Player Matchup

Scylla
Scylla
A-2THE-C
Scylla
Level 104
God Stats
2W - 1L
1,533 SR
Queue Stats
140W - 142L
1,455 Elo+
Solo
Bakasura
Bakasura
BigBootyBethany
Bakasura
Level 49
God Stats
1W - 0L
1,224 SR
Queue Stats
1W - 3L
1,125 Elo+
Party 1
Discordia
Discordia
DoctorCackleYT
Discordia
Level 105
God Stats
1W - 0L
1,362 SR
Queue Stats
2W - 3L
1,236 Elo+
Party 1
Athena
Athena
Mr Skittles8077
Athena
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,164 Elo+
Party 1
Terra
Terra
PhatChicksXD
Terra
Level 120
God Stats
4W - 1L
1,680 SR
Queue Stats
347W - 343L
1,530 Elo+
Solo
Team Averages
Level 85
1,460 SR
1,302 Elo+

VS

Team Averages
Level 128
1,442 SR
1,443 Elo+
Geb
Geb
Donnievitooo
Geb
Level 128
God Stats
17W - 14L
1,576 SR
Queue Stats
668W - 667L
1,512 Elo+
Solo
Xbalanque
Xbalanque
LIF3LIN3_1911
Xbalanque
Level 159
God Stats
3W - 2L
1,713 SR
Queue Stats
60W - 72L
1,436 Elo+
Solo
Ishtar
Ishtar
MimicMessiah17
Ishtar
Level 127
God Stats
1W - 2L
1,567 SR
Queue Stats
44W - 51L
1,456 Elo+
Solo
He Bo
He Bo
cheeksaddicted
He Bo
Level 125
God Stats
0W - 3L
1,304 SR
Queue Stats
14W - 30L
1,330 Elo+
Solo
Horus
Horus
xWolfTy
Horus
Level 102
God Stats
0W - 5L
1,051 SR
Queue Stats
210W - 208L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
A-2THE-C
Scylla
17
6 / 1 / 11
10,197
850
13,955
9,166
4,608
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bakasura
16
5 / 3 / 13
9,951
829
11,290
12,772
9,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Discordia
DoctorCackleYT
Discordia
17
5 / 1 / 16
9,704
809
22,022
8,555
4,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
5 / 2 / 12
10,001
833
4,673
14,175
21,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

16
2 / 2 / 16
9,834
820
11,453
20,287
19,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 6
8,785
732
12,287
11,972
9,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
LIF3LIN3_1911
Xbalanque
15
2 / 5 / 4
8,141
678
11,198
11,767
4,043
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 5 / 5
8,632
719
14,016
15,151
5,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 7 / 4
7,608
634
6,995
10,001
3,703
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
xWolfTy
Horus
15
3 / 4 / 4
8,467
706
6,876
19,137
10,553
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
32
23
Kills
9
9
Deaths
23
68
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
A-2THE-C
Scylla
6
1
11
11.5
W
Bakasura
5
3
13
3.83
W
Discordia
DoctorCackleYT
Discordia
5
1
16
13
L
1
2
6
2
L
Xbalanque
LIF3LIN3_1911
Xbalanque
2
5
4
0.8
L
2
5
5
0.9
W
5
2
12
5.5
W
2
2
16
5
L
1
7
4
0.43
L
Horus
xWolfTy
Horus
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,393
Damage
51,372
64,955
Taken
68,028
58,668
Mitigated
33,480
29,643
Healing
24,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
A-2THE-C
Scylla
13,955
484
1,678
1,145
9,166
4,608
919
2,480
6,686
31,403
597
W
Bakasura
11,290
5,282
1,051
3,152
12,772
9,574
432
4,411
8,361
0
13,144
W
Discordia
DoctorCackleYT
Discordia
22,022
41
2,112
2,197
8,555
4,047
116
2,863
5,692
27,613
0
L
12,287
200
3,926
3,410
11,972
9,379
0
8,653
2,216
17,726
418
L
Xbalanque
LIF3LIN3_1911
Xbalanque
11,198
4,719
525
2,125
11,767
4,043
0
7,893
2,685
0
23,828
L
14,016
4,379
847
5,392
15,151
5,802
54
12,355
1,975
0
34,148
W
4,673
838
0
896
14,175
21,096
42
3,878
10,297
11,807
1,550
W
11,453
606
9,018
8,394
20,287
19,343
425
6,376
13,911
24,808
832
L
6,995
1,010
0
64
10,001
3,703
0
7,077
2,254
14,817
321
L
Horus
xWolfTy
Horus
6,876
2,991
3,119
5,261
19,137
10,553
0
13,092
4,505
1,457
14,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,687
Gold Earned
41,633
128
Minions Killed
124
0
Camps Cleared
0
1,137,375
Distance Traveled
955,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,197
850
39
3
0
243,697
0
W
Bakasura
9,951
829
16
1
0
223,903
0
W
Discordia
9,704
809
27
2
0
250,990
0
L
Geb
8,785
732
11
1
0
211,429
0
L
Xbalanque
8,141
678
36
3
0
191,849
0
L
Ishtar
8,632
719
45
4
0
184,751
0
W
Athena
10,001
833
16
1
0
203,287
0
W
Terra
9,834
820
30
3
0
215,498
0
L
He Bo
7,608
634
11
1
0
173,280
0
L
Horus
8,467
706
21
2
0
194,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role