Player Matchup

Arachne
Arachne
 
Arachne
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Sgt tahco
Aphrodite
Level 107
God Stats
17W - 11L
1,565 SR
Queue Stats
417W - 427L
1,456 Elo+
Party 3
Ra
Ra
SlumberousSloth
Ra
Level 109
God Stats
2W - 0L
1,743 SR
Queue Stats
218W - 197L
1,453 Elo+
Party 3
Ravana
Ravana
Squidnugget499
Ravana
Level 128
God Stats
1W - 0L
1,646 SR
Queue Stats
111W - 106L
1,515 Elo+
Party 2
Team Averages
Level 104
1,591 SR
1,485 Elo+

VS

Team Averages
Level 91
1,546 SR
1,461 Elo+
Hel
Hel
Frieeza
Hel
Level 141
God Stats
3W - 4L
1,552 SR
Queue Stats
112W - 100L
1,540 Elo+
Party 1
Medusa
Medusa
Kazuvora
Medusa
Level 69
God Stats
2W - 2L
1,648 SR
Queue Stats
33W - 44L
1,448 Elo+
Party 1
Ne Zha
Ne Zha
Lavazutch
Ne Zha
Level 145
God Stats
4W - 2L
1,685 SR
Queue Stats
314W - 329L
1,437 Elo+
Solo
Ymir
Ymir
MJPx
Ymir
Level 14
God Stats
9W - 10L
1,445 SR
Queue Stats
10W - 12L
1,404 Elo+
Party 1
Cerberus
Cerberus
decent-arbour
Cerberus
Level 84
God Stats
5W - 9L
1,400 SR
Queue Stats
468W - 453L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
5 / 3 / 0
9,291
619
10,828
13,062
3,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Xbalanque
 
Xbalanque
15
2 / 3 / 2
8,365
558
7,275
7,412
2,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Sgt tahco
Aphrodite
11
0 / 3 / 1
7,188
479
3,626
11,238
7,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 7 / 4
7,625
508
6,164
10,450
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 1 / 1
9,322
621
9,479
6,399
2,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
16
6 / 4 / 4
9,024
602
14,438
11,139
5,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
Kazuvora
Medusa
15
6 / 2 / 1
8,372
558
8,098
9,564
3,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Lavazutch
Ne Zha
10
2 / 2 / 3
6,543
436
1,799
6,722
2,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
MJPx
Ymir
12
1 / 1 / 6
7,114
474
3,239
11,251
8,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
decent-arbour
Cerberus
14
2 / 5 / 1
8,055
537
7,953
14,842
6,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
14
Kills
17
17
Deaths
14
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
3
0
1.67
W
Xbalanque
 
Xbalanque
2
3
2
1
L
Hel
6
4
4
2
L
Medusa
Kazuvora
Medusa
6
2
1
3.25
L
Ne Zha
Lavazutch
Ne Zha
2
2
3
1.75
L
Ymir
MJPx
Ymir
1
1
6
4
W
Aphrodite
Sgt tahco
Aphrodite
0
3
1
0.17
W
0
7
4
0.29
W
7
1
1
7.5
L
Cerberus
decent-arbour
Cerberus
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,372
Damage
35,527
48,561
Taken
53,518
18,783
Mitigated
25,936
17,721
Healing
17,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,828
9,031
0
5,347
13,062
3,648
0
6,941
5,602
0
62,311
W
Xbalanque
 
Xbalanque
7,275
3,187
0
1,642
7,412
2,502
540
899
6,513
0
70,481
L
Hel
14,438
587
737
5,154
11,139
5,361
0
5,768
5,215
78,978
0
L
Medusa
Kazuvora
Medusa
8,098
2,844
0
3,175
9,564
3,104
0
1,335
8,229
0
76,924
L
Ne Zha
Lavazutch
Ne Zha
1,799
549
0
687
6,722
2,532
0
227
6,495
0
30,060
L
Ymir
MJPx
Ymir
3,239
772
0
3,177
11,251
8,098
0
1,738
9,405
16,898
0
W
Aphrodite
Sgt tahco
Aphrodite
3,626
707
2,251
4,776
11,238
7,589
244
5,912
5,326
25,552
2,668
W
6,164
149
530
2,057
10,450
2,621
0
8,011
2,439
56,826
1,337
W
9,479
3,171
0
1,118
6,399
2,423
0
3,098
3,261
0
69,253
L
Cerberus
decent-arbour
Cerberus
7,953
1,047
0
4,171
14,842
6,841
0
0
14,842
57,662
1,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,791
Gold Earned
39,108
464
Minions Killed
467
0
Camps Cleared
0
1,429,158
Distance Traveled
1,392,543
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,291
619
112
7
0
263,810
0
W
Xbalanque
8,365
558
122
8
0
294,508
4
L
Hel
9,024
602
124
8
0
298,273
0
L
Medusa
8,372
558
119
8
0
311,098
0
L
Ne Zha
6,543
436
56
4
0
214,968
0
L
Ymir
7,114
474
20
1
0
306,491
6
W
Aphrodite
7,188
479
39
3
0
241,746
1
W
Ra
7,625
508
90
6
0
276,402
0
W
Ravana
9,322
621
101
7
0
352,692
0
L
Cerberus
8,055
537
148
10
0
261,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role