Player Matchup

Izanami
Izanami
EGGATRON_
Izanami
Level 77
God Stats
8W - 6L
1,545 SR
Queue Stats
37W - 40L
1,403 Elo+
Party 3
Ymir
Ymir
GreyWizard101
Ymir
Level 61
God Stats
24W - 28L
1,446 SR
Queue Stats
34W - 39L
1,389 Elo+
Party 3
Nemesis
Nemesis
LegitHamm
Nemesis
Level 103
God Stats
1W - 4L
1,662 SR
Queue Stats
35W - 31L
1,496 Elo+
Party 1
Loki
Loki
NotCripage
Loki
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,514 Elo+
Party 1
Janus
Janus
VividSeeker
Janus
Level 15
God Stats
1W - 2L
1,693 SR
Queue Stats
1W - 3L
1,371 Elo+
Party 1
Team Averages
Level 67
1,569 SR
1,434 Elo+

VS

Team Averages
Level 147
1,621 SR
1,590 Elo+
Mulan
Mulan
 
Mulan
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
NotMrmathers
Rama
Level 45
God Stats
5W - 4L
1,518 SR
Queue Stats
72W - 80L
1,467 Elo+
Party 2
He Bo
He Bo
SheistMathers
He Bo
Level 143
God Stats
2W - 0L
1,821 SR
Queue Stats
101W - 25L
1,868 Elo+
Party 2
Yemoja
Yemoja
TheAce30
Yemoja
Level 155
God Stats
2W - 0L
1,767 SR
Queue Stats
75W - 89L
1,429 Elo+
Solo
Raijin
Raijin
sunniе
Raijin
Level 219
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 13L
1,686 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EGGATRON_
Izanami
7
0 / 7 / 0
4,776
478
4,843
7,431
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 5 / 2
4,827
483
2,661
9,107
4,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
LegitHamm
Nemesis
12
3 / 4 / 2
6,302
630
4,107
8,884
2,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
2 / 6 / 0
5,429
543
2,939
8,261
2,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 6 / 2
5,448
545
414
7,048
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 2 / 6
6,436
644
5,659
9,149
3,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
11 / 0 / 1
7,475
748
9,295
6,105
1,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
8 / 0 / 3
7,777
778
8,227
5,552
1,238
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Yemoja
TheAce30
Yemoja
12
0 / 0 / 11
6,833
683
2,651
6,119
3,490
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Raijin
sunniе
Raijin
13
8 / 4 / 2
7,508
751
6,606
6,458
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
6
Kills
28
28
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
2
6
2
L
Izanami
EGGATRON_
Izanami
0
7
0
0
L
0
5
2
0.2
L
Nemesis
LegitHamm
Nemesis
3
4
2
1
L
2
6
0
0.33
W
11
0
1
11.5
W
8
0
3
9.5
W
Yemoja
TheAce30
Yemoja
0
0
11
5.5
L
1
6
2
0.33
W
Raijin
sunniе
Raijin
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,964
Damage
32,438
40,731
Taken
33,383
13,070
Mitigated
12,096
6,562
Healing
15,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
5,659
1,247
0
5,012
9,149
3,347
0
994
8,145
0
44,864
L
Izanami
EGGATRON_
Izanami
4,843
2,956
86
1,020
7,431
1,734
0
2,405
5,026
0
26,115
L
2,661
700
157
585
9,107
4,570
0
2,386
6,721
12,786
0
L
Nemesis
LegitHamm
Nemesis
4,107
1,528
0
2,637
8,884
2,938
0
2,364
6,520
0
34,254
L
2,939
425
0
1,808
8,261
2,205
0
5,252
3,009
0
28,268
W
9,295
7,869
0
1,879
6,105
1,947
486
571
5,534
0
51,549
W
8,227
847
0
4,000
5,552
1,238
275
405
5,147
44,408
1,587
W
Yemoja
TheAce30
Yemoja
2,651
903
2,030
1,611
6,119
3,490
292
698
5,421
20,529
0
L
414
124
0
269
7,048
1,623
0
5,037
2,011
19,253
467
W
Raijin
sunniе
Raijin
6,606
807
0
865
6,458
2,074
20
403
6,045
55,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,782
Gold Earned
36,029
219
Minions Killed
377
0
Camps Cleared
0
1,049,859
Distance Traveled
1,021,293
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,436
644
85
9
0
214,817
0
L
Izanami
4,776
478
42
4
0
165,916
0
L
Ymir
4,827
483
16
2
0
188,960
0
L
Nemesis
6,302
630
76
8
0
247,091
0
L
Loki
5,429
543
40
4
0
234,382
0
W
Rama
7,475
748
98
10
0
195,172
0
W
He Bo
7,777
778
77
8
0
224,315
0
W
Yemoja
6,833
683
25
3
0
192,240
0
L
Janus
5,448
545
45
5
0
213,510
0
W
Raijin
7,508
751
92
9
0
194,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role