Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
GummiGoddess
Athena
Level 97
God Stats
68W - 34L
1,660 SR
Queue Stats
646W - 677L
1,448 Elo+
Solo
Vulcan
Vulcan
Ladeguy
Vulcan
Level 141
God Stats
30W - 19L
1,579 SR
Queue Stats
313W - 319L
1,450 Elo+
Solo
Hercules
Hercules
mysticluck
Hercules
Level 203
God Stats
33W - 19L
1,672 SR
Queue Stats
268W - 273L
1,550 Elo+
Solo
Team Averages
Level 141
1,582 SR
1,490 Elo+

VS

Team Averages
Level 126
1,534 SR
1,435 Elo+
Bastet
Bastet
 
Bastet
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
FatherCarlitoX
Agni
Level 107
God Stats
0W - 1L
1,695 SR
Queue Stats
71W - 66L
1,531 Elo+
Solo
Baron Samedi
Baron Samedi
Sirmoejojo
Baron Samedi
Level 159
God Stats
162W - 130L
1,598 SR
Queue Stats
558W - 601L
1,347 Elo+
Solo
Achilles
Achilles
jtw78912
Achilles
Level 106
God Stats
0W - 2L
1,376 SR
Queue Stats
54W - 66L
1,404 Elo+
Solo
Rama
Rama
ひとZUSHI
Rama
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
381W - 407L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 0 / 4
6,645
1,329
2,463
1,981
745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
 
Baron Samedi
11
1 / 1 / 4
6,521
1,304
2,240
3,148
1,368
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Athena
11
0 / 0 / 4
6,515
1,303
2,685
5,123
4,480
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
Ladeguy
Vulcan
11
0 / 3 / 5
6,288
1,258
2,614
3,350
1,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
mysticluck
Hercules
11
4 / 0 / 1
7,054
1,411
5,862
6,246
2,386
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

386

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
4 / 2 / 0
7,000
1,400
7,883
5,651
1,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 3
6,621
1,324
2,963
4,849
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
Sirmoejojo
Baron Samedi
10
0 / 0 / 0
5,394
1,079
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
jtw78912
Achilles
10
0 / 1 / 1
5,667
1,133
806
3,171
2,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 0 / 2
6,036
1,207
2,209
4,093
1,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
6
Kills
4
4
Deaths
6
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
4
3
W
Baron Samedi
 
Baron Samedi
1
1
4
3
L
Bastet
 
Bastet
4
2
0
2
L
0
3
3
0.5
W
Athena
0
0
4
2
W
Vulcan
Ladeguy
Vulcan
0
3
5
0.83
L
Baron Samedi
Sirmoejojo
Baron Samedi
0
0
0
0
L
Achilles
jtw78912
Achilles
0
1
1
0.5
W
Hercules
mysticluck
Hercules
4
0
1
4.5
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,864
Damage
13,861
19,848
Taken
17,764
10,031
Mitigated
7,033
7,312
Healing
1,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,463
824
0
163
1,981
745
0
202
1,779
0
9,534
W
Baron Samedi
 
Baron Samedi
2,240
91
521
688
3,148
1,368
0
488
2,660
14,750
358
L
Bastet
 
Bastet
7,883
2,009
0
720
5,651
1,779
0
1,657
3,994
0
17,440
L
2,963
0
0
256
4,849
1,475
0
1,459
3,390
20,657
0
W
Athena
2,685
628
0
2,708
5,123
4,480
0
550
4,573
11,555
0
W
Vulcan
Ladeguy
Vulcan
2,614
38
0
0
3,350
1,052
0
1,049
2,301
11,574
954
L
Baron Samedi
Sirmoejojo
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
jtw78912
Achilles
806
125
0
180
3,171
2,432
0
1,579
1,592
0
4,626
W
Hercules
mysticluck
Hercules
5,862
3,089
0
3,232
6,246
2,386
0
674
5,572
0
12,448
L
2,209
1,746
0
137
4,093
1,347
0
2,592
1,501
0
6,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,023
Gold Earned
30,718
118
Minions Killed
89
6
Camps Cleared
4
585,428
Distance Traveled
400,954
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,645
1,329
17
3
0
123,165
0
W
Baron Samedi
6,521
1,304
31
6
1
95,934
0
L
Bastet
7,000
1,400
21
4
0
136,549
0
L
Agni
6,621
1,324
46
9
2
106,847
0
W
Athena
6,515
1,303
21
4
3
135,497
0
W
Vulcan
6,288
1,258
27
5
0
107,875
0
L
Baron Samedi
5,394
1,079
0
0
0
0
0
L
Achilles
5,667
1,133
4
1
1
51,202
0
W
Hercules
7,054
1,411
22
4
2
122,957
0
L
Rama
6,036
1,207
18
4
1
106,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role