Player Matchup

Sun Wukong
Sun Wukong
JayDG24
Sun Wukong
Level 152
God Stats
25W - 15L
1,640 SR
Queue Stats
72W - 59L
1,444 Elo+
Solo
Baba Yaga
Baba Yaga
Jokertegn
Baba Yaga
Level 156
God Stats
3W - 4L
1,428 SR
Queue Stats
186W - 168L
1,508 Elo+
Solo
Ravana
Ravana
NOVAAH
Ravana
Level 112
God Stats
19W - 27L
1,408 SR
Queue Stats
233W - 230L
1,508 Elo+
Solo
Bacchus
Bacchus
halenok
Bacchus
Level 156
God Stats
7W - 1L
1,775 SR
Queue Stats
285W - 271L
1,519 Elo+
Party 2
Hachiman
Hachiman
mamapitos
Hachiman
Level 186
God Stats
7W - 2L
1,727 SR
Queue Stats
412W - 399L
1,499 Elo+
Party 2
Team Averages
Level 152
1,595 SR
1,496 Elo+

VS

Team Averages
Level 92
1,406 SR
1,549 Elo+
Gilgamesh
Gilgamesh
Gambit594
Gilgamesh
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 152L
1,468 Elo+
Solo
Fafnir
Fafnir
GreekGods963
Fafnir
Level 45
God Stats
17W - 11L
1,631 SR
Queue Stats
21W - 14L
1,668 Elo+
Party 1
Janus
Janus
RobBomb14
Janus
Level 65
God Stats
0W - 7L
1,056 SR
Queue Stats
139W - 127L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
droidfanatic
Danzaburou
Level 67
God Stats
20W - 18L
1,565 SR
Queue Stats
106W - 114L
1,497 Elo+
Party 1
Lancelot
Lancelot
exvac
Lancelot
Level 130
God Stats
0W - 2L
1,279 SR
Queue Stats
468W - 484L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JayDG24
Sun Wukong
16
4 / 0 / 2
9,562
637
10,801
11,873
11,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Baba Yaga
Jokertegn
Baba Yaga
15
7 / 2 / 1
8,756
584
7,391
6,415
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
NOVAAH
Ravana
16
3 / 1 / 5
8,172
545
5,248
8,578
3,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
halenok
Bacchus
13
3 / 0 / 5
7,035
469
7,301
11,343
10,555
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
mamapitos
Hachiman
14
4 / 3 / 3
8,109
541
10,313
10,512
3,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gambit594
Gilgamesh
12
0 / 5 / 0
6,810
454
5,716
13,291
10,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
12
1 / 1 / 3
7,875
525
5,165
11,340
8,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
RobBomb14
Janus
14
4 / 4 / 1
8,122
541
5,630
8,525
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
droidfanatic
Danzaburou
11
1 / 6 / 3
6,598
440
7,199
11,002
3,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
exvac
Lancelot
13
0 / 5 / 1
6,830
455
4,665
11,335
4,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
21
Kills
6
6
Deaths
21
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Gambit594
Gilgamesh
0
5
0
0
L
Fafnir
1
1
3
2.5
W
Sun Wukong
JayDG24
Sun Wukong
4
0
2
5
W
Baba Yaga
Jokertegn
Baba Yaga
7
2
1
3.75
W
Ravana
NOVAAH
Ravana
3
1
5
5.5
L
Janus
RobBomb14
Janus
4
4
1
1.13
L
Danzaburou
droidfanatic
Danzaburou
1
6
3
0.42
L
Lancelot
exvac
Lancelot
0
5
1
0.1
W
Bacchus
halenok
Bacchus
3
0
5
5.5
W
Hachiman
mamapitos
Hachiman
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,054
Damage
28,375
48,721
Taken
55,493
32,415
Mitigated
29,405
18,429
Healing
9,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Gambit594
Gilgamesh
5,716
1,630
0
1,630
13,291
10,367
0
1,065
11,489
0
47,030
L
Fafnir
5,165
1,062
0
4,667
11,340
8,457
560
3,276
8,064
29,344
866
W
Sun Wukong
JayDG24
Sun Wukong
10,801
2,372
0
4,863
11,873
11,863
0
0
11,286
1,883
70,529
W
Baba Yaga
Jokertegn
Baba Yaga
7,391
223
0
893
6,415
2,631
370
1,615
4,672
57,455
0
W
Ravana
NOVAAH
Ravana
5,248
1,005
0
4,714
8,578
3,430
0
1,637
6,772
0
66,836
L
Janus
RobBomb14
Janus
5,630
449
0
714
8,525
2,438
0
4,764
3,761
44,803
191
L
Danzaburou
droidfanatic
Danzaburou
7,199
2,281
0
1,744
11,002
3,533
0
3,853
7,149
0
39,419
L
Lancelot
exvac
Lancelot
4,665
602
0
620
11,335
4,610
0
2,604
8,683
0
66,320
W
Bacchus
halenok
Bacchus
7,301
787
0
3,709
11,343
10,555
0
3,817
7,378
22,966
1,194
W
Hachiman
mamapitos
Hachiman
10,313
4,807
0
4,250
10,512
3,936
280
2,894
7,584
0
69,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,634
Gold Earned
36,235
464
Minions Killed
397
0
Camps Cleared
0
1,539,658
Distance Traveled
1,531,018
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,810
454
80
5
0
266,633
0
L
Fafnir
7,875
525
46
3
0
317,567
0
W
Sun Wukong
9,562
637
116
8
0
304,550
0
W
Baba Yaga
8,756
584
102
7
0
312,396
4
W
Ravana
8,172
545
107
7
0
354,587
0
L
Janus
8,122
541
98
7
0
291,983
0
L
Danzaburou
6,598
440
66
4
0
290,394
3
L
Lancelot
6,830
455
107
7
0
364,441
2
W
Bacchus
7,035
469
21
1
0
314,826
6
W
Hachiman
8,109
541
118
8
0
253,299
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role