Player Matchup

Danzaburou
Danzaburou
A573R
Danzaburou
Level 128
God Stats
13W - 5L
1,641 SR
Queue Stats
887W - 909L
1,487 Elo+
Solo
Olorun
Olorun
EVGENBl4
Olorun
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 67L
1,305 Elo+
Solo
Fenrir
Fenrir
IDAnxiety
Fenrir
Level 112
God Stats
5W - 1L
1,685 SR
Queue Stats
137W - 114L
1,573 Elo+
Solo
Jormungandr
Jormungandr
SunflowerDanger
Jormungandr
Level 58
God Stats
10W - 9L
1,455 SR
Queue Stats
274W - 281L
1,473 Elo+
Solo
King Arthur
King Arthur
jtw78912
King Arthur
Level 106
God Stats
2W - 1L
1,376 SR
Queue Stats
136W - 119L
1,493 Elo+
Solo
Team Averages
Level 84
1,532 SR
1,466 Elo+

VS

Team Averages
Level 73
1,593 SR
1,344 Elo+
Merlin
Merlin
Frigid Blitz
Merlin
Level 195
God Stats
9W - 6L
1,760 SR
Queue Stats
644W - 671L
1,498 Elo+
Solo
Loki
Loki
KINGISHAN69
Loki
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,217 Elo+
Party 1
Fafnir
Fafnir
Queizar
Fafnir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,476 Elo+
Solo
Olorun
Olorun
eh bold yen
Olorun
Level 98
God Stats
0W - 1L
1,704 SR
Queue Stats
15W - 47L
1,173 Elo+
Solo
Apollo
Apollo
helioshiva
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A573R
Danzaburou
17
10 / 1 / 22
10,975
1,098
14,906
9,455
3,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
EVGENBl4
Olorun
15
5 / 2 / 16
9,144
914
7,316
7,221
2,620
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
IDAnxiety
Fenrir
16
11 / 4 / 18
10,265
1,027
13,286
18,228
9,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
SunflowerDanger
Jormungandr
16
5 / 2 / 30
9,774
977
11,573
16,527
9,712
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
jtw78912
King Arthur
15
5 / 3 / 23
9,441
944
6,053
9,973
7,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
4 / 5 / 1
8,413
841
14,790
9,261
3,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 10 / 3
7,511
751
5,780
11,671
4,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
Queizar
Fafnir
14
2 / 5 / 1
7,902
790
5,911
14,119
16,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Olorun
13
0 / 7 / 4
7,495
750
5,835
9,154
4,092
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Apollo
helioshiva
Apollo
13
0 / 9 / 4
7,626
763
7,312
13,142
5,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
20
36
Kills
7
12
Deaths
36
109
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
A573R
Danzaburou
10
1
22
21
W
Olorun
EVGENBl4
Olorun
5
2
16
6.5
L
Merlin
4
5
1
0.9
W
Fenrir
IDAnxiety
Fenrir
11
4
18
5
L
1
10
3
0.25
L
Fafnir
Queizar
Fafnir
2
5
1
0.5
W
Jormungandr
SunflowerDanger
Jormungandr
5
2
30
10
L
Olorun
0
7
4
0.29
L
Apollo
helioshiva
Apollo
0
9
4
0.22
W
King Arthur
jtw78912
King Arthur
5
3
23
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,134
Damage
39,628
61,404
Taken
57,347
33,569
Mitigated
34,068
25,895
Healing
8,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
A573R
Danzaburou
14,906
3,607
2,286
3,811
9,455
3,718
2,991
4,557
4,898
0
40,869
W
Olorun
EVGENBl4
Olorun
7,316
3,638
337
1,536
7,221
2,620
2,969
4,228
2,993
15,753
0
L
Merlin
14,790
513
119
2,020
9,261
3,941
0
2,431
6,830
32,534
0
W
Fenrir
IDAnxiety
Fenrir
13,286
3,983
991
4,908
18,228
9,606
675
7,274
10,954
919
17,791
L
5,780
1,147
133
332
11,671
4,127
0
4,413
7,258
0
9,562
L
Fafnir
Queizar
Fafnir
5,911
1,749
1,808
2,669
14,119
16,296
0
5,435
8,684
12,803
369
W
Jormungandr
SunflowerDanger
Jormungandr
11,573
1,684
1,759
6,052
16,527
9,712
747
5,899
10,628
20,860
559
L
Olorun
5,835
3,549
636
624
9,154
4,092
0
2,770
6,384
11,256
0
L
Apollo
helioshiva
Apollo
7,312
3,221
0
473
13,142
5,612
0
4,147
8,995
0
13,545
W
King Arthur
jtw78912
King Arthur
6,053
1,001
2,900
1,315
9,973
7,913
350
4,209
5,764
85
18,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,599
Gold Earned
38,947
128
Minions Killed
93
0
Camps Cleared
0
985,929
Distance Traveled
774,766
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,975
1,098
60
6
0
176,597
2
W
Olorun
9,144
914
22
2
0
169,163
0
L
Merlin
8,413
841
37
4
0
157,994
0
W
Fenrir
10,265
1,027
13
1
0
203,793
0
L
Loki
7,511
751
11
1
0
166,466
0
L
Fafnir
7,902
790
11
1
0
149,985
0
W
Jormungandr
9,774
977
14
1
0
211,116
0
L
Olorun
7,495
750
15
2
0
143,900
0
L
Apollo
7,626
763
19
2
0
156,421
0
W
King Arthur
9,441
944
19
2
0
225,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role