Player Matchup

Ra
Ra
Platinum IV
 
Ra
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum II
 
Anhur
Platinum II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum III
AnnieVII
Ganesha
Platinum III
Level 121
God Stats
9W - 11L
1,460 SR
Queue Stats
86W - 78L
1,754 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Bacon_C-G-J-J-A
Ne Zha
Platinum IV
Level 191
God Stats
1W - 0L
1,297 SR
Queue Stats
80W - 66L
1,783 MMR
Solo
Hercules
Hercules
Platinum III
Tekkadan562
Hercules
Platinum III
Level 295
God Stats
3W - 0L
1,647 SR
Queue Stats
290W - 275L
1,795 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 184
1,481 SR
1,666 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 170
1,628 SR
1,627 MMR
Aphrodite
Aphrodite
Diamond V
 
Aphrodite
Diamond V
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum V
 
Sobek
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold II
 
Artemis
Gold II
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
Atila99
Hun Batz
Platinum IV
Level 177
God Stats
5W - 1L
2,005 SR
Queue Stats
131W - 121L
1,773 MMR
Solo
Tyr
Tyr
Platinum II
Victor0132
Tyr
Platinum II
Level 149
God Stats
11W - 14L
1,634 SR
Queue Stats
547W - 549L
1,862 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 1 / 3
6,050
672
4,727
3,949
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
 
Anhur
11
3 / 0 / 0
6,038
671
5,755
3,500
1,022
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
AnnieVII
Ganesha
9
0 / 3 / 4
5,138
571
2,259
6,767
4,227
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
3 / 0 / 3
5,519
613
4,217
5,664
2,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Tekkadan562
Hercules
11
0 / 0 / 2
5,859
651
3,856
6,773
4,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
HeraAresCabrakanSusano

VS

Bans
JormungandrRavanaThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
2 / 1 / 0
5,844
649
3,802
5,378
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
 
Sobek
9
1 / 2 / 2
5,304
589
4,087
9,216
4,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
 
Artemis
9
0 / 1 / 2
4,766
530
2,555
3,964
1,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Atila99
Hun Batz
9
1 / 2 / 2
5,132
570
2,770
6,882
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 0
5,535
615
2,366
7,005
4,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
7
Kills
4
4
Deaths
7
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
1
3
2.5
W
Anhur
 
Anhur
3
0
0
3
L
Aphrodite
 
Aphrodite
2
1
0
2
L
Sobek
 
Sobek
1
2
2
1
L
Artemis
 
Artemis
0
1
2
1
W
Ganesha
AnnieVII
Ganesha
0
3
4
0.67
L
Hun Batz
Atila99
Hun Batz
1
2
2
1
W
3
0
3
4.5
W
Hercules
Tekkadan562
Hercules
0
0
2
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,814
Damage
15,580
26,653
Taken
32,445
13,291
Mitigated
13,653
8,855
Healing
15,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,727
699
537
1,288
3,949
1,340
0
1,641
2,154
48,444
0
W
Anhur
 
Anhur
5,755
4,400
0
1,935
3,500
1,022
0
1,208
2,292
0
43,387
L
Aphrodite
 
Aphrodite
3,802
158
1,982
3,930
5,378
1,429
0
2,218
2,954
34,632
2,367
L
Sobek
 
Sobek
4,087
328
0
3,532
9,216
4,959
0
2,579
6,501
12,384
1,034
L
Artemis
 
Artemis
2,555
474
0
500
3,964
1,105
0
193
3,771
0
32,513
W
Ganesha
AnnieVII
Ganesha
2,259
355
0
953
6,767
4,227
0
3,019
3,614
10,412
0
L
Hun Batz
Atila99
Hun Batz
2,770
128
0
2,836
6,882
1,773
0
1,254
5,490
0
33,100
W
4,217
769
0
1,872
5,664
2,190
0
1,352
4,252
0
35,799
W
Hercules
Tekkadan562
Hercules
3,856
902
0
2,270
6,773
4,512
0
478
6,293
150
40,194
L
2,366
263
0
2,927
7,005
4,387
0
412
6,593
308
33,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,604
Gold Earned
26,581
342
Minions Killed
296
0
Camps Cleared
0
973,402
Distance Traveled
921,228
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,050
672
112
12
0
203,974
2
W
Anhur
6,038
671
89
10
0
164,930
0
L
Aphrodite
5,844
649
91
10
0
179,274
2
L
Sobek
5,304
589
20
2
0
193,719
0
L
Artemis
4,766
530
51
6
0
118,188
0
W
Ganesha
5,138
571
1
0
0
179,419
2
L
Hun Batz
5,132
570
58
6
0
223,012
1
W
Ne Zha
5,519
613
53
6
0
233,640
0
W
Hercules
5,859
651
87
10
0
191,439
0
L
Tyr
5,535
615
76
8
0
207,035
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role