Player Matchup

Cernunnos
Cernunnos
ElliEKa
Cernunnos
Level 61
God Stats
3W - 7L
1,313 SR
Queue Stats
96W - 113L
1,428 Elo+
Solo
Ymir
Ymir
IB-Rippin_RIF
Ymir
Level 37
God Stats
11W - 17L
1,386 SR
Queue Stats
18W - 44L
1,247 Elo+
Solo
Olorun
Olorun
MrIink
Olorun
Level 78
God Stats
3W - 3L
1,621 SR
Queue Stats
392W - 395L
1,499 Elo+
Solo
Cthulhu
Cthulhu
PanicMaple75
Cthulhu
Level 38
God Stats
3W - 3L
1,466 SR
Queue Stats
15W - 26L
1,398 Elo+
Solo
Arachne
Arachne
xJOKIC4MVPx
Arachne
Level 144
God Stats
21W - 20L
1,489 SR
Queue Stats
39W - 53L
1,388 Elo+
Solo
Team Averages
Level 72
1,455 SR
1,392 Elo+

VS

Team Averages
Level 37
1,495 SR
1,321 Elo+
Pele
Pele
BadWolf0ne
Pele
Level 67
God Stats
13W - 11L
1,365 SR
Queue Stats
268W - 243L
1,467 Elo+
Solo
Nut
Nut
I_AM_IRONMAN_4
Nut
Level 33
God Stats
5W - 5L
1,534 SR
Queue Stats
41W - 57L
1,400 Elo+
Party 1
Ra
Ra
OnlyIsaac3003
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,238 Elo+
Party 1
Atlas
Atlas
TheRealBrownieYT
Atlas
Level 17
God Stats
0W - 4L
1,466 SR
Queue Stats
0W - 6L
1,072 Elo+
Party 1
Loki
Loki
xLVRCOx
Loki
Level 61
God Stats
4W - 3L
1,608 SR
Queue Stats
94W - 133L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ElliEKa
Cernunnos
10
3 / 0 / 5
5,630
563
7,660
6,595
1,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
5 / 0 / 3
5,711
571
3,760
7,228
4,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Olorun
MrIink
Olorun
13
9 / 1 / 0
7,863
786
5,292
4,908
1,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
PanicMaple75
Cthulhu
10
1 / 3 / 0
5,499
550
4,235
5,893
4,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
xJOKIC4MVPx
Arachne
10
2 / 0 / 2
5,580
558
1,158
7,291
2,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,393
739
3,210
8,928
2,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

7
0 / 4 / 0
4,427
443
4,288
6,506
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

6
0 / 6 / 1
4,233
423
532
4,966
863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 4 / 0
4,308
431
3,663
8,744
5,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
xLVRCOx
Loki
7
2 / 5 / 0
4,948
495
3,702
7,337
1,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
20
Kills
4
4
Deaths
20
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
W
Cernunnos
ElliEKa
Cernunnos
3
0
5
5.5
W
5
0
3
6.5
L
0
4
0
0
W
Olorun
MrIink
Olorun
9
1
0
9
L
0
6
1
0.08
W
Cthulhu
PanicMaple75
Cthulhu
1
3
0
0.33
L
0
4
0
0
W
Arachne
xJOKIC4MVPx
Arachne
2
0
2
3
L
Loki
xLVRCOx
Loki
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,105
Damage
15,395
31,915
Taken
36,481
15,619
Mitigated
13,328
9,610
Healing
7,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,210
705
0
4,178
8,928
2,933
0
3,677
4,693
0
57,411
W
Cernunnos
ElliEKa
Cernunnos
7,660
3,732
0
3,433
6,595
1,968
0
1,688
4,716
0
35,255
W
3,760
242
0
2,316
7,228
4,620
0
1,340
5,652
23,708
0
L
4,288
2,293
0
1,558
6,506
1,808
0
1,360
5,146
0
19,742
W
Olorun
MrIink
Olorun
5,292
4,334
0
898
4,908
1,729
0
496
4,412
55,535
5,048
L
532
197
12
24
4,966
863
0
2,706
2,260
10,194
0
W
Cthulhu
PanicMaple75
Cthulhu
4,235
235
0
875
5,893
4,622
0
0
5,893
28,252
0
L
3,663
1,346
0
1,132
8,744
5,748
0
2,209
6,535
12,985
1,200
W
Arachne
xJOKIC4MVPx
Arachne
1,158
883
0
2,088
7,291
2,680
247
83
7,208
0
38,814
L
Loki
xLVRCOx
Loki
3,702
1,088
0
910
7,337
1,976
0
2,562
4,775
0
21,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,283
Gold Earned
25,309
313
Minions Killed
215
0
Camps Cleared
0
1,007,099
Distance Traveled
975,892
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,393
739
114
11
0
208,346
0
W
Cernunnos
5,630
563
46
5
0
186,589
0
W
Ymir
5,711
571
44
4
0
195,618
2
L
Nut
4,427
443
25
3
0
165,465
0
W
Olorun
7,863
786
94
9
0
188,023
0
L
Ra
4,233
423
17
2
0
163,210
0
W
Cthulhu
5,499
550
58
6
0
210,879
0
L
Atlas
4,308
431
22
2
0
190,097
0
W
Arachne
5,580
558
71
7
0
225,990
0
L
Loki
4,948
495
37
4
0
248,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role