158
God Stats
17W - 8L
1,742 SR
Queue Stats
59W - 37L
1,607 Elo+
Party 1
Charybdis
Charybdis
Kentiped
Charybdis
Level 148
God Stats
3W - 5L
1,607 SR
Queue Stats
58W - 37L
1,603 Elo+
Party 1
Scylla
Scylla
RollForGlizzy
Scylla
Level 67
God Stats
9W - 13L
1,454 SR
Queue Stats
71W - 59L
1,550 Elo+
Solo
Team Averages
Level 136
1,561 SR
1,552 Elo+

VS

Team Averages
Level 112
1,553 SR
1,559 Elo+
Morgan Le Fay
Morgan Le Fay
Ackermanz
Morgan Le Fay
Level 108
God Stats
12W - 7L
1,636 SR
Queue Stats
521W - 480L
1,570 Elo+
Solo
Nemesis
Nemesis
ElBestoFurro
Nemesis
Level 140
God Stats
32W - 32L
1,587 SR
Queue Stats
399W - 350L
1,512 Elo+
Solo
Osiris
Osiris
Emababa
Osiris
Level 118
God Stats
1W - 0L
1,361 SR
Queue Stats
19W - 12L
1,586 Elo+
Solo
Rama
Rama
PREECHAA
Rama
Level 89
God Stats
1W - 1L
1,791 SR
Queue Stats
83W - 69L
1,555 Elo+
Solo
Fafnir
Fafnir
Reaptokyo-_-
Fafnir
Level 103
God Stats
3W - 6L
1,391 SR
Queue Stats
85W - 65L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
0 / 5 / 0
6,248
481
2,464
11,014
7,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thanatos
 
Thanatos
8
0 / 7 / 1
5,289
407
1,933
9,618
2,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sylvanus
Gobane
Sylvanus
10
0 / 2 / 2
5,904
454
4,257
9,102
6,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Kentiped
Charybdis
13
1 / 2 / 0
7,425
571
4,695
8,478
3,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 1 / 0
7,230
556
3,696
5,923
1,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ackermanz
Morgan Le Fay
13
1 / 1 / 5
7,925
610
9,561
5,952
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
ElBestoFurro
Nemesis
13
7 / 2 / 4
7,764
597
5,806
7,152
2,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Emababa
Osiris
15
8 / 0 / 1
9,726
748
12,159
9,792
8,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rama
14
1 / 0 / 4
7,878
606
4,484
8,607
2,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Fafnir
3
0 / 0 / 0
4,667
359
250
932
467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
17
17
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
5
0
0
L
Thanatos
 
Thanatos
0
7
1
0.07
W
Morgan Le Fay
Ackermanz
Morgan Le Fay
1
1
5
3.5
W
Nemesis
ElBestoFurro
Nemesis
7
2
4
4.5
W
Osiris
Emababa
Osiris
8
0
1
8.5
L
Sylvanus
Gobane
Sylvanus
0
2
2
0.5
L
Charybdis
Kentiped
Charybdis
1
2
0
0.5
W
Rama
1
0
4
3
W
Fafnir
0
0
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,045
Damage
32,260
44,135
Taken
32,435
20,694
Mitigated
15,017
12,993
Healing
12,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,464
1,540
0
2,784
11,014
7,408
0
762
10,244
0
36,837
L
Thanatos
 
Thanatos
1,933
349
0
2,364
9,618
2,846
77
2,109
7,227
0
16,855
W
Morgan Le Fay
Ackermanz
Morgan Le Fay
9,561
1,317
0
912
5,952
1,640
0
2,519
3,085
56,764
1,324
W
Nemesis
ElBestoFurro
Nemesis
5,806
3,040
0
1,702
7,152
2,468
0
1,113
5,915
0
46,107
W
Osiris
Emababa
Osiris
12,159
3,830
0
4,350
9,792
8,086
790
1,922
7,608
0
78,326
L
Sylvanus
Gobane
Sylvanus
4,257
436
1,044
1,676
9,102
6,158
60
1,726
7,274
14,840
1,258
L
Charybdis
Kentiped
Charybdis
4,695
2,626
0
3,243
8,478
3,067
520
126
8,352
0
62,315
W
Rama
4,484
3,742
0
5,052
8,607
2,356
182
1,091
7,320
0
61,401
W
Fafnir
250
0
0
644
932
467
0
176
704
1,504
0
L
3,696
196
0
1,882
5,923
1,215
300
4,295
1,240
55,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,096
Gold Earned
37,960
384
Minions Killed
456
0
Camps Cleared
0
1,314,399
Distance Traveled
1,087,027
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,248
481
75
6
0
261,847
0
L
Thanatos
5,289
407
28
2
0
260,660
0
W
Morgan Le Fay
7,925
610
117
9
0
261,787
0
W
Nemesis
7,764
597
66
5
0
270,475
0
W
Osiris
9,726
748
144
11
0
257,810
0
L
Sylvanus
5,904
454
26
2
0
267,535
5
L
Charybdis
7,425
571
120
9
0
236,243
0
W
Rama
7,878
606
128
10
0
260,192
4
W
Fafnir
4,667
359
1
0
0
36,763
1
L
Scylla
7,230
556
135
10
0
288,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role