Player Matchup

Janus
Janus
Hoodus02
Janus
Level 69
God Stats
24W - 26L
1,500 SR
Queue Stats
119W - 126L
1,477 Elo+
Solo
Zeus
Zeus
MattyAho
Zeus
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 18L
1,301 Elo+
Solo
Ymir
Ymir
Sh4d0w M4trix
Ymir
Level 40
God Stats
5W - 5L
1,686 SR
Queue Stats
123W - 136L
1,422 Elo+
Party 1
Arachne
Arachne
Smoke Sauci
Arachne
Level 50
God Stats
6W - 8L
1,160 SR
Queue Stats
124W - 142L
1,375 Elo+
Party 1
Skadi
Skadi
luisroldankur354
Skadi
Level 120
God Stats
11W - 6L
1,609 SR
Queue Stats
43W - 42L
1,470 Elo+
Solo
Team Averages
Level 72
1,491 SR
1,409 Elo+

VS

Team Averages
Level 51
1,409 SR
1,300 Elo+
Ares
Ares
Dark-Hunter5600
Ares
Level 27
God Stats
3W - 5L
1,299 SR
Queue Stats
54W - 55L
1,329 Elo+
Party 2
Charybdis
Charybdis
Ramsesbk08
Charybdis
Level 47
God Stats
2W - 2L
1,413 SR
Queue Stats
24W - 49L
1,291 Elo+
Solo
Thor
Thor
TheAverageT
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 11L
1,067 Elo+
Party 2
Arachne
Arachne
waterlung
Arachne
Level 120
God Stats
35W - 30L
1,488 SR
Queue Stats
228W - 238L
1,415 Elo+
Party 2
Kukulkan
Kukulkan
xHostileHalliex
Kukulkan
Level 47
God Stats
9W - 11L
1,346 SR
Queue Stats
111W - 131L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Hoodus02
Janus
16
3 / 2 / 0
9,073
605
3,340
3,084
946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
12
5 / 7 / 0
7,843
523
7,605
9,493
2,742
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 3
7,810
521
4,278
9,207
9,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Arachne
Smoke Sauci
Arachne
13
2 / 8 / 4
8,126
542
5,532
13,343
5,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 5
6,743
450
10,695
9,335
3,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 8
7,234
482
5,816
14,235
11,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charybdis
Ramsesbk08
Charybdis
13
3 / 3 / 3
7,086
472
6,034
9,402
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 5 / 6
7,851
523
2,902
8,048
3,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
waterlung
Arachne
15
18 / 1 / 3
9,814
654
15,515
11,858
4,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
12
1 / 1 / 2
7,146
476
181
3,988
1,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
11
Kills
23
23
Deaths
12
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
2
8
2
L
Janus
Hoodus02
Janus
3
2
0
1.5
L
Zeus
5
7
0
0.71
W
Charybdis
Ramsesbk08
Charybdis
3
3
3
1.5
L
1
1
3
2.5
L
Arachne
Smoke Sauci
Arachne
2
8
4
0.5
W
1
5
6
0.8
L
0
5
5
0.5
W
Arachne
waterlung
Arachne
18
1
3
19.5
W
Kukulkan
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,450
Damage
30,448
44,462
Taken
47,531
21,552
Mitigated
24,875
8,124
Healing
8,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,816
350
0
2,465
14,235
11,551
0
2,039
12,196
24,249
0
L
Janus
Hoodus02
Janus
3,340
0
0
250
3,084
946
0
151
2,933
67,856
0
L
Zeus
7,605
854
0
1,419
9,493
2,742
11
0
9,033
36,009
0
W
Charybdis
Ramsesbk08
Charybdis
6,034
2,651
0
3,157
9,402
3,760
0
2,696
6,680
0
50,435
L
4,278
772
0
2,837
9,207
9,161
0
2,157
7,050
22,280
2,165
L
Arachne
Smoke Sauci
Arachne
5,532
4,090
0
3,106
13,343
5,140
377
334
13,009
0
54,537
W
2,902
502
0
368
8,048
3,627
0
5,013
3,035
0
26,323
L
10,695
3,377
0
512
9,335
3,563
360
3,225
6,110
0
49,224
W
Arachne
waterlung
Arachne
15,515
11,739
0
2,720
11,858
4,863
0
3,738
7,976
0
62,666
W
Kukulkan
181
51
0
50
3,988
1,074
0
1,283
2,611
31,961
2,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,595
Gold Earned
39,131
388
Minions Killed
311
0
Camps Cleared
0
1,428,960
Distance Traveled
1,366,317
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,234
482
30
2
0
292,204
2
L
Janus
9,073
605
148
10
0
311,098
0
L
Zeus
7,843
523
61
4
0
228,052
0
W
Charybdis
7,086
472
85
6
0
240,904
0
L
Ymir
7,810
521
37
2
0
311,432
1
L
Arachne
8,126
542
82
5
0
299,447
0
W
Thor
7,851
523
44
3
0
254,681
0
L
Skadi
6,743
450
60
4
0
278,931
1
W
Arachne
9,814
654
88
6
0
350,736
10
W
Kukulkan
7,146
476
64
4
0
227,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role