Player Matchup

Khepri
Khepri
Artmanees
Khepri
Level 135
God Stats
182W - 158L
1,631 SR
Queue Stats
225W - 213L
1,575 Elo+
Solo
Bakasura
Bakasura
Ic3CreamBandit
Bakasura
Level 178
God Stats
2W - 1L
1,732 SR
Queue Stats
265W - 286L
1,520 Elo+
Party 1
Odin
Odin
LiquidHotSnakes
Odin
Level 164
God Stats
27W - 14L
1,683 SR
Queue Stats
314W - 337L
1,526 Elo+
Party 1
Kukulkan
Kukulkan
Private69
Kukulkan
Level 148
God Stats
1W - 2L
1,552 SR
Queue Stats
25W - 37L
1,464 Elo+
Solo
Medusa
Medusa
gotmilk23orna
Medusa
Level 128
God Stats
2W - 2L
1,566 SR
Queue Stats
53W - 56L
1,493 Elo+
Solo
Team Averages
Level 151
1,633 SR
1,516 Elo+

VS

Team Averages
Level 152
1,457 SR
1,478 Elo+
Izanami
Izanami
 
Izanami
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Noizee7099
Sylvanus
Level 118
God Stats
2W - 1L
1,298 SR
Queue Stats
3W - 3L
1,372 Elo+
Party 2
Hercules
Hercules
crimsonblade318
Hercules
Level 194
God Stats
19W - 27L
1,487 SR
Queue Stats
648W - 653L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Artmanees
Khepri
10
0 / 2 / 2
5,882
980
3,425
7,135
3,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
11
1 / 2 / 3
6,422
1,070
2,980
5,385
2,944
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 0 / 1
6,458
1,076
5,401
4,884
3,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Kukulkan
Private69
Kukulkan
11
1 / 3 / 2
6,269
1,045
5,187
5,643
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
0 / 1 / 1
5,391
899
1,878
3,162
926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 0 / 5
6,782
1,130
5,635
4,220
1,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
 
Merlin
11
1 / 0 / 4
6,121
1,020
2,877
2,024
613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
 
Ne Zha
11
0 / 2 / 5
5,848
975
4,271
6,897
2,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Noizee7099
Sylvanus
12
2 / 1 / 3
6,686
1,114
2,542
7,363
5,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hercules
12
4 / 2 / 1
6,644
1,107
6,661
9,667
5,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
5
Kills
8
8
Deaths
5
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
5
3.5
W
Merlin
 
Merlin
1
0
4
3
W
Ne Zha
 
Ne Zha
0
2
5
1.25
L
Khepri
Artmanees
Khepri
0
2
2
0.5
L
Bakasura
1
2
3
1.25
L
3
0
1
3.5
W
Sylvanus
Noizee7099
Sylvanus
2
1
3
3.5
L
Kukulkan
Private69
Kukulkan
1
3
2
0.67
W
Hercules
4
2
1
2.25
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,871
Damage
21,986
26,209
Taken
30,171
13,545
Mitigated
15,806
5,557
Healing
11,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,635
3,874
0
1,013
4,220
1,499
1,481
938
3,118
0
29,439
W
Merlin
 
Merlin
2,877
234
0
952
2,024
613
1,002
941
959
7,965
323
W
Ne Zha
 
Ne Zha
4,271
1,068
0
1,235
6,897
2,526
244
1,642
4,902
0
13,920
L
Khepri
Artmanees
Khepri
3,425
172
894
918
7,135
3,772
0
1,979
5,062
12,230
0
L
Bakasura
2,980
1,649
0
1,069
5,385
2,944
0
869
4,411
0
8,745
L
5,401
959
0
1,472
4,884
3,909
0
1,394
3,454
0
10,089
W
Sylvanus
Noizee7099
Sylvanus
2,542
579
3,656
2,788
7,363
5,547
55
1,583
5,189
6,537
0
L
Kukulkan
Private69
Kukulkan
5,187
415
0
480
5,643
1,994
0
682
4,801
13,050
550
W
Hercules
6,661
1,932
0
2,256
9,667
5,621
0
2,602
6,655
0
15,847
L
1,878
494
0
724
3,162
926
0
359
2,733
0
4,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,422
Gold Earned
32,081
91
Minions Killed
129
0
Camps Cleared
0
645,539
Distance Traveled
681,564
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,782
1,130
68
11
0
135,367
0
W
Merlin
6,121
1,020
9
2
0
130,870
0
W
Ne Zha
5,848
975
16
3
0
154,699
2
L
Khepri
5,882
980
10
2
0
141,184
0
L
Bakasura
6,422
1,070
31
5
0
132,938
0
L
Odin
6,458
1,076
12
2
0
149,746
0
W
Sylvanus
6,686
1,114
8
1
0
123,984
0
L
Kukulkan
6,269
1,045
30
5
0
135,222
0
W
Hercules
6,644
1,107
28
5
0
136,644
0
L
Medusa
5,391
899
8
1
0
86,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role