Player Matchup

Achilles
Achilles
Accxssorize
Achilles
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 108L
1,605 Elo+
Party 2
Fafnir
Fafnir
GlacierZero557
Fafnir
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 144L
1,553 Elo+
Party 2
Ah Puch
Ah Puch
OGPapaReZ
Ah Puch
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,815 Elo+
Party 2
Cu Chulainn
Cu Chulainn
OPumpKingO
Cu Chulainn
Level 123
God Stats
7W - 6L
1,462 SR
Queue Stats
171W - 165L
1,572 Elo+
Party 2
Cerberus
Cerberus
well3070
Cerberus
Level 155
God Stats
2W - 0L
1,461 SR
Queue Stats
37W - 31L
1,502 Elo+
Solo
Team Averages
Level 110
1,485 SR
1,609 Elo+

VS

Team Averages
Level 151
1,543 SR
1,487 Elo+
Tyr
Tyr
 
Tyr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
BowzerQc
Artemis
Level 127
God Stats
5W - 3L
1,621 SR
Queue Stats
131W - 136L
1,451 Elo+
Solo
Kali
Kali
Kattalyst70
Kali
Level 99
God Stats
3W - 3L
1,596 SR
Queue Stats
747W - 760L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Accxssorize
Achilles
15
4 / 3 / 21
9,472
947
7,308
12,978
13,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 3 / 19
10,485
1,049
10,705
15,938
24,800
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
OGPapaReZ
Ah Puch
15
6 / 4 / 14
9,534
953
8,076
7,854
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
OPumpKingO
Cu Chulainn
18
9 / 3 / 19
10,652
1,065
12,147
13,769
14,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cerberus
well3070
Cerberus
16
6 / 1 / 23
9,738
974
10,442
14,834
12,909
Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
9 / 4 / 2
9,106
911
14,911
11,615
12,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
 
Sol
13
1 / 8 / 6
7,691
769
9,087
11,632
3,527
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
 
Fenrir
12
2 / 6 / 4
7,247
725
4,570
8,410
3,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
BowzerQc
Artemis
11
1 / 7 / 3
6,835
684
7,794
9,967
3,064
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

14
1 / 6 / 6
7,297
730
6,283
10,652
4,036
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
35
31
Kills
14
14
Deaths
31
96
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
9
4
2
2.5
L
Sol
 
Sol
1
8
6
0.5
L
Fenrir
 
Fenrir
2
6
4
0.67
W
Achilles
Accxssorize
Achilles
4
3
21
4.83
L
Artemis
BowzerQc
Artemis
1
7
3
0.36
W
6
3
19
5.17
L
1
6
6
0.67
W
Ah Puch
OGPapaReZ
Ah Puch
6
4
14
3.25
W
Cu Chulainn
OPumpKingO
Cu Chulainn
9
3
19
6.17
W
Cerberus
well3070
Cerberus
6
1
23
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,678
Damage
42,645
65,373
Taken
52,276
68,897
Mitigated
26,051
21,242
Healing
7,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
14,911
1,640
0
1,096
11,615
12,359
0
5,039
6,261
0
21,849
L
Sol
 
Sol
9,087
2,418
561
1,380
11,632
3,527
0
7,059
4,336
19,822
873
L
Fenrir
 
Fenrir
4,570
1,131
344
698
8,410
3,065
0
4,222
4,112
0
6,595
W
Achilles
Accxssorize
Achilles
7,308
2,062
672
1,353
12,978
13,552
1,108
1,965
11,013
0
11,712
L
Artemis
BowzerQc
Artemis
7,794
1,652
885
751
9,967
3,064
0
6,680
3,211
0
13,941
W
10,705
2,131
3,171
3,825
15,938
24,800
360
1,558
14,380
21,420
0
L
6,283
889
380
1,090
10,652
4,036
0
6,223
4,350
0
12,998
W
Ah Puch
OGPapaReZ
Ah Puch
8,076
380
0
243
7,854
2,938
591
1,371
6,483
18,328
0
W
Cu Chulainn
OPumpKingO
Cu Chulainn
12,147
3,185
1,400
839
13,769
14,698
1,129
2,456
11,313
0
22,652
W
Cerberus
well3070
Cerberus
10,442
424
2,829
6,910
14,834
12,909
168
1,707
13,127
24,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,881
Gold Earned
38,176
119
Minions Killed
73
0
Camps Cleared
0
987,158
Distance Traveled
854,464
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,106
911
19
2
0
199,133
0
L
Sol
7,691
769
31
3
0
166,028
0
L
Fenrir
7,247
725
7
1
0
135,949
0
W
Achilles
9,472
947
16
2
0
198,496
0
L
Artemis
6,835
684
7
1
0
163,291
0
W
Fafnir
10,485
1,049
16
2
0
194,219
0
L
Kali
7,297
730
9
1
0
190,063
0
W
Ah Puch
9,534
953
22
2
0
175,309
0
W
Cu Chulainn
10,652
1,065
34
3
0
208,391
0
W
Cerberus
9,738
974
31
3
0
210,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role