Player Matchup

Kuzenbo
Kuzenbo
Diamond II
Player156
Kuzenbo
Diamond II
Level 116
God Stats
42W - 21L
1,765 SR
Queue Stats
97W - 47L
2,378 MMR
Party 1
Amaterasu
Amaterasu
Diamond II
Velvoite
Amaterasu
Diamond II
Level 111
God Stats
24W - 9L
1,835 SR
Queue Stats
97W - 47L
2,378 MMR
Party 1
Chiron
Chiron
Masters
kyinor
Chiron
Masters
Level 78
God Stats
2W - 1L
1,752 SR
Queue Stats
97W - 47L
2,416 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 102
1,784 SR
2,391 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 158
1,651 SR
2,046 MMR
Bacchus
Bacchus
Platinum I
RoAChxKLiP666
Bacchus
Platinum I
Level 149
God Stats
157W - 123L
1,661 SR
Queue Stats
649W - 513L
2,076 MMR
Party 2
Neith
Neith
Diamond V
Snarky Hunter
Neith
Diamond V
Level 154
God Stats
27W - 14L
1,632 SR
Queue Stats
222W - 145L
1,981 MMR
Party 2
Nu Wa
Nu Wa
Diamond III
tornop
Nu Wa
Diamond III
Level 170
God Stats
9W - 8L
1,662 SR
Queue Stats
267W - 249L
2,079 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Player156
Kuzenbo
17
3 / 1 / 4
10,542
811
8,332
16,274
16,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amaterasu
Velvoite
Amaterasu
17
1 / 4 / 5
10,847
834
7,209
16,831
10,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
kyinor
Chiron
17
4 / 1 / 3
11,079
852
8,968
9,204
2,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
Xing TianKumbhakarnaSerqetCerberusNe Zha

VS

Bans
CthulhuMedusaCharybdisCu ChulainnDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
1 / 3 / 5
9,258
712
6,636
13,284
16,908
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 3 / 4
9,929
764
12,829
10,570
4,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
tornop
Nu Wa
16
3 / 2 / 3
10,591
815
14,524
5,583
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
8
Kills
6
6
Deaths
8
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Player156
Kuzenbo
3
1
4
5
L
Bacchus
1
3
5
1.17
L
2
3
4
1.33
W
Amaterasu
Velvoite
Amaterasu
1
4
5
0.88
W
Chiron
kyinor
Chiron
4
1
3
5.5
L
Nu Wa
tornop
Nu Wa
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,509
Damage
33,989
42,309
Taken
29,437
29,907
Mitigated
23,994
13,620
Healing
7,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Player156
Kuzenbo
8,332
1,754
0
5,888
16,274
16,347
0
7,639
8,598
29,146
0
L
Bacchus
6,636
718
0
3,138
13,284
16,908
297
2,983
9,768
18,780
1,038
L
12,829
3,565
0
3,290
10,570
4,719
671
3,615
6,754
0
59,092
W
Amaterasu
Velvoite
Amaterasu
7,209
2,368
0
4,833
16,831
10,851
1,640
7,881
8,930
0
60,513
W
Chiron
kyinor
Chiron
8,968
2,594
901
1,998
9,204
2,709
2,053
5,477
3,727
0
61,292
L
Nu Wa
tornop
Nu Wa
14,524
6,990
152
1,343
5,583
2,367
744
2,144
3,367
35,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,468
Gold Earned
29,778
236
Minions Killed
183
0
Camps Cleared
0
802,713
Distance Traveled
701,333
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,542
811
29
2
0
274,548
0
L
Bacchus
9,258
712
26
2
0
235,095
1
L
Neith
9,929
764
111
9
0
219,350
2
W
Amaterasu
10,847
834
97
7
0
256,403
0
W
Chiron
11,079
852
110
8
0
271,762
0
L
Nu Wa
10,591
815
46
4
0
246,888
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role