Player Matchup

Sylvanus
Sylvanus
Dickson Moms
Sylvanus
Level 40
God Stats
1W - 1L
1,212 SR
Queue Stats
2W - 3L
1,081 Elo+
Party 1
Gilgamesh
Gilgamesh
GrumpyGrapeApe
Gilgamesh
Level 66
God Stats
2W - 3L
1,496 SR
Queue Stats
7W - 5L
1,387 Elo+
Party 1
Arachne
Arachne
Ruptart
Arachne
Level 19
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 6L
1,380 Elo+
Party 1
Danzaburou
Danzaburou
ToweringAcorn47
Danzaburou
Level 23
God Stats
1W - 0L
1,494 SR
Queue Stats
2W - 1L
1,196 Elo+
Party 1
Zhong Kui
Zhong Kui
inner largeness
Zhong Kui
Level 106
God Stats
5W - 5L
1,507 SR
Queue Stats
10W - 10L
1,369 Elo+
Party 1
Team Averages
Level 51
1,442 SR
1,283 Elo+

VS

Team Averages
Level 54
1,428 SR
1,379 Elo+
Tsukuyomi
Tsukuyomi
PacBat
Tsukuyomi
Level 64
God Stats
0W - 1L
1,291 SR
Queue Stats
3W - 7L
1,345 Elo+
Party 3
Danzaburou
Danzaburou
SAVII FTP
Danzaburou
Level 65
God Stats
0W - 1L
1,355 SR
Queue Stats
3W - 7L
1,345 Elo+
Party 3
Vulcan
Vulcan
lilgeckoisIrish
Vulcan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,553 Elo+
Party 2
Terra
Terra
syrilence35
Terra
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,233 Elo+
Party 3
Bacchus
Bacchus
whUwUcares
Bacchus
Level 16
God Stats
4W - 4L
1,492 SR
Queue Stats
6W - 8L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dickson Moms
Sylvanus
16
2 / 1 / 27
11,389
1,035
4,878
15,979
14,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
GrumpyGrapeApe
Gilgamesh
16
2 / 3 / 15
10,263
933
4,636
10,495
9,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
Ruptart
Arachne
17
9 / 8 / 12
11,446
1,041
14,573
17,773
8,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Danzaburou
ToweringAcorn47
Danzaburou
19
17 / 0 / 16
13,551
1,232
24,793
11,931
4,944
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
inner largeness
Zhong Kui
17
6 / 3 / 15
11,162
1,015
18,863
16,098
11,477
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
PacBat
Tsukuyomi
14
4 / 11 / 4
9,477
862
10,495
16,072
5,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Danzaburou
SAVII FTP
Danzaburou
15
5 / 8 / 5
10,170
925
10,736
16,563
5,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 4 / 4
10,829
984
20,708
7,715
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 6 / 5
9,506
864
3,222
15,671
10,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
whUwUcares
Bacchus
14
2 / 7 / 6
9,410
855
9,990
15,982
20,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
39
36
Kills
15
15
Deaths
36
85
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Dickson Moms
Sylvanus
2
1
27
15.5
W
Gilgamesh
GrumpyGrapeApe
Gilgamesh
2
3
15
3.17
L
Tsukuyomi
PacBat
Tsukuyomi
4
11
4
0.55
W
Arachne
Ruptart
Arachne
9
8
12
1.88
L
Danzaburou
SAVII FTP
Danzaburou
5
8
5
0.94
W
Danzaburou
ToweringAcorn47
Danzaburou
17
0
16
25
W
Zhong Kui
inner largeness
Zhong Kui
6
3
15
4.5
L
4
4
4
1.5
L
0
6
5
0.42
L
Bacchus
whUwUcares
Bacchus
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,743
Damage
55,151
72,276
Taken
72,003
48,800
Mitigated
45,696
32,273
Healing
8,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Dickson Moms
Sylvanus
4,878
1,109
6,107
6,406
15,979
14,229
739
8,085
7,726
17,554
0
W
Gilgamesh
GrumpyGrapeApe
Gilgamesh
4,636
612
592
593
10,495
9,694
680
3,218
7,210
0
12,477
L
Tsukuyomi
PacBat
Tsukuyomi
10,495
1,933
0
605
16,072
5,454
0
4,551
11,405
0
19,301
W
Arachne
Ruptart
Arachne
14,573
10,432
0
6,327
17,773
8,456
2,096
7,685
9,880
0
30,794
L
Danzaburou
SAVII FTP
Danzaburou
10,736
5,509
0
1,533
16,563
5,720
0
5,690
10,833
0
23,538
W
Danzaburou
ToweringAcorn47
Danzaburou
24,793
16,752
0
3,555
11,931
4,944
5,490
5,485
6,258
0
49,203
W
Zhong Kui
inner largeness
Zhong Kui
18,863
2,034
969
7,724
16,098
11,477
950
7,430
8,311
40,538
1,284
L
20,708
415
0
480
7,715
3,304
0
2,909
4,806
46,816
1,022
L
3,222
889
2,526
2,216
15,671
10,287
0
4,438
11,080
7,020
1,485
L
Bacchus
whUwUcares
Bacchus
9,990
1,307
0
1,577
15,982
20,931
0
5,504
10,271
15,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,811
Gold Earned
49,392
173
Minions Killed
172
0
Camps Cleared
0
1,195,784
Distance Traveled
985,556
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,389
1,035
23
2
0
230,555
0
W
Gilgamesh
10,263
933
20
2
0
258,923
0
L
Tsukuyomi
9,477
862
19
2
0
163,392
0
W
Arachne
11,446
1,041
25
2
0
251,034
0
L
Danzaburou
10,170
925
48
4
0
178,482
0
W
Danzaburou
13,551
1,232
58
5
0
239,977
0
W
Zhong Kui
11,162
1,015
47
4
0
215,295
0
L
Vulcan
10,829
984
71
6
0
217,983
0
L
Terra
9,506
864
15
1
0
216,084
0
L
Bacchus
9,410
855
19
2
0
209,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role